This tries to add some costs for the shuffle in a ST3/ST4 instruction,
which are represented in LLVM IR as store(interleaving shuffle). In
order to detect the store, it needs to add a CxtI context instruction to
check the users of the shuffle. LD3 and LD4 are added, LD2 should be a
zip1 shuffle, which will be added in another patch.
It should help fix some of the regressions from #87510.
For very large stack frames, the offset from the stack pointer to a local can be more than 2^31 which overflows various `int` offsets in the frame lowering code.
This patch updates the frame lowering code to calculate the offsets as 64-bit values and resolves the overflows, resulting in the correct codegen for very large frames.
Fixes#48911
Defines a subset of attributes and emits them to a section called
.hexagon.attributes.
The current attributes recorded are the attributes needed by
llvm-objdump to automatically determine target features and eliminate
the need to manually pass features.
These are the last remaining "trivial" changes to passes that use
Instruction pointers for insertion. All of this should be NFC, it's just
changing the spelling of how we identify a position.
In one or two locations, I'm also switching uses of getNextNode etc to
using std::next with iterators. This too should be NFC.
---------
Merged by: Stephen Tozer <stephen.tozer@sony.com>
This is part of #70452 that changes the type used for the external
interface of MMO to LocationSize as opposed to uint64_t. This means the
constructors take LocationSize, and convert ~UINT64_C(0) to
LocationSize::beforeOrAfter(). The getSize methods return a
LocationSize.
This allows us to be more precise with unknown sizes, not accidentally
treating them as unsigned values, and in the future should allow us to
add proper scalable vector support but none of that is included in this
patch. It should mostly be an NFC.
Global ISel is still expected to use the underlying LLT as it needs, and
are not expected to see unknown sizes for generic operations. Most of
the changes are hopefully fairly mechanical, adding a lot of getValue()
calls and protecting them with hasValue() where needed.
This only converts the instances where all that is needed is to change
the variable type name.
Basically, anything that involves a function that LiveRegUnits does not
directly have was skipped to play it safe.
Reverts
7a0e222a17
This is another part of #70452 which makes getMemOperandsWithOffsetWidth
use a LocationSize for Width, as opposed to the unsigned it currently
uses. The advantages on it's own are not super high if
getMemOperandsWithOffsetWidth usually uses known sizes, but if the
values can come from an MMO it can help be more accurate in case they
are Unknown (and in the future, scalable).
Inspect a basic block and if its single basic block loop with a small
number of instructions, set the Loop Alignment to 32 bytes. This will
avoid the cache line break in the first packet of loop which will cause
a stall per each execution of loop.
This patch optimizes the post-increment instructions so that we can
packetize them together.
v1 = phi(v0, v3')
v2,v3 = post_load v1, 4
v2',v3'= post_load v3, 4
This can be optimized in two ways
v1 = phi(v0, v3')
v2,v3' = post_load v1, 8
v2' = load v1, 4
The optimization finds the loads/stores of a specific form and translate
the first load/store to an absolute-set form there by optimizing out the
transfer and eliminate the constant extenders.
This patch optimizes the post-increment instructions so that we can
packetize them together.
v1 = phi(v0, v3')
v2,v3 = post_load v1, 4
v2',v3'= post_load v3, 4
This can be optimized in two ways
v1 = phi(v0, v3')
v2,v3' = post_load v1, 8
v2' = load v1, 4
This patch sorts stack objects by their alignment value from the largest
to the smallest. If two objects have the same alignment, then they are
sorted by their size from the largest to the smallest. This minimizes
padding and reduces run time stack size.
Skip RDF optimizations if a function contains a number of basic blocks
that is more than a limit
---------
Co-authored-by: Yashas Andaluri <quic_yandalur@quicinc.com>
This follows on from #76708, allowing
`cast<ConstantSDNode>(N)->getZExtValue()` to be replaced with just
`N->getAsZextVal();`
Introduced via `git grep -l "cast<ConstantSDNode>\(.*\).*getZExtValue" |
xargs sed -E -i
's/cast<ConstantSDNode>\((.*)\)->getZExtValue/\1->getAsZExtVal/'` and
then using `git clang-format` on the result.
This helper function shortens examples like
`cast<ConstantSDNode>(Node->getOperand(1))->getZExtValue();` to
`Node->getConstantOperandVal(1);`.
Implemented with:
`git grep -l
"cast<ConstantSDNode>\(.*->getOperand\(.*\)\)->getZExtValue\(\)" | xargs
sed -E -i
's/cast<ConstantSDNode>\((.*)->getOperand\((.*)\)\)->getZExtValue\(\)/\1->getConstantOperandVal(\2)/`
and `git grep -l
"cast<ConstantSDNode>\(.*\.getOperand\(.*\)\)->getZExtValue\(\)" | xargs
sed -E -i
's/cast<ConstantSDNode>\((.*)\.getOperand\((.*)\)\)->getZExtValue\(\)/\1.getConstantOperandVal(\2)/'`.
With a couple of simple manual fixes needed. Result then processed by
`git clang-format`.
The specialisation will not be valid when ConstantInt gains native
support for vector types.
This is largely a mechanical change but with extra attention paid to constant
folding, InstCombineVectorOps.cpp, LoopFlatten.cpp and Verifier.cpp to
remove the need to call `getIntegerType()`.
Co-authored-by: Nikita Popov <github@npopov.com>
This patch replaces uses of StringRef::{starts,ends}with with
StringRef::{starts,ends}_with for consistency with
std::{string,string_view}::{starts,ends}_with in C++20.
I'm planning to deprecate and eventually remove
StringRef::{starts,ends}with.
getOperandLatency has the following behavior: it returns -1 as a special
value, negative numbers other than -1 on some target-specific overrides,
or a valid non-negative latency. This behavior can be surprising, as
some callers do arithmetic on these negative values. Change the
interface of getOperandLatency to return a std::optional<unsigned> to
prevent surprises in callers. While at it, change the interface of
getInstrLatency to return unsigned instead of int.
This change was inspired by a refactoring in
TargetSchedModel::computeOperandLatency.