see #73359
Declarative assemblyFormat ODS is more concise and requires less
boilerplate than filling out CPP interfaces.
Changes:
* updates the Ops defined in `SPIRVAtomicOps.td` to use assemblyFormat.
* Removes print/parse from`AtomcOps.cpp` which is now generated by
assemblyFormat
* Adds `Trait` to verify that a pointer operand `foo`'s pointee type
matches operand `bar`'s type
* * Updates error message expected in tests from new Trait
* Updates tests to updated format (largely using <operand> in place of
"operand")
This reverts commit a2052b8794cb5abac131cd62f68505eebcfaffcb.
This commit renamed some Vulkan identifiers that shouldn't have been
renamed, e.g., `SPV_KHR_storage_buffer_storage_class`.
This commit moves MemRef memory space to SPIR-V storage class
conversion out of the main SPIR-V type converter. Now the mapping
should happen as a prelimiary step before performing the final
conversion to SPIR-V. Flows are expect to write their own memory
space mappings like the `MapMemRefStorageClassPass` to handle
memory space mappings according to their needs.
This is needed because SPIR-V is serving multiple client APIs,
including Vulkan and OpenCL. Different client APIs might want
to use different storage classes for buffers in a particular
memory space, e.g., `StorageBuffer` for Vulkan vs. `CrossWorkgroup`
for OpenCL when converting the default 0 memory space. Hardcoding
a specific mapping makes that hard. While it's possible to embed
selection logic further inside the main type converter, it will
make the main type converter even complicated. So it's better to
separate the concerns, as mapping the memory space is really
concretizing the meaning of those numeric memory spaces in the
particular context of SPIR-V lowering.
Reviewed By: kuhar
Differential Revision: https://reviews.llvm.org/D131410
Using 64-bit integer/float type in interface storage classes would
require Int64/Float64 capability, per the Vulkan spec:
```
shaderInt64 specifies whether 64-bit integers (signed and unsigned) are
supported in shader code. If this feature is not enabled, 64-bit integer
types must not be used in shader code. This also specifies whether
shader modules can declare the Int64 capability. Declaring and using
64-bit integers is enabled for all storage classes that SPIR-V allows
with the Int64 capability.
```
This is different from, say, 16-bit element types, where:
```
shaderInt16 specifies whether 16-bit integers (signed and unsigned) are
supported in shader code. If this feature is not enabled, 16-bit integer
types must not be used in shader code. This also specifies whether
shader modules can declare the Int16 capability. However, this only
enables a subset of the storage classes that SPIR-V allows for the Int16
SPIR-V capability: Declaring and using 16-bit integers in the Private,
Workgroup (for non-Block variables), and Function storage classes is
enabled, while declaring them in the interface storage classes (e.g.,
UniformConstant, Uniform, StorageBuffer, Input, Output, and
PushConstant) is not enabled.
```
Reviewed By: hanchung
Differential Revision: https://reviews.llvm.org/D126256
Per SPIR-V validation rules, explict layout decorations are only
needed for StorageBuffer, PhysicalStorageBuffer, Uniform, and
PushConstant storage classes. (And even that is for Shader
capabilities). So we don't need such decorations on the rest.
Reviewed By: hanchung
Differential Revision: https://reviews.llvm.org/D124543