At the moment, the emergency spill slot is a fixed object for entry
functions and chain functions, and a regular stack object otherwise.
This patch adopts the latter behaviour for entry/chain functions too. It
seems this was always the intention [1] and it will also save us a bit
of stack space in cases where the first stack object has a large
alignment.
[1]
34c8b835b1
We were assuming a much larger possible per-wave visible stack
allocation than is possible:
faa3ae5138/src/core/runtime/amd_gpu_agent.cpp (L70)
Based on this, we can assume the high 15 bits of a frame index or sret
are 0. The frame index value is the per-lane offset, so the maximum
frame index value is MAX_WAVE_SCRATCH / wavesize.
Remove the corresponding subtarget feature and option that made
this configurable.
llvm-svn: 361541