The previous name 'amdgpu_code_object_version', was misleading since
this is really a property of the HSA OS. The new spelling also matches
the asm directive I added in bc82cfb.
Reverts llvm/llvm-project#79586
This broke the AMDGPU OpenMP Offload buildbot.
The typical error message was that the GPU attempted to read beyong the
largest legal address.
Error message:
AMDGPU fatal error 1: Received error in queue 0x7f8363f22000:
HSA_STATUS_ERROR_MEMORY_APERTURE_VIOLATION: The agent attempted to
access memory beyond the largest legal address.
Currently machine LICM hoist PC_ADD_REL_OFFSET out of loops, causes
register pressure when function calls are deep in loops. This is a main
cause of sgpr spill for programs containing large number of function
calls in loops.
This patch marks PC_ADD_REL_OFFSET as rematerializable, which eliminates
sgpr spills due to function calls in loops.
BlockFrequencyInfo calculates block frequencies as Scaled64 numbers but as a last step converts them to unsigned 64bit integers (`BlockFrequency`). This improves the factors picked for this conversion so that:
* Avoid big numbers close to UINT64_MAX to avoid users overflowing/saturating when adding multiply frequencies together or when multiplying with integers. This leaves the topmost 10 bits unused to allow for some room.
* Spread the difference between hottest/coldest block as much as possible to increase precision.
* If the hot/cold spread cannot be represented loose precision at the lower end, but keep the frequencies at the upper end for hot blocks differentiable.
It is a re-commit from reverted commit 3454cf67bd0a650097dc6ca99874a34e1d59b500.
Following discussion on https://reviews.llvm.org/D154205, make MachineLICM pass
handle subloops with only visiting outermost loop's blocks once.
Differential Revision: https://reviews.llvm.org/D154205
This reverts commit a496c8be6e638ae58bb45f13113dbe3a4b7b23fd.
The workaround in c26dfc81e254c78dc23579cf3d1336f77249e1f6 should work
around the underlying problem with SUBREG_TO_REG.
And dependent commits.
Details in D150388.
This reverts commit 825b7f0ca5f2211ec3c93139f98d1e24048c225c.
This reverts commit 7a98f084c4d121244ef7286bc6503b6a181d446e.
This reverts commit b4a62b1fa546312d882fa12dfdcd015177d66826.
This reverts commit b7836d856206ec39509d42529f958c920368166b.
No conflicts in the code, few tests had conflicts in autogenerated CHECKs:
llvm/test/CodeGen/Thumb2/mve-float32regloops.ll
llvm/test/CodeGen/AMDGPU/fix-frame-reg-in-custom-csr-spills.ll
Reviewed By: alexfh
Differential Revision: https://reviews.llvm.org/D156381
MachineLICM pass handles inner loops only when outmost loop does not have unique
predecessor. If the loop has preheader and there is loop invariant code, the
invariant code can be hoisted to the preheader in general. This patch makes the
pass handle inner loops in general.
Differential Revision: https://reviews.llvm.org/D154205
Currently, the custom SGPR spill lowering pass spills
SGPRs into physical VGPR lanes and the remaining VGPRs
are used by regalloc for vector regclass allocation.
This imposes many restrictions that we ended up with
unsuccessful SGPR spilling when there won't be enough
VGPRs and we are forced to spill the leftover into
memory during PEI. The custom spill handling during PEI
has many edge cases and often breaks the compiler time
to time.
This patch implements spilling SGPRs into virtual VGPR
lanes. Since we now split the register allocation for
SGPRs and VGPRs, the virtual registers introduced for
the spill lanes would get allocated automatically in
the subsequent regalloc invocation for VGPRs.
Spill to virtual registers will always be successful,
even in the high-pressure situations, and hence it avoids
most of the edge cases during PEI. We are now left with
only the custom SGPR spills during PEI for special registers
like the frame pointer which is an unproblematic case.
Differential Revision: https://reviews.llvm.org/D124196
DAGISel uses CopyToReg/CopyFromReg to lower PHI nodes. With large PHIs, this can result in poor codegen.
This is because it introduces a need to have a build_vector before copying the PHI value, and that build_vector may have many undef elements. This can cause very high register pressure and abnormal stack usage in some cases.
This scalarization/phi "break-up" can be easily tuned/disabled through CL options in case it's not beneficial for some users.
It's also only enabled for DAGIsel and GlobalISel handles PHIs much better (as it works on the whole function).
This can both scalarize (break a vector into its elements) and simplify (break a vector into smaller, more manageable subvectors) PHIs.
Fixes SWDEV-321581
Reviewed By: kzhuravl
Differential Revision: https://reviews.llvm.org/D143731
Currently, the custom SGPR spill lowering pass spills
SGPRs into physical VGPR lanes and the remaining VGPRs
are used by regalloc for vector regclass allocation.
This imposes many restrictions that we ended up with
unsuccessful SGPR spilling when there won't be enough
VGPRs and we are forced to spill the leftover into
memory during PEI. The custom spill handling during PEI
has many edge cases and often breaks the compiler time
to time.
This patch implements spilling SGPRs into virtual VGPR
lanes. Since we now split the register allocation for
SGPRs and VGPRs, the virtual registers introduced for
the spill lanes would get allocated automatically in
the subsequent regalloc invocation for VGPRs.
Spill to virtual registers will always be successful,
even in the high-pressure situations, and hence it avoids
most of the edge cases during PEI. We are now left with
only the custom SGPR spills during PEI for special registers
like the frame pointer which isn an unproblematic case.
This patch also implements the whole wave spills which
might occur if RA spills any live range of virtual registers
involved in the whole wave operations. Earlier, we had
been hand-picking registers for such machine operands.
But now with SGPR spills into virtual VGPR lanes, we are
exposing them to the allocator.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D124196
Unlike the callee-saved VGPR spill instructions emitted by
`PEI::spillCalleeSavedRegs`, the CS VGPR spills inserted during
emitPrologue/emitEpilogue require the exec bits flipping to avoid
clobbering the inactive lanes of VGPRs used for SGPR spilling.
Currently, these spill instructions are referenced from the SP at
function entry and when the callee performs a stack realignment,
they ended up getting incorrect stack offsets. Even if we try to
adjust the offsets, the FP-SP becomes a runtime entity with dynamic
stack realignment and the offsets would still be inaccurate.
To fix it, use FP as the frame base in the spill instructions
whenever the function has FP. The offsets obtained for the CS
objects would always be the right values from FP.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D134949
SILowerSGPRSpills pass handles the lowering of SGPR spills
into VGPR lanes. Some SGPR spills are handled later during
PEI. There is a common function used in both places to find
the free VGPR lane. This patch eliminates that dependency to
find the free VGPR by handling it separately for PEI. It is a
prerequisite patch for a future work to allow SGPR spills to
virtual VGPR lanes during SILowerSGPRSpills.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D124195
Ignorable operands don't impact instruction's behavior, we can safely do CSE on
the instruction.
It is split from D130919. It has big impact to some AMDGPU test cases.
For example in atomic_optimizations_raw_buffer.ll, when trying to check if the
following instruction can be CSEed
%37:vgpr_32 = V_MOV_B32_e32 0, implicit $exec
Function isCallerPreservedOrConstPhysReg is called on operand "implicit $exec",
this function is implemented as
- return TRI.isCallerPreservedPhysReg(Reg, MF) ||
+ return TRI.isCallerPreservedPhysReg(Reg, MF) || TII.isIgnorableUse(MO) ||
(MRI.reservedRegsFrozen() && MRI.isConstantPhysReg(Reg));
Both TRI.isCallerPreservedPhysReg and MRI.isConstantPhysReg return false on this
operand, so isCallerPreservedOrConstPhysReg is also false, it causes LLVM failed
to CSE this instruction.
With this patch TII.isIgnorableUse returns true for the operand $exec, so
isCallerPreservedOrConstPhysReg also returns true, it causes this instruction to
be CSEed with previous instruction
%14:vgpr_32 = V_MOV_B32_e32 0, implicit $exec
So I got different result from here. AMDGPU's implementation of isIgnorableUse
is
bool SIInstrInfo::isIgnorableUse(const MachineOperand &MO) const {
// Any implicit use of exec by VALU is not a real register read.
return MO.getReg() == AMDGPU::EXEC && MO.isImplicit() &&
isVALU(*MO.getParent()) && !resultDependsOnExec(*MO.getParent());
}
Since the operand $exec is not a real register read, my understanding is it's
reasonable to do CSE on such instructions.
Because more instructions are CSEed, so I get less instructions generated for
these tests.
Differential Revision: https://reviews.llvm.org/D137222
Surprisingly these were getting legalized to something
zero initialized.
This fixes an infinite loop when combining some vector types.
Also fixes zero initializing some undef values.
SimplifyDemandedVectorElts / SimplifyDemandedBits are not checking
for the legality of the output undefs they are replacing unused
operations with. This resulted in turning vectors into undefs
that were later re-legalized back into zero vectors.
During structurization process, we may place non-predecessor blocks
between the predecessors of a block in the structurized CFG. Take
the typical while-break case as an example:
```
/---A(v=...)
| / \
^ B C
| \ /|
\---L |
\ /
E (r = phi (v:C)...)
```
After structurization, the CFG would be look like:
```
/---A
| |\
| | C
| |/
| F1
^ |\
| | B
| |/
| F2
| |\
| | L
\ |/
\--F3
|
E
```
We can see that block B is placed between the predecessors(C/L) of E.
During phi reconstruction, to achieve the same sematics as before, we
are reconstructing the PHIs as:
F1: v1 = phi (v:C), (undef:A)
F3: r = phi (v1:F2), ...
But this is also saying that `v1` would be live through B, which is not
quite necessary. The idea in the change is to say the incoming value
from B is Undef for the PHI in E. With this change, the reconstructed
PHI would be:
F1: v1 = phi (v:C), (undef:A)
F2: v2 = phi (v1:F1), (undef:B)
F3: r = phi (v2:F2), ...
Reviewed by: sameerds
Differential Revision: https://reviews.llvm.org/D132450
The instruction simplification will try to simplify the affected phis.
In some cases, this might extend the liveness of values. For example:
BB0:
| \
| BB1
| /
BB2:phi (BB0, v), (BB1, undef)
The phi in BB2 will be simplified to v as v dominates BB2, but this is
increasing the number of active values in BB1. By setting CanUseUndef
to false, we will not simplify the phi in this way, this would help
register pressure. This is mandatory for the later change to help
reducing VGPR pressure for AMDGPU.
Reviewed by: foad, sameerds
Differential Revision: https://reviews.llvm.org/D132449
Only do this for 16 and 32 register tuples, although we might want to
extend to 8 tuples.
It's incredibly expensive to spill these, and doing so majorly
interferes with the ability to allocate anything else in the function.
The lit tests show mostly sizeable improvements with a handful of tiny
regressions with large vectors.
This was only trying this to relax register class constraints, but
this can also help if there are subranges involved.
This solves a compilation failure for AMDGPU when there is high
pressure created by large register tuples. If one virtual register is
using most of the available budget, we need to be able to evict
subranges.
This solves the immediate failure, but this solution leaves a lot to
be desired. In the relevant testcases, we have 32-element tuples but
most of the uses are operations on 1 element subranges of it. What
we're now getting is a spill and restore of the full 1024 bits and an
extract of the used 32-bits. It would be far better if we introduced a
copy to a new virtual register with a smaller register class and used
narrower spills.
Furthermore, we could probably do a better job if the allocator were
to introduce new subranges where none previously existed in the
highest pressure scenarios. The block and region splits should also
try to split specific subranges out.
The mve-vst3.ll test changes looks like noise to me, but instruction
count increased by one. mve-vst4.ll looks like a solid improvement
with several 16-byte spills eliminated. splitkit-copy-live-lanes.mir
also shows a solid reduction in total spill count.
This could use more tests but it's pretty tiring to come up with cases
that fail on this.