Allows src1 of VOP3 encoded VOPC to be an SGPR or inline immediate on
GFX1150Plus
The w32 and w64 _e64_dpp assembler only real instructions were unused,
and erroneously constructed in a way that bugged parsing of the new
instructions. They are removed.
This patch is a follow up to PR
https://github.com/llvm/llvm-project/pull/87382
buffer_load instructions that use TFE also need to zero initialize
return values similar to how the image instructions currently work. Add
support for this with standard zero init of all results + zero init of
just TFE flag when enable-prt-strict-null subtarget feature is disabled.
A new function attribute named amdgpu_num_work_groups is added. This
attribute, which consists of three integers, allows programmers to let
the compiler know the number of workgroups to be launched in each of the
three dimensions and do optimizations based on that information.
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Co-authored-by: Jun Wang <jun.wang7@amd.com>
The current implementation of `isInlinableLiteral16` assumes, a 16-bit
inlinable
literal is either an `i16` or a `fp16`. This is not always true because
of
`bf16`. However, we can't tell `fp16` and `bf16` apart by just looking
at the
value. This patch splits `isInlinableLiteral16` into three versions,
`i16`,
`fp16`, `bf16` respectively, and call the corresponding version.
Rename getNumVGPRBlocks to getEncodedNumVGPRBlocks, to clarify that it's
using the encoding granule. This is used to program the hardware. In
practice, the hardware will use the alloc granule instead, so this patch
also adds a new helper, getAllocatedNumVGPRBlocks, which can be useful
when driving heuristics.
The previous name 'amdgpu_code_object_version', was misleading since
this is really a property of the HSA OS. The new spelling also matches
the asm directive I added in bc82cfb.
These generic targets include multiple GPUs and will, in the future,
provide a way to build once and run on multiple GPU, at the cost of less
optimization opportunities.
Note that this is just doing the compiler side of things, device libs an
runtimes/loader/etc. don't know about these targets yet, so none of them
actually work in practice right now. This is just the initial commit to
make LLVM aware of them.
This contains the documentation changes for both this change and #76954
as well.
PAL Metadata 3.0 introduces an explicit structure in metadata for the
programmable registers written out by the compiler backend.
The previous approach used opaque registers which can change between different
architectures and required encoding the bitfield information in the backend,
which may change between versions.
This change is an extension the previously added support - which only handled
entry functions. This adds support for all functions.
The change also includes some re-factoring to separate common code.
Introduce Code Object V6 in Clang, LLD, Flang and LLVM. This is the same
as V5 except a new "generic version" flag can be present in EFLAGS. This
is related to new generic targets that'll be added in a follow-up patch.
It's also likely V6 will have new changes (possibly new metadata
entries) added later.
Docs change are part of the follow-up patch #76955
Named '.amdhsa_code_object_version'. This directive sets the
e_ident[ABIVERSION] in the ELF header, and should be used as the assumed
COV for the rest of the asm file.
This commit also weakens the --amdhsa-code-object-version CL flag.
Previously, the CL flag took precedence over the IR flag. Now the IR
flag/asm directive take precedence over the CL flag. This is implemented
by merging a few COV-checking functions in AMDGPUBaseInfo.h.
Update SIMemoryLegalizer and SIInsertWaitcnts to use separate wait
instructions per counter (e.g. S_WAIT_LOADCNT) and split VMCNT into
separate LOADCNT, SAMPLECNT and BVHCNT counters.
Consistently treat packed 16-bit operands as 32-bit values, because
that's really what they are. The attempt to treat them differently was
ultimately incorrect and lead to miscompiles, e.g. when using non-splat
constants such as (1, 0) as operands.
Recognize 32-bit float constants for i/u16 instructions. This is a bit
odd conceptually, but it matches HW behavior and SP3.
Remove isFoldableLiteralV216; there was too much magic in the dependency
between it and its use in SIFoldOperands. Instead, we now simply rely on
checking whether a constant is an inline constant, and trying a bunch of
permutations of the low and high halves. This is more obviously correct
and leads to some new cases where inline constants are used as shown by
tests.
Move the logic for switching packed add vs. sub into SIFoldOperands.
This has two benefits: all logic that optimizes for inline constants in
packed math is now in one place; and it applies to both SelectionDAG and
GISel paths.
Disable the use of opsel with v_dot* instructions on gfx11. They are
documented to ignore opsel on src0 and src1. It may be interesting to
re-enable to use of opsel on src2 as a future optimization.
A similar "proper" fix of what inline constants mean could potentially
be applied to unpacked 16-bit ops. However, it's less clear what the
benefit would be, and there are surely places where we'd have to
carefully audit whether values are properly sign- or zero-extended. It
is best to keep such a change separate.
Fixes: Corruption in FSR 2.0 (latent bug exposed by an LLPC change)
This patch replaces uses of StringRef::{starts,ends}with with
StringRef::{starts,ends}_with for consistency with
std::{string,string_view}::{starts,ends}_with in C++20.
I'm planning to deprecate and eventually remove
StringRef::{starts,ends}with.
We can use inline constants with packed 16-bit operands, but these
should use op_sel. Currently splat of inlinable constants is considered
legal, which is not really true if we fail to fold it with op_sel and
drop the high half. It may be legal as a literal but not as inline
constant, but then usual literal checks must be performed.
This patch makes these splat literals illegal but adds additional logic
to the operand folding to keep current folds. This logic is somewhat
heavy though.
This has fixed constant bus violation in the fdot2 test.
For chain functions, PAL uses a `backend_stack_size` metadata item,
which at the moment has the same meaning as `stack_frame_size_in_bytes`.
We emit both for now in order to simplify coordination with PAL.
The new item must be emitted in the `shader_functions` section, just as
the metadata for other module entry functions. For simplicity, we mark
chain functions as module entry functions and emit the same metadata for
all of them.