We did something pretty naive:
- round FP64 -> BF16 by first rounding to FP32
- skip FP32 -> BF16 rounding entirely
- taking the top 16 bits of a FP32 which will turn some NaNs into
infinities
Let's do this in a more principled way by rounding types with more
precision than FP32 to FP32 using round-inexact-to-odd which will negate
double rounding issues.
There are some intrinsics are using i16 vectors in place of bfloat
vectors.
Move towards making bf16 vectors legal so these can migrate. Leave the
larger vectors for a later change.
Depends #76213#76214
SIInsertWaitcnts inserts waitcnt instructions to resolve data
dependencies. The GFX10+ vscnt (VMEM store count) counter is never used
in this way. It is only used to resolve memory dependencies, and that is
handled by SIMemoryLegalizer. Hence there is no need to conservatively
wait for vscnt to be 0 on function entry and before returns.
Differential Revision: https://reviews.llvm.org/D153537
A bitcast of <10 x i32> to <5 x i64> was ending up on the
stack. Instead of doing that, handle the case where the new type
doesn't evenly divide but the elements do. Extract the individual
elements and pad with undef.
Avoids stack usage for bitcasts involving <5 x i64>. In some of these
cases, later optimizations actually eliminated the stack objects but
left behind the unused temporary stack object to final emission.
Fixes: SWDEV-377548
For D16 memory load instructions, the hardware usually only write to half
of the 32bit register, but we define the destination register using
32bit register for the MachineIR instruction. Without the extra tied
source register, LLVM framework will think previous write to the other
half of the register being dead. This is because by using 32bit register
as the destination register, LLVM will think the instruction will always
overwrite the whole 32bit register. By adding the extra tied source,
LLVM will think we are reading the register, so previous write to the
register will not be dead. This dummy tied source is introducing
unnecessary read-after-write dependency. The change here is to bypass the
tied source that can be skipped, thus avoiding an unnecessary s_waitcnt.
Reviewed by: foad
Differential Revision: https://reviews.llvm.org/D140537
global/scratch_load will return in order they are issued. No
need to insert a s_waitcnt for WAW hazard.
Reviewed By: foad
Differential Revision: https://reviews.llvm.org/D138476
If we can not prove that f16 operands of a buildvector are canonicalized, then we can not lower into a V_PACK. In this scenario, we would previously lower into some combination of and(sdwa), shr, or. This patch allows for matching into V_PERM instead.
Change-Id: Ifa4a74fdb81ef44f22ba490c7fdf81ec8aebc945
Add GFX11 test coverage to a bunch of tests where it was easy to do so,
mostly because the checks are autogenerated and/or GFX11 can share the
same checks as GFX10.
Differential Revision: https://reviews.llvm.org/D129295
Fold immediates regardless of how many uses they have. This is expected
to increase overall code size, but decrease register usage.
Differential Revision: https://reviews.llvm.org/D114644
Previously SIFoldOperands::foldInstOperand would only fold a
non-inlinable immediate into a single user, so as not to increase code
size by adding the same 32-bit literal operand to many instructions.
This patch removes that restriction, so that a non-inlinable immediate
will be folded into any number of users. The rationale is:
- It reduces the number of registers used for holding constant values,
which might increase occupancy. (On the other hand, many of these
registers are SGPRs which no longer affect occupancy on GFX10+.)
- It reduces ALU stalls between the instruction that loads a constant
into a register, and the instruction that uses it.
- The above benefits are expected to outweigh any increase in code size.
Differential Revision: https://reviews.llvm.org/D114643
This change enables divergence-driven instruction selection for the build_vector DAG nodes.
It also enables packed i16 instructions for GFX9.
Reviewed By: rampitec
Differential Revision: https://reviews.llvm.org/D116187
Using a BufferSize of one for memory ProcResources will result in better
ILP since it more accurately models the dependencies between memory ops
and their consumers on an in-order processor. After this change, the
scheduler will treat the data edges from loads as blocking so that
stalls are guaranteed when waiting for data to be retreaved from memory.
Since we don't actually track waitcnt here, this should do a better job
at modeling their behavior.
Practically, this means that the scheduler will trigger the 'STALL'
heuristic more often.
This type of change needs to be evaluated experimentally. Preliminary
results are positive.
Fixes: SWDEV-282962
Reviewed By: rampitec
Differential Revision: https://reviews.llvm.org/D114777
Add SReg_224, VReg_224, AReg_224, etc.
Link 224-bit types with v7i32/v7f32.
Link existing 192-bit types to newly added v3i64/v3f64/v6i32/v6f32.
Reviewed By: rampitec
Differential Revision: https://reviews.llvm.org/D104622
the compilation time and there is no case for which we see any improvement in
performance. This patch removes this pass and its associated test cases from
the tree.
Differential Revision: https://reviews.llvm.org/D101313
Change-Id: I0599169a7609c19a887f8d847a71e664030cc141
Previously we would use a bundle to hint the register allocator to not
overwrite the pointers in a sequence of loads to avoid breaking soft
clauses. This bundling was based on a fuzzy register pressure
heuristic, so we could not guarantee using more registers than are
really available. This would result in register allocator failing on
unsatisfiable bundles. Use a kill to artificially extend the live
ranges, so we can always succeed at register allocation even if it
means extra spills in the worst case.
This seems to capture most of the benefit of the bundle while avoiding
most of the risk presented by the bundle. However the lit tests do
show a handful of regressions. In some cases with sequences of
volatile loads, unused load components end up getting reallocated to
the next load which forces a wait between. There are also a few small
scheduling regressions where a hazard used to be avoided, and one
spill torture test which for some reason nearly doubles the stack
usage. There is also a bit of noise from leftover kills (it may make
sense for post-RA pseudos to strip all of these out).
Support for XNACK and SRAMECC is not static on some GPUs. We must be able
to differentiate between different scenarios for these dynamic subtarget
features.
The possible settings are:
- Unsupported: The GPU has no support for XNACK/SRAMECC.
- Any: Preference is unspecified. Use conservative settings that can run anywhere.
- Off: Request support for XNACK/SRAMECC Off
- On: Request support for XNACK/SRAMECC On
GCNSubtarget will track the four options based on the following criteria. If
the subtarget does not support XNACK/SRAMECC we say the setting is
"Unsupported". If no subtarget features for XNACK/SRAMECC are requested we
must support "Any" mode. If the subtarget features XNACK/SRAMECC exist in the
feature string when initializing the subtarget, the settings are "On/Off".
The defaults are updated to be conservatively correct, meaning if no setting
for XNACK or SRAMECC is explicitly requested, defaults will be used which
generate code that can be run anywhere. This corresponds to the "Any" setting.
Differential Revision: https://reviews.llvm.org/D85882
This reverts commit ca907bfb57d8ad3ec3bcc2cff2abab7b1b933af6.
According to michel.daenzer,
> This completely broke the Mesa radeonsi driver on Navi 14. Xorg +
> xterm come up with major corruption & psychedelic colours.
When memory operations are outstanding on function calls, either the
caller or the callee can insert a waitcnt to ensure that all reads are
finished.
Calls need some time to be executed, so if the callee inserts the
waitcnt, filling the instruction buffer and waiting for memory will be
interleaved, hiding some latency. This comes at the cost of having a
waitcnt inside functions that may not be needed as no memory operations
are outstanding.
For function calls, this is already implemented. The same principal
applies to returns: If the caller inserts a waitcnt after the call, the
callee does not have to wait and the return and memory operation can be
run in parallel.
This commit implements waiting in the caller after returning from a
function call.
Differential Revision: https://reviews.llvm.org/D87674
The previous implementation was incorrect, and based off incorrect
instruction definitions. Unfortunately we can't match natural
addressing in a lot of cases due to the shift/scale applied in
getelementptrs. This relies on reducing the 64-bit shift to 32-bits.
tryLatency compares two sched candidates. For the top zone it prefers
the one with lesser depth, but only if that depth is greater than the
total latency of the instructions we've already scheduled -- otherwise
its latency would be hidden and there would be no stall.
Unfortunately it only tests the depth of one of the candidates. This can
lead to situations where the TopDepthReduce heuristic does not kick in,
but a lower priority heuristic chooses the other candidate, whose depth
*is* greater than the already scheduled latency, which causes a stall.
The fix is to apply the heuristic if the depth of *either* candidate is
greater than the already scheduled latency.
All this also applies to the BotHeightReduce heuristic in the bottom
zone.
Differential Revision: https://reviews.llvm.org/D72392
Summary:
pickNodeBidirectional tried to compare the best top candidate and the
best bottom candidate by examining TopCand.Reason and BotCand.Reason.
This is unsound because, after calling pickNodeFromQueue, Cand.Reason
does not reflect the most important reason why Cand was chosen. Rather
it reflects the most recent reason why it beat some other potential
candidate, which could have been for some low priority tie breaker
reason.
I have seen this cause problems where TopCand is a good candidate, but
because TopCand.Reason is ORDER (which is very low priority) it is
repeatedly ignored in favour of a mediocre BotCand. This is not how
bidirectional scheduling is supposed to work.
To fix this I changed the code to always compare TopCand and BotCand
directly, like the generic implementation of pickNodeBidirectional does.
This removes some uncommented AMDGPU-specific logic; if this logic turns
out to be important then perhaps it could be moved into an override of
tryCandidate instead.
Graphics shader benchmarking on gfx10 shows a lot more positive than
negative effects from this change.
Reviewers: arsenm, tstellar, rampitec, kzhuravl, vpykhtin, dstuttard, tpr, atrick, MatzeB
Subscribers: jvesely, wdng, nhaehnle, yaxunl, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D68338
Add a simplification to fuse a manual vector extract with shifts and
truncate into a bitcast.
Unpacking and packing values into vectors is only optimized with
extractelement instructions, not when manually unpacked using shifts
and truncates.
This patch simplifies shifts and truncates into a bitcast if possible.
Simplify (build_vec (trunc $1)
(trunc (srl $1 width))
(trunc (srl $1 (2 * width))) ...)
to (bitcast $1)
Differential Revision: https://reviews.llvm.org/D73892
Currently BE allows only a little load narrowing because
of the fear it will produce sub-dword ext loads. However,
we can always allow narrowing if we are shrinking one
multi-dword load to another multi-dword load.
In particular we were unable to reduce s_load_dwordx8 into
s_load_dwordx4 if identity shuffle was used to extract
low 4 dwords.
Differential Revision: https://reviews.llvm.org/D73133
Summary:
The typo has been present since memOpsHaveSameBasePtr was introduced in
r313208.
It caused SIInstrInfo::shouldClusterMemOps to cluster more mem ops than
it was supposed to.
Subscribers: arsenm, kzhuravl, jvesely, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D71616
This is the more natural lowering, and presents more opportunities to
reduce 64-bit ops to 32-bit.
This should also help avoid issues graphics shaders have had with
64-bit values, and simplify argument lowering in globalisel.
llvm-svn: 366578
Ordinarily it is lowered as a build_vector of each extract_vector_elt,
which in turn get lowered to bitcasts and bit shifts. Very little
understand the lowered extract pattern, resulting in much worse
code. We treat concat_vectors of v2i16 as legal, so prefer that.
llvm-svn: 364959