Reverts llvm/llvm-project#81394
This reverts commit 3ac243bc0d7922d083af2cf025247b5698556062.
It is not handling RSrc registers s0-s3 correctly. This leads to a
broken test, where it expects s0-s3 as function argument and uses it as
RSrc register as well.
We need to re-visit the patch, but apparently we only want to have s0-s3
as
argument registers if we don't need them as RSrc registers.
The logic was supposed to be choosing between {0, 1, -1} as an
adjustment to the FP bit pattern. However, the adjustment itself was
used as the bit pattern instead which result in garbage results.
We did something pretty naive:
- round FP64 -> BF16 by first rounding to FP32
- skip FP32 -> BF16 rounding entirely
- taking the top 16 bits of a FP32 which will turn some NaNs into
infinities
Let's do this in a more principled way by rounding types with more
precision than FP32 to FP32 using round-inexact-to-odd which will negate
double rounding issues.
gfx11 chips may, in some conditions, behave incorrectly with S_CLAUSE
instructions (hard clauses) containing more than 32 operations (that is,
whose arguments exceed 0x1f). However, gfx10 targets will work
successfully with clauses of up to length 63.
Therefore, define the MaxHardClauseLength property on GCNSubtarget and
make it a subtarget feature via tablegen, thus allowing us to specify,
both now and in the future, the maximum viable size of clauses on
various hardware from the tablegen definition. If MaxHardClauseLength is
0, which is the default, the hardware does not support hard clauses.
CSR SGPR spilling currently uses the early available physical VGPRs. It
currently imposes a high register pressure while trying to allocate
large VGPR tuples within the default register budget.
This patch changes the spilling strategy by picking the VGPRs in the
reverse order, the highest available VGPR first and later after regalloc
shift them back to the lowest available range. With that, the initial
VGPRs would be available for allocation and possibility
of finding large number of contiguous registers will be more.
There are some intrinsics are using i16 vectors in place of bfloat
vectors.
Move towards making bf16 vectors legal so these can migrate. Leave the
larger vectors for a later change.
Depends #76213#76214
Fix bitcast test, which was splitting apart phis intended to force
bitcasts that survive all the way to selection.
Disable the amdgpu-codegenprepare phi splitting, which defeats the technique
of using a phi to ensure a bitcast reaches all the way to selection. Also
add a variety of bfloat tests. These probably need revisiting to avoid the
cast folding into argument loads. Also round out set of bfloat bitcast and
ABI tests.
Add codegen tests for more bf16 operations The promotion of these works
contrary to the comment.
The issue is uncovered by #47698: for IR files without a target triple,
-mtriple= specifies the full target triple while -march= merely sets the
architecture part of the default target triple, leaving a target triple which
may not make sense, e.g. riscv64-apple-darwin.
Therefore, -march= is error-prone and not recommended for tests without a target
triple. The issue has been benign as we recognize $unknown-apple-darwin as ELF instead
of rejecting it outrightly.
This reverts commit a496c8be6e638ae58bb45f13113dbe3a4b7b23fd.
The workaround in c26dfc81e254c78dc23579cf3d1336f77249e1f6 should work
around the underlying problem with SUBREG_TO_REG.
This is required for many trees produced in practice for i8 CodeGen.
Differential Revision: https://reviews.llvm.org/D155864
Change-Id: Iac01d183d9998b15138bdc7a5051e3bed338e7d9
And dependent commits.
Details in D150388.
This reverts commit 825b7f0ca5f2211ec3c93139f98d1e24048c225c.
This reverts commit 7a98f084c4d121244ef7286bc6503b6a181d446e.
This reverts commit b4a62b1fa546312d882fa12dfdcd015177d66826.
This reverts commit b7836d856206ec39509d42529f958c920368166b.
No conflicts in the code, few tests had conflicts in autogenerated CHECKs:
llvm/test/CodeGen/Thumb2/mve-float32regloops.ll
llvm/test/CodeGen/AMDGPU/fix-frame-reg-in-custom-csr-spills.ll
Reviewed By: alexfh
Differential Revision: https://reviews.llvm.org/D156381
Currently, the custom SGPR spill lowering pass spills
SGPRs into physical VGPR lanes and the remaining VGPRs
are used by regalloc for vector regclass allocation.
This imposes many restrictions that we ended up with
unsuccessful SGPR spilling when there won't be enough
VGPRs and we are forced to spill the leftover into
memory during PEI. The custom spill handling during PEI
has many edge cases and often breaks the compiler time
to time.
This patch implements spilling SGPRs into virtual VGPR
lanes. Since we now split the register allocation for
SGPRs and VGPRs, the virtual registers introduced for
the spill lanes would get allocated automatically in
the subsequent regalloc invocation for VGPRs.
Spill to virtual registers will always be successful,
even in the high-pressure situations, and hence it avoids
most of the edge cases during PEI. We are now left with
only the custom SGPR spills during PEI for special registers
like the frame pointer which is an unproblematic case.
Differential Revision: https://reviews.llvm.org/D124196
To reduce the register pressure during allocation,
when the allocator spills a virtual register that
corresponds to a whole wave mode operation, the
spill loads and restores should be activated for
all lanes by temporarily flipping all bits in exec
register to one just before the spills. It is not
implemented in the compiler as of today and this
patch enables the necessary support.
This is a pre-patch before the SGPR spill to virtual
VGPR lanes that would eventually causes the whole
wave register spills during allocation.
Reviewed By: arsenm, cdevadas
Differential Revision: https://reviews.llvm.org/D143759
SIInsertWaitcnts inserts waitcnt instructions to resolve data
dependencies. The GFX10+ vscnt (VMEM store count) counter is never used
in this way. It is only used to resolve memory dependencies, and that is
handled by SIMemoryLegalizer. Hence there is no need to conservatively
wait for vscnt to be 0 on function entry and before returns.
Differential Revision: https://reviews.llvm.org/D153537
Occupancy is expressed as waves per SIMD. This means that we need to
take into account the number of SIMDs per "CU" or, to be more precise,
the number of SIMDs over which a workgroup may be distributed.
getOccupancyWithLocalMemSize was wrong because it didn't take SIMDs
into account at all.
At the same time, we need to take into account that WGP mode offers
access to a larger total amount of LDS, since this can affect how
non-power-of-two LDS allocations are rounded. To make this work
consistently, we distinguish between (available) local memory size and
addressable local memory size (which is always limited by 64kB on
gfx10+, even with WGP mode).
This change results in a massive amount of test churn. A lot of it is
caused by the fact that the default work group size is 1024, which means
that (due to rounding effects) the default occupancy on older hardware
is 8 instead of 10, which affects scheduling via register pressure
estimates. I've adjusted most tests by just running the UTC tools, but
in some cases I manually changed the work group size to 32 or 64 to make
sure that work group size chunkiness has no effect.
Differential Revision: https://reviews.llvm.org/D139468
Currently, the custom SGPR spill lowering pass spills
SGPRs into physical VGPR lanes and the remaining VGPRs
are used by regalloc for vector regclass allocation.
This imposes many restrictions that we ended up with
unsuccessful SGPR spilling when there won't be enough
VGPRs and we are forced to spill the leftover into
memory during PEI. The custom spill handling during PEI
has many edge cases and often breaks the compiler time
to time.
This patch implements spilling SGPRs into virtual VGPR
lanes. Since we now split the register allocation for
SGPRs and VGPRs, the virtual registers introduced for
the spill lanes would get allocated automatically in
the subsequent regalloc invocation for VGPRs.
Spill to virtual registers will always be successful,
even in the high-pressure situations, and hence it avoids
most of the edge cases during PEI. We are now left with
only the custom SGPR spills during PEI for special registers
like the frame pointer which isn an unproblematic case.
This patch also implements the whole wave spills which
might occur if RA spills any live range of virtual registers
involved in the whole wave operations. Earlier, we had
been hand-picking registers for such machine operands.
But now with SGPR spills into virtual VGPR lanes, we are
exposing them to the allocator.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D124196
Unlike the callee-saved VGPR spill instructions emitted by
`PEI::spillCalleeSavedRegs`, the CS VGPR spills inserted during
emitPrologue/emitEpilogue require the exec bits flipping to avoid
clobbering the inactive lanes of VGPRs used for SGPR spilling.
Currently, these spill instructions are referenced from the SP at
function entry and when the callee performs a stack realignment,
they ended up getting incorrect stack offsets. Even if we try to
adjust the offsets, the FP-SP becomes a runtime entity with dynamic
stack realignment and the offsets would still be inaccurate.
To fix it, use FP as the frame base in the spill instructions
whenever the function has FP. The offsets obtained for the CS
objects would always be the right values from FP.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D134949
In general, a callee is free to use a scratch register without
preserving its previous state. However, the VGPR used for SGPR
spilling can potentially have its inactive lanes overwritten by
the writelane instructions. When the function returns, it can
cause unexpected behavior if the VGPR value is not preserved
appropriately.
The current scheme to preserve the inactive lanes of such
scratch VGPRs is not done rightly. It preserves all lanes
and causes the outgoing values (if any) getting overwritten
by the epilog restores. It then corrupts the return value.
To avoid such situation with scratch VGPRs, this patch ensures
we preserve only their inactive lanes.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D134526
SILowerSGPRSpills pass handles the lowering of SGPR spills
into VGPR lanes. Some SGPR spills are handled later during
PEI. There is a common function used in both places to find
the free VGPR lane. This patch eliminates that dependency to
find the free VGPR by handling it separately for PEI. It is a
prerequisite patch for a future work to allow SGPR spills to
virtual VGPR lanes during SILowerSGPRSpills.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D124195
- [Clang] Declare AMDGPU target as supporting BF16 for storage-only purposes on amdgcn
- Add Sema & CodeGen tests cases.
- Also add cases that D138651 would have covered as this patch replaces it.
- [AMDGPU] Add BF16 storage-only support
- Support legalization/dealing with bf16 operations in DAGIsel.
- bf16 as a type remains illegal and is represented as i16 for storage purposes.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D139398