Vector shift by const uniform is the cheapest shift instruction we have, non-const uniform have a marginally higher cost - some targets 'splat' the amount internally to use the shift-per-element instruction, others see a higher cost for the explicit zeroing of the upper bits for the (64-bit) shift amount.
This was achieved with an updated version of the 'cost-tables vs llvm-mca' script D103695 (I'll update the patch soon for reference)
Shifts with a uniform but non-constant count were considered very expensive to
vectorize, because the splat of the uniform count and the shift would tend to
appear in different blocks. That made the splat invisible to ISel, and we'd
scalarize the shift at codegen time.
Since r201655, CodeGenPrepare sinks those splats to be next to their use, and we
are able to select the appropriate vector shifts. This updates the cost model to
to take this into account by making shifts by a uniform cheap again.
Differential Revision: https://reviews.llvm.org/D23049
llvm-svn: 277782