The dominator tree gained an optimization to use block numbers instead
of a DenseMap to store blocks. Given that machine basic blocks already
have numbers, expose these via appropriate GraphTraits. For debugging,
block number epochs are added to MachineFunction -- this greatly helps
in finding uses of block numbers after RenumberBlocks().
In a few cases where dominator trees are preserved across renumberings,
the dominator tree is updated to use the new numbers.
Prepare for new pass manager version of `MachineDominatorTreeAnalysis`.
We may need a machine dominator tree version of `DomTreeUpdater` to
handle `SplitCriticalEdge` in some CodeGen passes.
When there is not GRS or MOVIH/ORI instruction, we can not get the address of
ConstantPool entry directly. So we need put the address into ConstantPool to leverage CSKY::LRW instruction.
CSKY arch has multiple FPU instruction versions such as FPU, FPUv2 and FPUv3 to implement floating operations.
For now, we just only support FPUv2 and FPUv3.
It includes the encoding, asm parsing of instructions and codegen of DAG nodes.
Loading constants inline is expensive on CSKY and it's in general better
to place the constant nearby in code space and then it can be loaded with a
simple 16/32 bit load instruction like lrw.
It needs lift or duplicates constant pool entry to make constant nearby so that lrw instruction can reach.