Reverts llvm/llvm-project#81394
This reverts commit 3ac243bc0d7922d083af2cf025247b5698556062.
It is not handling RSrc registers s0-s3 correctly. This leads to a
broken test, where it expects s0-s3 as function argument and uses it as
RSrc register as well.
We need to re-visit the patch, but apparently we only want to have s0-s3
as
argument registers if we don't need them as RSrc registers.
The previous name 'amdgpu_code_object_version', was misleading since
this is really a property of the HSA OS. The new spelling also matches
the asm directive I added in bc82cfb.
Reverts llvm/llvm-project#79586
This broke the AMDGPU OpenMP Offload buildbot.
The typical error message was that the GPU attempted to read beyong the
largest legal address.
Error message:
AMDGPU fatal error 1: Received error in queue 0x7f8363f22000:
HSA_STATUS_ERROR_MEMORY_APERTURE_VIOLATION: The agent attempted to
access memory beyond the largest legal address.
CSR SGPR spilling currently uses the early available physical VGPRs. It
currently imposes a high register pressure while trying to allocate
large VGPR tuples within the default register budget.
This patch changes the spilling strategy by picking the VGPRs in the
reverse order, the highest available VGPR first and later after regalloc
shift them back to the lowest available range. With that, the initial
VGPRs would be available for allocation and possibility
of finding large number of contiguous registers will be more.
Code Object V2 has been deprecated for more than a year now. We can
safely remove it from LLVM.
- [clang] Remove support for the `-mcode-object-version=2` option.
- [lld] Remove/refactor tests that were still using COV2
- [llvm] Update AMDGPUUsage.rst
- Code Object V2 docs are left for informational purposes because those
code objects may still be supported by the runtime/loaders for a while.
- [AMDGPU] Remove COV2 emission capabilities.
- [AMDGPU] Remove `MetadataStreamerYamlV2` which was only used by COV2
- [AMDGPU] Update all tests that were still using COV2 - They are either
deleted or ported directly to code object v4 (as v3 is also planned to
be removed soon).
RegAllocGreedy uses SlotIndexes::getApproxInstrDistance to approximate
the length of a live range for its heuristics. Renumbering all slot
indexes with the default instruction distance ensures that this estimate
will be as accurate as possible, and will not depend on the history of
how instructions have been added to and removed from SlotIndexes's maps.
This also means that enabling -early-live-intervals, which runs the
SlotIndexes analysis earlier, will not cause large amounts of churn due
to different register allocator decisions.
This reverts commit a496c8be6e638ae58bb45f13113dbe3a4b7b23fd.
The workaround in c26dfc81e254c78dc23579cf3d1336f77249e1f6 should work
around the underlying problem with SUBREG_TO_REG.
And dependent commits.
Details in D150388.
This reverts commit 825b7f0ca5f2211ec3c93139f98d1e24048c225c.
This reverts commit 7a98f084c4d121244ef7286bc6503b6a181d446e.
This reverts commit b4a62b1fa546312d882fa12dfdcd015177d66826.
This reverts commit b7836d856206ec39509d42529f958c920368166b.
No conflicts in the code, few tests had conflicts in autogenerated CHECKs:
llvm/test/CodeGen/Thumb2/mve-float32regloops.ll
llvm/test/CodeGen/AMDGPU/fix-frame-reg-in-custom-csr-spills.ll
Reviewed By: alexfh
Differential Revision: https://reviews.llvm.org/D156381
Currently, the custom SGPR spill lowering pass spills
SGPRs into physical VGPR lanes and the remaining VGPRs
are used by regalloc for vector regclass allocation.
This imposes many restrictions that we ended up with
unsuccessful SGPR spilling when there won't be enough
VGPRs and we are forced to spill the leftover into
memory during PEI. The custom spill handling during PEI
has many edge cases and often breaks the compiler time
to time.
This patch implements spilling SGPRs into virtual VGPR
lanes. Since we now split the register allocation for
SGPRs and VGPRs, the virtual registers introduced for
the spill lanes would get allocated automatically in
the subsequent regalloc invocation for VGPRs.
Spill to virtual registers will always be successful,
even in the high-pressure situations, and hence it avoids
most of the edge cases during PEI. We are now left with
only the custom SGPR spills during PEI for special registers
like the frame pointer which is an unproblematic case.
Differential Revision: https://reviews.llvm.org/D124196
To reduce the register pressure during allocation,
when the allocator spills a virtual register that
corresponds to a whole wave mode operation, the
spill loads and restores should be activated for
all lanes by temporarily flipping all bits in exec
register to one just before the spills. It is not
implemented in the compiler as of today and this
patch enables the necessary support.
This is a pre-patch before the SGPR spill to virtual
VGPR lanes that would eventually causes the whole
wave register spills during allocation.
Reviewed By: arsenm, cdevadas
Differential Revision: https://reviews.llvm.org/D143759
Summary:
This patch introduces a mechanism to check the code object version from the module flag, This avoids checking from command line.
In case the module flag is missing, we use the current default code object version supported in the compiler.
For tools whose inputs are not IR, we may need other approach (directive, for example) to check the code
object version, That will be in a separate patch later.
For LIT tests update, we directly add module flag if there is only a single code object version associated with all checks in one file.
In cause of multiple code object version in one file, we use the "sed" method to "clone" the checks to achieve the goal.
Reviewer: arsenm
Differential Revision:
https://reviews.llvm.org/D14313
This was incorrectly setting dereferenceable on unaligned
operands. getLoadMemOperandFlags does the alignment dereferenceabilty
check without alignment, and then both paths went on to check
isDereferenceableAndAlignedPointer. Make getLoadMemOperandFlags check
isDereferenceableAndAlignedPointer, and remove the second call.
Currently, the custom SGPR spill lowering pass spills
SGPRs into physical VGPR lanes and the remaining VGPRs
are used by regalloc for vector regclass allocation.
This imposes many restrictions that we ended up with
unsuccessful SGPR spilling when there won't be enough
VGPRs and we are forced to spill the leftover into
memory during PEI. The custom spill handling during PEI
has many edge cases and often breaks the compiler time
to time.
This patch implements spilling SGPRs into virtual VGPR
lanes. Since we now split the register allocation for
SGPRs and VGPRs, the virtual registers introduced for
the spill lanes would get allocated automatically in
the subsequent regalloc invocation for VGPRs.
Spill to virtual registers will always be successful,
even in the high-pressure situations, and hence it avoids
most of the edge cases during PEI. We are now left with
only the custom SGPR spills during PEI for special registers
like the frame pointer which isn an unproblematic case.
This patch also implements the whole wave spills which
might occur if RA spills any live range of virtual registers
involved in the whole wave operations. Earlier, we had
been hand-picking registers for such machine operands.
But now with SGPR spills into virtual VGPR lanes, we are
exposing them to the allocator.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D124196
Unlike the callee-saved VGPR spill instructions emitted by
`PEI::spillCalleeSavedRegs`, the CS VGPR spills inserted during
emitPrologue/emitEpilogue require the exec bits flipping to avoid
clobbering the inactive lanes of VGPRs used for SGPR spilling.
Currently, these spill instructions are referenced from the SP at
function entry and when the callee performs a stack realignment,
they ended up getting incorrect stack offsets. Even if we try to
adjust the offsets, the FP-SP becomes a runtime entity with dynamic
stack realignment and the offsets would still be inaccurate.
To fix it, use FP as the frame base in the spill instructions
whenever the function has FP. The offsets obtained for the CS
objects would always be the right values from FP.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D134949
SILowerSGPRSpills pass handles the lowering of SGPR spills
into VGPR lanes. Some SGPR spills are handled later during
PEI. There is a common function used in both places to find
the free VGPR lane. This patch eliminates that dependency to
find the free VGPR by handling it separately for PEI. It is a
prerequisite patch for a future work to allow SGPR spills to
virtual VGPR lanes during SILowerSGPRSpills.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D124195
Set the priorities consistently to number of registers in the tuple -
1. Previously we started at 1, and also tried to give SGPR higher
values than VGPRs. There's no point in assigning SGPRs higher values
now that those are allocated in a separate regalloc run.
This avoids overflowing the 5 bits used for the class priority in the
allocation heuristic for 32 element tuples. This avoids some cases
where smaller registers unexpectedly get prioritized over larger.
Implement an intrinsic for use lowering LDS variables to different
addresses from different kernels. This will allow kernels that cannot
reach an LDS variable to avoid wasting space for it.
There are a number of implicit arguments accessed by intrinsic already
so this implementation closely follows the existing handling. It is slightly
novel in that this SGPR is written by the kernel prologue.
It is necessary in the general case to put variables at different addresses
such that they can be compactly allocated and thus necessary for an
indirect function call to have some means of determining where a
given variable was allocated. Claiming an arbitrary SGPR into which
an integer can be written by the kernel, in this implementation based
on metadata associated with that kernel, which is then passed on to
indirect call sites is sufficient to determine the variable address.
The intent is to emit a __const array of LDS addresses and index into it.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D125060
A later change will add a 3rd user, so factoring out the common code
seems useful.
Reorganizing the executeInWaterfallLoop causes some more COPYs to be
generated, but those all fold away during instruction selection.
Generating the comparisons uses generic instructions over machine
instructions now which admittedly shouldn't make a difference
(though it should make it easier to move the waterfall loop generation
to another place).
(Resubmit with missing test added.)
Differential Revision: https://reviews.llvm.org/D125324
Currently the return address ABI registers s[30:31], which fall in the call
clobbered register range, are added as a live-in on the function entry to
preserve its value when we have calls so that it gets saved and restored
around the calls.
But the DWARF unwind information (CFI) needs to track where the return address
resides in a frame and the above approach makes it difficult to track the
return address when the CFI information is emitted during the frame lowering,
due to the involvment of understanding the control flow.
This patch moves the return address ABI registers s[30:31] into callee saved
registers range and stops adding live-in for return address registers, so that
the CFI machinery will know where the return address resides when CSR
save/restore happen during the frame lowering.
And doing the above poses an issue that now the return instruction uses undefined
register `sgpr30_sgpr31`. This is resolved by hiding the return address register
use by the return instruction through the `SI_RETURN` pseudo instruction, which
doesn't take any input operands, until the `SI_RETURN` pseudo gets lowered to the
`S_SETPC_B64_return` during the `expandPostRAPseudo()`.
As an added benefit, this patch simplifies overall return instruction handling.
Note: The AMDGPU CFI changes are there only in the downstream code and another
version of this patch will be posted for review for the downstream code.
Reviewed By: arsenm, ronlieb
Differential Revision: https://reviews.llvm.org/D114652
This is more precise in the face of indirect calls and aliases, still
assuming the call target is defined somewhere in the current module.
This sometimes changes the order the functions are printed, and also
changes the point where context errors are printed relative to
stdout. This also likely has negative consequences for compile time
and memory usage.
Compute the theoretical register budget based on the IR function
signature/attributes, and use the global maximum register budgets for
unknown callees.
This should fix the kernel reported register usage in the presence of
indirect calls. The previous fix in
2b08f6af62afbf32e89a6a392dbafa92c62f7bdf was incorrect becauset it was
only taking the maximum in the known call graph, and missing something
that was either outside of it or codegened later.
This fixes a second case I discovered where calls to aliases also did
not work as expected. CallGraphAnalysis misses these, so functions
called through aliases were not codegened ahead of callers as
expected. CallGraphAnalysis should probably be fixed to understand
this case, and there's likely a bug with IPRA here. This fixes
numerous failures in the conformance test at -O0.
Stop using the _term variants of the mov to save the initial exec
value before the waterfall loop. This cannot be glued to the bottom of
the block because we may need to spill the result register. Just use a
regular mov, like the loops produced on the DAG path. Fixes some
verification errors with regalloc fast.
Currently the return address ABI registers s[30:31], which fall in the call
clobbered register range, are added as a live-in on the function entry to
preserve its value when we have calls so that it gets saved and restored
around the calls.
But the DWARF unwind information (CFI) needs to track where the return address
resides in a frame and the above approach makes it difficult to track the
return address when the CFI information is emitted during the frame lowering,
due to the involvment of understanding the control flow.
This patch moves the return address ABI registers s[30:31] into callee saved
registers range and stops adding live-in for return address registers, so that
the CFI machinery will know where the return address resides when CSR
save/restore happen during the frame lowering.
And doing the above poses an issue that now the return instruction uses undefined
register `sgpr30_sgpr31`. This is resolved by hiding the return address register
use by the return instruction through the `SI_RETURN` pseudo instruction, which
doesn't take any input operands, until the `SI_RETURN` pseudo gets lowered to the
`S_SETPC_B64_return` during the `expandPostRAPseudo()`.
As an added benefit, this patch simplifies overall return instruction handling.
Note: The AMDGPU CFI changes are there only in the downstream code and another
version of this patch will be posted for review for the downstream code.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D114652
Previously we would require adding an attribute to kernels to enable
the inputs passed in the kernarg segment, accessed by
llvm.amdgcn.implicitarg.ptr. This violates the principle of being
correct by default. Some OpenMP testcases were broken recently since
it wasn't correctly setting this attribute, and no known frontends are
setting this to anything other than the maximum.
Most of the test changes are from load widening of argument loads
since there now more implied dereferenceable bytes.
The compiler was generating symbols in the final code object for local
branch target labels. This bloats the code object, slows down the loader,
and is only used to simplify disassembly.
Use '--symbolize-operands' with llvm-objdump to improve readability of the
branch target operands in disassembly.
Fixes: SWDEV-312223
Reviewed By: scott.linder
Differential Revision: https://reviews.llvm.org/D114273
This patch changes the AMDGPU_Gfx calling convention. It defines the SGPR registers s[4:29] as callee-save and leaves some SGPRs usable for callers. The intention is to avoid unneccessary s_mov instructions for arguments the caller would otherwise save and restore in these registers.
Reviewed By: sebastian-ne
Differential Revision: https://reviews.llvm.org/D111637
- Move the `s_and exec` to its correct position before the content of
the waterfall loop
- Use the SI_WATERFALL pseudo instruction, like for sdag, to benefit
from optimizations
- Add support for indirect function calls
To support indirect calls, add a G_SI_CALL instruction without register
class restrictions and insert a waterfall loop when applying register
banks.
Differential Revision: https://reviews.llvm.org/D109052
MachineLoop::isLoopInvariant() returns false for all VALU
because of the exec use. Check TII::isIgnorableUse() to
allow hoisting.
That unfortunately results in higher register consumption
since MachineLICM does not adequately estimate pressure.
Therefor I think it shall only be enabled after D107677 even
though it does not depend on it.
Differential Revision: https://reviews.llvm.org/D107859
Previously we assumed all callable functions did not need any
implicitly passed inputs, and added attributes to functions to
indicate when they were necessary. Requiring attributes for
correctness is pretty ugly, and it makes supporting indirect and
external calls more complicated.
This inverts the direction of the attributes, so an undecorated
function is assumed to need all implicit imputs. This enables
AMDGPUAttributor by default to mark when functions are proven to not
need a given input. This strips the equivalent functionality from the
legacy AMDGPUAnnotateKernelFeatures pass.
However, AMDGPUAnnotateKernelFeatures is not fully removed at this
point although it should be in the future. It is still necessary for
the two hacky amdgpu-calls and amdgpu-stack-objects attributes, which
would be better served by a trivial analysis on the IR during
selection. Additionally, AMDGPUAnnotateKernelFeatures still
redundantly handles the uniform-work-group-size attribute to be
removed in a future commit.
At this point when not using -amdgpu-fixed-function-abi, we are still
modifying the ABI based on these newly negated attributes. In the
future, this option will be removed and the locations for implicit
inputs will always be fixed. We will then use the new attributes to
avoid passing the values when unnecessary.
The requested register class priorities weren't respected
globally. Not sure why this is a target option, and not just the
expected behavior (recently added in
1a6dc92be7d68611077f0fb0b723b361817c950c). This avoids an allocation
failure when many wide tuple spills are introduced. I think this is a
workaround since I would not expect the allocation priority to be
required, and only a performance hint. The allocator should be smarter
about when only a subregister needs to be spilled and restored.
This does regress a couple of degenerate store stress lit tests which
shouldn't be too important.
First, collect the register usage in each function, then apply the
maximum register usage of all functions to functions with indirect
calls.
This is more accurate than guessing the maximum register usage without
looking at the actual usage.
As before, assume that indirect calls will hit a function in the
current module.
Differential Revision: https://reviews.llvm.org/D105839
AMDGPU normally spills SGPRs to VGPRs. Previously, since all register
classes are handled at the same time, this was problematic. We don't
know ahead of time how many registers will be needed to be reserved to
handle the spilling. If no VGPRs were left for spilling, we would have
to try to spill to memory. If the spilled SGPRs were required for exec
mask manipulation, it is highly problematic because the lanes active
at the point of spill are not necessarily the same as at the restore
point.
Avoid this problem by fully allocating SGPRs in a separate regalloc
run from VGPRs. This way we know the exact number of VGPRs needed, and
can reserve them for a second run. This fixes the most serious
issues, but it is still possible using inline asm to make all VGPRs
unavailable. Start erroring in the case where we ever would require
memory for an SGPR spill.
This is implemented by giving each regalloc pass a callback which
reports if a register class should be handled or not. A few passes
need some small changes to deal with leftover virtual registers.
In the AMDGPU implementation, a new pass is introduced to take the
place of PrologEpilogInserter for SGPR spills emitted during the first
run.
One disadvantage of this is currently StackSlotColoring is no longer
used for SGPR spills. It would need to be run again, which will
require more work.
Error if the standard -regalloc option is used. Introduce new separate
-sgpr-regalloc and -vgpr-regalloc flags, so the two runs can be
controlled individually. PBQB is not currently supported, so this also
prevents using the unhandled allocator.
The loops are run exactly once per lane, so VGPRs do not need to be
saved. Use the SIOptimizeVGPRLiveRange pass to add phi nodes that take
undef when coming from the loop.
There is still a shortcoming:
Return values from a function call in the loop are copied because their
live range conflicts with the live range of arguments, even if arguments
are only IMPLICIT_DEF after the phi insertion.
Differential Revision: https://reviews.llvm.org/D105192
This patch computes max SGPRs and VGPRs used by module
in presence of indirect calls and makes that
as register requirement for functions/kernels
which makes indirect calls.
This patch also refactors code AMDGPUSubTarget.cpp
which add a "base" variants of getMaxNumSGPRs which
is used by MachineFunction and new Function version.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D103636
This allows to convert the add instruction to s_addk_i32 and
v_add_nc_u32 instead of needing v_add_co_u32 when converting to a VALU
instruction.
Differential Revision: https://reviews.llvm.org/D103322
Support for XNACK and SRAMECC is not static on some GPUs. We must be able
to differentiate between different scenarios for these dynamic subtarget
features.
The possible settings are:
- Unsupported: The GPU has no support for XNACK/SRAMECC.
- Any: Preference is unspecified. Use conservative settings that can run anywhere.
- Off: Request support for XNACK/SRAMECC Off
- On: Request support for XNACK/SRAMECC On
GCNSubtarget will track the four options based on the following criteria. If
the subtarget does not support XNACK/SRAMECC we say the setting is
"Unsupported". If no subtarget features for XNACK/SRAMECC are requested we
must support "Any" mode. If the subtarget features XNACK/SRAMECC exist in the
feature string when initializing the subtarget, the settings are "On/Off".
The defaults are updated to be conservatively correct, meaning if no setting
for XNACK or SRAMECC is explicitly requested, defaults will be used which
generate code that can be run anywhere. This corresponds to the "Any" setting.
Differential Revision: https://reviews.llvm.org/D85882
Add a calling convention called amdgpu_gfx for real function calls
within graphics shaders. For the moment, this uses the same calling
convention as other calls in amdgpu, with registers excluded for return
address, stack pointer and stack buffer descriptor.
Differential Revision: https://reviews.llvm.org/D88540
The insertion of waterfall loops splits the current basic block into
three blocks. So the basic block that we iterate over must be updated.
This failed assert(!NodePtr->isKnownSentinel()) in ilist_iterator for
divergent calls in branches before.
Differential Revision: https://reviews.llvm.org/D90596
Extend loadSRsrcFromVGPR to allow moving a range of instructions into
the loop. The call instruction is surrounded by copies into physical
registers which should be part of the waterfall loop.
Differential Revision: https://reviews.llvm.org/D88291
The addend in a REL32 reloc needs to be adjusted to account for the
offset from the PC value returned by the s_getpc instruction to the
point where the reloc is applied. This was being done correctly for
(GOTPC)REL32_LO but not for (GOTPC)REL32_HI. This will only make a
difference if the target symbol happens to get loaded almost exactly
a multiple of 4G away from the relocated instructions.
Differential Revision: https://reviews.llvm.org/D86938
The default constructor wasn't setting isSet o the ArgDescriptor, so
while these had the value set, they were treated as missing. This only
ended up mattering in the indirect call case (and for regular calls in
GlobalISel, which current doesn't have a way to support the variable
ABI).
This will likely introduce catastrophic performance regressions on
older subtargets, but should be correct. A follow up change will
remove the old fp32-denormals subtarget features, and switch to using
the new denormal-fp-math/denormal-fp-math-f32 attributes. Frontends
should be making sure to add the denormal-fp-math-f32 attribute when
appropriate to avoid performance regressions.
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.
As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.
Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.
Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75138