This reverts commit 122efef8ee9be57055d204d52c38700fe933c033.
- Patch fixed to not reuse definitions from predecessors in EH landing pads.
- Late review suggestions (by MaskRay) have been addressed.
- M68k/pipeline.ll test updated.
- Init captures added in processBlock() to avoid capturing structured bindings.
- RISCV has this disabled for now.
Original commit message:
A new pass MachineLateInstrsCleanup is added to be run after PEI.
This is a simple pass that removes redundant and identical instructions
whenever found by scanning the MF once while keeping track of register
definitions in a map. These instructions are typically immediate loads
resulting from rematerialization, and address loads emitted by target in
eliminateFrameInde().
This is enabled by default, but a target could easily disable it by means of
'disablePass(&MachineLateInstrsCleanupID);'.
This late cleanup is naturally not "optimal" in removing instructions as it
is done by looking at phys-regs, but still quite effective. It would be
desirable to improve other parts of CodeGen and avoid these redundant
instructions in the first place, but there are no ideas for this yet.
Differential Revision: https://reviews.llvm.org/D123394
Reviewed By: RKSimon, foad, craig.topper, arsenm, asb
Init captures added in processBlock() to avoid capturing structured bindings,
which caused the build problems (with clang).
RISCV has this disabled for now until problems relating to post RA pseudo
expansions are resolved.
A new pass MachineLateInstrsCleanup is added to be run after PEI.
This is a simple pass that removes redundant and identical instructions
whenever found by scanning the MF once while keeping track of register
definitions in a map. These instructions are typically immediate loads
resulting from rematerialization, and address loads emitted by target in
eliminateFrameInde().
This is enabled by default, but a target could easily disable it by means of
'disablePass(&MachineLateInstrsCleanupID);'.
This late cleanup is naturally not "optimal" in removing instructions as it
is done by looking at phys-regs, but still quite effective. It would be
desirable to improve other parts of CodeGen and avoid these redundant
instructions in the first place, but there are no ideas for this yet.
Differential Revision: https://reviews.llvm.org/D123394
Reviewed By: RKSimon, foad, craig.topper, arsenm, asb
With this change, ideally IR pass can always generate llvm.stackguard
call to get the stack guard; but for now there are still IR form stack
guard customizations around (see getIRStackGuard()). Future SSP
customization should go through LOAD_STACK_GUARD.
There is a behavior change: stack guard values are not CSEed anymore,
since we should never reuse the value in case that it has been spilled (and
corrupted). See ssp-guard-spill.ll. This also cause the change of stack
size and codegen in X86 and AArch64 test cases.
Ideally we'd like to know if the guard created in llvm.stackprotector() gets
spilled or not. If the value is spilled, discard the value and reload
stack guard; otherwise reuse the value. This can be done by teaching
register allocator to know how to rematerialize LOAD_STACK_GUARD and
force a rematerialization (which seems hard), or check for spilling in
expandPostRAPseudo. It only makes sense when the stack guard is a global
variable, which requires more instructions to load. Anyway, this seems to go out
of the scope of the current patch.
llvm-svn: 266806
This was causing problems when some functions use a GuardReg and some
don't as can happen when mixing SelectionDAG and FastISel generated
functions.
llvm-svn: 246075