10 Commits

Author SHA1 Message Date
Justin Bogner
4f54d71501
[HLSL][DirectX] Move handling of resource element types into the frontend
Rather than shepherding a type name all the way to the backend as a
string and attempting to parse it, get the element type out of the AST
and store that in the resource annotation metadata directly.

Pull Request: https://github.com/llvm/llvm-project/pull/75674
2023-12-18 11:43:52 -07:00
Justin Bogner
7a13e410fd
[DirectX] Move ROV info into HLSL metadata. NFC
Pull Request: https://github.com/llvm/llvm-project/pull/74896
2023-12-09 10:42:45 -08:00
Xiang Li
b861507912 [DIrectX backend] emit metadata for entry.
New named metadata "dx.entryPoints" is added to save all entries.

Each entry is in format of
!{ptr to function, name, signature, resource table, extra}

For compute shader, the extra will save num of threads in format of {i32 x, i32 y, i32 z}

For library profile, an empty entry will be added to save the resource table for the library.

Signature and resource table metadata is not generated yet.

Differential Revision: https://reviews.llvm.org/D131807
2022-12-21 14:56:27 -05:00
Chris Bieneman
4c7218e770 [HLSL] Remove unused frontend-generated ID
As @python3kgae pointed out we're going to want to assign these IDs
after optimization so that we can remove unused resrouces. This patch
just removes the unused ID value from the frontend metadata, clang code
generation, and updates associated test cases.

Reviewed By: python3kgae

Differential Revision: https://reviews.llvm.org/D136271
2022-10-21 12:41:09 -05:00
Chris Bieneman
607be386e7 [DX] Fix missing preserved analysis
The ShaderFlagsAnalysisWrapper needs to be marked to preserve all
analyssis.

Fixes #58474 (https://github.com/llvm/llvm-project/issues/58474)
2022-10-19 12:11:03 -05:00
Chris Bieneman
97ef68806f [DirectX] Disabling currently failing test
The pretty-printer isn't working because the resource analysis isn't
properly preservered.
2022-10-19 11:52:05 -05:00
Xiang Li
13163dd8ab [HLSL] CodeGen hlsl resource binding.
''register(ID, space)'' like register(t3, space1) will be translated into
i32 3, i32 1 as the last 2 operands for resource annotation metadata.

NamedMetadata for CBuffers and SRVs are added as "hlsl.srvs" and "hlsl.cbufs".

Reviewed By: beanz

Differential Revision: https://reviews.llvm.org/D130951
2022-10-17 14:29:19 -07:00
Chris Bieneman
e530a1188e [DX] Add pass to pretty-print DXIL metadata in asm
When DXC prints IR output it adds a bunch of IR comments in a header
that describe the DXIL metadata in a more human-readable format. This
pass will serve that purpose for LLVM by printing out ahead of the IR
printer.

Reviewed By: python3kgae

Differential Revision: https://reviews.llvm.org/D135802
2022-10-14 13:32:59 -05:00
Xiang Li
220185552f [DirectX backend] Add analysis to collect DXILResources
Now only DXILTranslateMetadata uses DXILResources, so DXILResourceWrapper is only used by DXILTranslateMetadata.
Once we add lower for createHandle, DXILResourceWrapper will be used in more passes.
Also we can add resource index allocation in DXILResourceWrapper.

Reviewed By: beanz

Differential Revision: https://reviews.llvm.org/D135190
2022-10-06 19:34:29 -07:00
Chris Bieneman
618e5006a5 [DirectX] Generate dx.resources metadata entry
This code adds initial support for generating the HLSL resources
metadata entries. It has a lot of `FIXMEs` laying around because there
is a lot more work to do here, but this lays a solid groundwork and can
accurately handle some trivial cases.

I've filed a swath of issues covering the deficiencies here and left the
issues in comments so that we can easily follow them.

One big change to make sooner rather than later is to move some of this
code into a new libLLVMFrontendHLSL so that we can share it with the
Clang CodeGen layer.

Reviewed By: python3kgae

Differential Revision: https://reviews.llvm.org/D134682
2022-10-04 12:36:39 -05:00