28 Commits

Author SHA1 Message Date
Diana Picus
bc6955f18c
[AMDGPU] Don't fix the scavenge slot at offset 0 (#79136)
At the moment, the emergency spill slot is a fixed object for entry
functions and chain functions, and a regular stack object otherwise.
This patch adopts the latter behaviour for entry/chain functions too. It
seems this was always the intention [1] and it will also save us a bit
of stack space in cases where the first stack object has a large
alignment.

[1]
34c8b835b1
2024-02-09 09:20:25 +01:00
Fangrui Song
9e9907f1cf
[AMDGPU,test] Change llc -march= to -mtriple= (#75982)
Similar to 806761a7629df268c8aed49657aeccffa6bca449.

For IR files without a target triple, -mtriple= specifies the full
target triple while -march= merely sets the architecture part of the
default target triple, leaving a target triple which may not make sense,
e.g. amdgpu-apple-darwin.

Therefore, -march= is error-prone and not recommended for tests without
a target triple. The issue has been benign as we recognize
$unknown-apple-darwin as ELF instead of rejecting it outrightly.

This patch changes AMDGPU tests to not rely on the default
OS/environment components. Tests that need fixes are not changed:

```
  LLVM :: CodeGen/AMDGPU/fabs.f64.ll
  LLVM :: CodeGen/AMDGPU/fabs.ll
  LLVM :: CodeGen/AMDGPU/floor.ll
  LLVM :: CodeGen/AMDGPU/fneg-fabs.f64.ll
  LLVM :: CodeGen/AMDGPU/fneg-fabs.ll
  LLVM :: CodeGen/AMDGPU/r600-infinite-loop-bug-while-reorganizing-vector.ll
  LLVM :: CodeGen/AMDGPU/schedule-if-2.ll
```
2024-01-16 21:54:58 -08:00
Jay Foad
e0919b189b [CodeGen] Renumber slot indexes before register allocation (#66334)
RegAllocGreedy uses SlotIndexes::getApproxInstrDistance to approximate
the length of a live range for its heuristics. Renumbering all slot
indexes with the default instruction distance ensures that this estimate
will be as accurate as possible, and will not depend on the history of
how instructions have been added to and removed from SlotIndexes's maps.

This also means that enabling -early-live-intervals, which runs the
SlotIndexes analysis earlier, will not cause large amounts of churn due
to different register allocator decisions.
2023-09-19 11:18:12 +01:00
Matt Arsenault
4d42e8b5d1 Reapply "[CodeGen]Allow targets to use target specific COPY instructions for live range splitting"
This reverts commit a496c8be6e638ae58bb45f13113dbe3a4b7b23fd.

The workaround in c26dfc81e254c78dc23579cf3d1336f77249e1f6 should work
around the underlying problem with SUBREG_TO_REG.
2023-07-31 20:15:45 -04:00
Vitaly Buka
a496c8be6e Revert "[CodeGen]Allow targets to use target specific COPY instructions for live range splitting"
And dependent commits.

Details in D150388.

This reverts commit 825b7f0ca5f2211ec3c93139f98d1e24048c225c.
This reverts commit 7a98f084c4d121244ef7286bc6503b6a181d446e.
This reverts commit b4a62b1fa546312d882fa12dfdcd015177d66826.
This reverts commit b7836d856206ec39509d42529f958c920368166b.

No conflicts in the code, few tests had conflicts in autogenerated CHECKs:
llvm/test/CodeGen/Thumb2/mve-float32regloops.ll
llvm/test/CodeGen/AMDGPU/fix-frame-reg-in-custom-csr-spills.ll

Reviewed By: alexfh

Differential Revision: https://reviews.llvm.org/D156381
2023-07-26 22:13:32 -07:00
Christudasan Devadasan
7a98f084c4 [AMDGPU][SILowerSGPRSpills] Spill SGPRs to virtual VGPRs
Currently, the custom SGPR spill lowering pass spills
SGPRs into physical VGPR lanes and the remaining VGPRs
are used by regalloc for vector regclass allocation.
This imposes many restrictions that we ended up with
unsuccessful SGPR spilling when there won't be enough
VGPRs and we are forced to spill the leftover into
memory during PEI. The custom spill handling during PEI
has many edge cases and often breaks the compiler time
to time.

This patch implements spilling SGPRs into virtual VGPR
lanes. Since we now split the register allocation for
SGPRs and VGPRs, the virtual registers introduced for
the spill lanes would get allocated automatically in
the subsequent regalloc invocation for VGPRs.

Spill to virtual registers will always be successful,
even in the high-pressure situations, and hence it avoids
most of the edge cases during PEI. We are now left with
only the custom SGPR spills during PEI for special registers
like the frame pointer which is an unproblematic case.

Differential Revision: https://reviews.llvm.org/D124196
2023-07-07 23:14:32 +05:30
Christudasan Devadasan
a3028239a7 Revert "[AMDGPU][SILowerSGPRSpills] Spill SGPRs to virtual VGPRs"
This reverts commit 40ba0942e2ab1107f83aa5a0ee5ae2980bf47b1a.
2022-12-21 16:17:42 +05:30
Nikita Popov
bdf2fbba9c [AMDGPU] Convert some tests to opaque pointers (NFC) 2022-12-19 12:41:13 +01:00
Christudasan Devadasan
40ba0942e2 [AMDGPU][SILowerSGPRSpills] Spill SGPRs to virtual VGPRs
Currently, the custom SGPR spill lowering pass spills
SGPRs into physical VGPR lanes and the remaining VGPRs
are used by regalloc for vector regclass allocation.
This imposes many restrictions that we ended up with
unsuccessful SGPR spilling when there won't be enough
VGPRs and we are forced to spill the leftover into
memory during PEI. The custom spill handling during PEI
has many edge cases and often breaks the compiler time
to time.

This patch implements spilling SGPRs into virtual VGPR
lanes. Since we now split the register allocation for
SGPRs and VGPRs, the virtual registers introduced for
the spill lanes would get allocated automatically in
the subsequent regalloc invocation for VGPRs.

Spill to virtual registers will always be successful,
even in the high-pressure situations, and hence it avoids
most of the edge cases during PEI. We are now left with
only the custom SGPR spills during PEI for special registers
like the frame pointer which isn an unproblematic case.

This patch also implements the whole wave spills which
might occur if RA spills any live range of virtual registers
involved in the whole wave operations. Earlier, we had
been hand-picking registers for such machine operands.
But now with SGPR spills into virtual VGPR lanes, we are
exposing them to the allocator.

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D124196
2022-12-17 11:56:32 +05:30
Sebastian Neubauer
f9a8c6a0e5 [AMDGPU] Save VGPR of whole wave when spilling
Spilling SGPRs to scratch uses a temporary VGPR. LLVM currently cannot
determine if a VGPR is used in other lanes or not, so we need to save
all lanes of the VGPR. We even need to save the VGPR if it is marked as
dead.

The generated code depends on two things:
- Can we scavenge an SGPR to save EXEC?
- And can we scavenge a VGPR?

If we can scavenge an SGPR, we
- save EXEC into the SGPR
- set the needed lane mask
- save the temporary VGPR
- write the spilled SGPR into VGPR lanes
- save the VGPR again to the target stack slot
- restore the VGPR
- restore EXEC

If we were not able to scavenge an SGPR, we do the same operations, but
everytime the temporary VGPR is written to memory, we
- write VGPR to memory
- flip exec (s_not exec, exec)
- write VGPR again (previously inactive lanes)

Surprisingly often, we are able to scavenge an SGPR, even though we are
at the brink of running out of SGPRs.
Scavenging a VGPR does not have a great effect (saves three instructions
if no SGPR was scavenged), but we need to know if the VGPR we use is
live before or not, otherwise the machine verifier complains.

Differential Revision: https://reviews.llvm.org/D96336
2021-04-12 11:01:38 +02:00
Carl Ritson
da33c96d47 [AMDGPU] Make SGPR spills exec mask agnostic
Explicitly set the exec mask for SGPR spills and reloads.
This fixes a bug where SGPR spills to memory could be incorrect
if the exec mask was 0 (or differed between spill and reload).

Additionally pack scalar subregisters (upto 16/32 per VGPR),
so that the majority of scalar types can be spilt or reloaded
with a simple memory access.  This should amortize some of the
additional overhead of manipulating the exec mask.

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D80282
2020-06-03 12:34:26 +09:00
Scott Linder
60b1967c39 [AMDGPU] Add Scratch Wave Offset to Scratch Buffer Descriptor in entry functions
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.

As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.

Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.

Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D75138
2020-03-19 15:35:16 -04:00
Jay Foad
a9aa4ec6a3 [AMDGPU] Remove -amdgpu-spill-sgpr-to-smem.
Summary: The implementation was never completed and never used except in tests.

Reviewers: arsenm, mareko

Subscribers: qcolombet, kzhuravl, jvesely, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D69163

llvm-svn: 375293
2019-10-18 21:48:22 +00:00
Matt Arsenault
3c7581bbeb AMDGPU: Use correct register names in inline assembly
Fixes using physical registers in inline asm from clang.

llvm-svn: 305004
2017-06-08 19:03:20 +00:00
Matt Arsenault
3dbeefa978 AMDGPU: Mark all unspecified CC functions in tests as amdgpu_kernel
Currently the default C calling convention functions are treated
the same as compute kernels. Make this explicit so the default
calling convention can be changed to a non-kernel.

Converted with perl -pi -e 's/define void/define amdgpu_kernel void/'
on the relevant test directories (and undoing in one place that actually
wanted a non-kernel).

llvm-svn: 298444
2017-03-21 21:39:51 +00:00
Matt Arsenault
707780b420 AMDGPU: Always allocate emergency stack slot at offset 0
This allows us to ensure that 0 is never a valid pointer
to a user object, and ensures that the offset is always legal
without needing a register to access it. This comes at the cost
of usable offsets and wasted stack space.

llvm-svn: 295877
2017-02-22 21:05:25 +00:00
Matt Arsenault
7aad8fd8f4 Enable FeatureFlatForGlobal on Volcanic Islands
This switches to the workaround that HSA defaults to
for the mesa path.

This should be applied to the 4.0 branch.

Patch by Vedran Miletić <vedran@miletic.net>

llvm-svn: 292982
2017-01-24 22:02:15 +00:00
Marek Olsak
91f22fbf4f AMDGPU/SI: Allow using SGPRs 96-101 on VI
Summary:
There is no point in setting SGPRS=104, because VI allocates SGPRs
in multiples of 16, so 104 -> 112. That enables us to use all 102 SGPRs
for general purposes.

Reviewers: tstellarAMD

Subscribers: qcolombet, arsenm, kzhuravl, wdng, nhaehnle, yaxunl, tony-tye

Differential Revision: https://reviews.llvm.org/D27149

llvm-svn: 289260
2016-12-09 19:49:40 +00:00
Matt Arsenault
c47701c0e9 AMDGPU: Use wider scalar spills for SGPR spilling
Since the spill is for the whole wave, these
don't have the swizzling problems that vector stores do
and a single 4-byte allocation is enough to spill a 64 element
register. This should reduce the number of spill instructions and
put all the spills for a register in the same cacheline.

This should save allocated private size, but for now it doesn't.
The extra slots are allocated for each component, but never used
because the frame layout is essentially finalized before frame
indices are replaced. For always using the scalar store path,
this should probably be moved into processFunctionBeforeFrameFinalized.

llvm-svn: 288445
2016-12-02 00:54:45 +00:00
Marek Olsak
79c05871a2 AMDGPU/SI: Add back reverted SGPR spilling code, but disable it
suggested as a better solution by Matt

llvm-svn: 287942
2016-11-25 17:37:09 +00:00
Marek Olsak
e3895bfb47 Revert "AMDGPU: Implement SGPR spilling with scalar stores"
This reverts commit 4404d0d6e354e80dd7f8f0a0e12d8ad809cf007e.

llvm-svn: 287936
2016-11-25 16:03:34 +00:00
Marek Olsak
dad553a5cf Revert "AMDGPU: Fix MMO when splitting spill"
This reverts commit 79d4f8b8b1ce430c3d5dac4fc72a9eebaed24fe1.

llvm-svn: 287935
2016-11-25 16:03:27 +00:00
Matt Arsenault
2669a76f01 AMDGPU: Fix MMO when splitting spill
The size and offset were wrong. The size of the object was
being used for the size of the access, when here it is really
being split into 4-byte accesses. The underlying object size
is set in the MachinePointerInfo, which also didn't have the
offset set.

llvm-svn: 287806
2016-11-23 20:52:53 +00:00
Matt Arsenault
dc45274d54 AMDGPU: Implement SGPR spilling with scalar stores
nThis avoids the nasty problems caused by using
memory instructions that read the exec mask while
spilling / restoring registers used for control flow
masking, but only for VI when these were added.

This always uses the scalar stores when enabled currently,
but it may be better to still try to spill to a VGPR
and use this on the fallback memory path.

The cache also needs to be flushed before wave termination
if a scalar store is used.

llvm-svn: 286766
2016-11-13 18:20:54 +00:00
Matt Arsenault
40bae76620 AMDGPU: Fix missing -verify-machineinstrs in test
llvm-svn: 283107
2016-10-03 12:58:59 +00:00
Tom Stellard
154c9cdd24 AMDGPU/SI: Use v_readfirstlane_b32 when restoring SGPRs spilled to scratch
We were using v_readlane_b32 with the lane set to zero, but this won't
work if thread 0 is not active.

Differential Revision: http://reviews.llvm.org/D19745

llvm-svn: 268295
2016-05-02 20:11:44 +00:00
Tom Stellard
cb6ba62d6f AMDGPU/SI: Enable the post-ra scheduler
Summary:
This includes a hazard recognizer implementation to replace some of
the hazard handling we had during frame index elimination.

Reviewers: arsenm

Subscribers: qcolombet, arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D18602

llvm-svn: 268143
2016-04-30 00:23:06 +00:00
Tom Stellard
649b5db557 AMDGPU/SI: Add support for spiling SGPRs to scratch buffer
Summary:
This is necessary for when we run out of VGPRs and can no
longer use v_{read,write}_lane for spilling SGPRs.

Reviewers: arsenm

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D17592

llvm-svn: 262732
2016-03-04 18:31:18 +00:00