The previous name 'amdgpu_code_object_version', was misleading since
this is really a property of the HSA OS. The new spelling also matches
the asm directive I added in bc82cfb.
Reverts llvm/llvm-project#79586
This broke the AMDGPU OpenMP Offload buildbot.
The typical error message was that the GPU attempted to read beyong the
largest legal address.
Error message:
AMDGPU fatal error 1: Received error in queue 0x7f8363f22000:
HSA_STATUS_ERROR_MEMORY_APERTURE_VIOLATION: The agent attempted to
access memory beyond the largest legal address.
At the moment, the emergency spill slot is a fixed object for entry
functions and chain functions, and a regular stack object otherwise.
This patch adopts the latter behaviour for entry/chain functions too. It
seems this was always the intention [1] and it will also save us a bit
of stack space in cases where the first stack object has a large
alignment.
[1]
34c8b835b1
Implement this optimization in SIInsertWaitcnts, where we already have
information about whether there might be outstanding VMEM store
instructions. This has the following advantages:
- Correctly handles atomics-with-return.
- Correctly handles call instructions.
- Should be faster because it does not require running a separate pass.
Differential Revision: https://reviews.llvm.org/D153279
This reverts commit 122efef8ee9be57055d204d52c38700fe933c033.
- Patch fixed to not reuse definitions from predecessors in EH landing pads.
- Late review suggestions (by MaskRay) have been addressed.
- M68k/pipeline.ll test updated.
- Init captures added in processBlock() to avoid capturing structured bindings.
- RISCV has this disabled for now.
Original commit message:
A new pass MachineLateInstrsCleanup is added to be run after PEI.
This is a simple pass that removes redundant and identical instructions
whenever found by scanning the MF once while keeping track of register
definitions in a map. These instructions are typically immediate loads
resulting from rematerialization, and address loads emitted by target in
eliminateFrameInde().
This is enabled by default, but a target could easily disable it by means of
'disablePass(&MachineLateInstrsCleanupID);'.
This late cleanup is naturally not "optimal" in removing instructions as it
is done by looking at phys-regs, but still quite effective. It would be
desirable to improve other parts of CodeGen and avoid these redundant
instructions in the first place, but there are no ideas for this yet.
Differential Revision: https://reviews.llvm.org/D123394
Reviewed By: RKSimon, foad, craig.topper, arsenm, asb
Init captures added in processBlock() to avoid capturing structured bindings,
which caused the build problems (with clang).
RISCV has this disabled for now until problems relating to post RA pseudo
expansions are resolved.
A new pass MachineLateInstrsCleanup is added to be run after PEI.
This is a simple pass that removes redundant and identical instructions
whenever found by scanning the MF once while keeping track of register
definitions in a map. These instructions are typically immediate loads
resulting from rematerialization, and address loads emitted by target in
eliminateFrameInde().
This is enabled by default, but a target could easily disable it by means of
'disablePass(&MachineLateInstrsCleanupID);'.
This late cleanup is naturally not "optimal" in removing instructions as it
is done by looking at phys-regs, but still quite effective. It would be
desirable to improve other parts of CodeGen and avoid these redundant
instructions in the first place, but there are no ideas for this yet.
Differential Revision: https://reviews.llvm.org/D123394
Reviewed By: RKSimon, foad, craig.topper, arsenm, asb
Add GFX11 test coverage to a bunch of tests where it was easy to do so,
mostly because the checks are autogenerated and/or GFX11 can share the
same checks as GFX10.
Differential Revision: https://reviews.llvm.org/D129295
Code using indirect calls is broken without this, and there isn't
really much value in supporting the old attempt to vary the argument
placement based on uses. This resulted in more argument shuffling code
anyway.
Also have the option stop implying all inputs need to be passed. This
will no rely on the amdgpu-no-* attributes to avoid passing
unnecessary values.
Previously we would require adding an attribute to kernels to enable
the inputs passed in the kernarg segment, accessed by
llvm.amdgcn.implicitarg.ptr. This violates the principle of being
correct by default. Some OpenMP testcases were broken recently since
it wasn't correctly setting this attribute, and no known frontends are
setting this to anything other than the maximum.
Most of the test changes are from load widening of argument loads
since there now more implied dereferenceable bytes.
Use GCNHazardRecognizer in postra sched.
Updated tests for the new schedules.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D109536
Change-Id: Ia86ba2ae168f12fb34b4d8efdab491f84d936cde
Previously we assumed all callable functions did not need any
implicitly passed inputs, and added attributes to functions to
indicate when they were necessary. Requiring attributes for
correctness is pretty ugly, and it makes supporting indirect and
external calls more complicated.
This inverts the direction of the attributes, so an undecorated
function is assumed to need all implicit imputs. This enables
AMDGPUAttributor by default to mark when functions are proven to not
need a given input. This strips the equivalent functionality from the
legacy AMDGPUAnnotateKernelFeatures pass.
However, AMDGPUAnnotateKernelFeatures is not fully removed at this
point although it should be in the future. It is still necessary for
the two hacky amdgpu-calls and amdgpu-stack-objects attributes, which
would be better served by a trivial analysis on the IR during
selection. Additionally, AMDGPUAnnotateKernelFeatures still
redundantly handles the uniform-work-group-size attribute to be
removed in a future commit.
At this point when not using -amdgpu-fixed-function-abi, we are still
modifying the ABI based on these newly negated attributes. In the
future, this option will be removed and the locations for implicit
inputs will always be fixed. We will then use the new attributes to
avoid passing the values when unnecessary.
If no scratch or flat instructions are used, we do not need to
initialize the flat scratch hardware register.
Differential Revision: https://reviews.llvm.org/D105920
This allows to convert the add instruction to s_addk_i32 and
v_add_nc_u32 instead of needing v_add_co_u32 when converting to a VALU
instruction.
Differential Revision: https://reviews.llvm.org/D103322
This patch adds attributes corresponding to
implicits to functions/kernels if
1. it has an indirect call OR
2. it's address is taken.
Once such attributes are set, rest of the codegen would work
out-of-box for indirect calls. This patch eliminates
the potential overhead -fixed-abi imposes even though indirect functions
calls are not used.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D99347
fixed-abi uses pre-defined and predictable
SGPR/VGPRs for passing arguments. This patch makes
this scheme default when HSA OS is specified in triple.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D96340
Treat a non-atomic volatile load and store as a relaxed atomic at
system scope for the address spaces accessed. This will ensure all
relevant caches will be bypassed.
A volatile atomic is not changed and still only bypasses caches upto
the level specified by the SyncScope operand.
Differential Revision: https://reviews.llvm.org/D94214
The addend in a REL32 reloc needs to be adjusted to account for the
offset from the PC value returned by the s_getpc instruction to the
point where the reloc is applied. This was being done correctly for
(GOTPC)REL32_LO but not for (GOTPC)REL32_HI. This will only make a
difference if the target symbol happens to get loaded almost exactly
a multiple of 4G away from the relocated instructions.
Differential Revision: https://reviews.llvm.org/D86938
Remove the gap left between the stack pointer (s32) and frame pointer
(s34) now that the scratch wave offset is no longer a part of the
calling convention ABI.
Update llvm/docs/AMDGPUUsage.rst to reflect the change.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75657
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.
As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.
Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.
Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75138