On GFX12+, GLOBAL_INV increments the loadcnt counter but does not write
results to any VGPRs. Previously, we unconditionally inserted
s_wait_loadcnt 0 at function returns even when the only pending loadcnt
was from GLOBAL_INV instructions.
This patch optimizes waitcnt insertion by skipping the loadcnt wait at
function boundaries when no VGPRs have pending loads. This is determined
by checking if any VGPR has a score greater than the lower bound for
LOAD_CNT - if not, the pending loadcnt must be from non-VGPR-writing
instructions like GLOBAL_INV.
The optimization is limited to GFX12+ targets where GLOBAL_INV exists
and uses the extended wait count instructions.
This is a follow-up optimization to PR #135340 which added tracking for
GLOBAL_INV in the waitcnt pass.
Fixed a crash in Blender due to some weird control flow.
The issue was with the "merge" function which was only looking at the
keys of the "Other" VMem/SGPR maps. It needs to look at the keys of both
maps and merge them.
Original commit message below
----
The pass was already "reinventing" the concept just to deal with 16 bit
registers. Clean up the entire tracking logic to only use register
units.
There are no test changes because functionality didn't change, except:
- We can now track more LDS DMA IDs if we need it (up to `1 << 16`)
- The debug prints also changed a bit because we now talk in terms of
register units.
This also changes the tracking to use a DenseMap instead of a massive
fixed size table. This trades a bit of access speed for a smaller memory
footprint. Allocating and memsetting a huge table to zero caused a
non-negligible performance impact (I've observed up to 50% of the time
in the pass spent in the `memcpy` built-in on a big test file).
I also think we don't access these often enough to really justify using
a vector. We do a few accesses per instruction, but not much more. In a
huge 120MB LL file, I can barely see the trace of the DenseMap accesses.
The pass was already "reinventing" the concept just to deal with 16 bit
registers. Clean up the entire tracking logic to only use register
units.
There are no test changes because functionality didn't change, except:
- We can now track more LDS DMA IDs if we need it (up to `1 << 16`)
- The debug prints also changed a bit because we now talk in terms of
register units.
This also changes the tracking to use a DenseMap instead of a massive
fixed size table. This trades a bit of access speed for a smaller memory
footprint. Allocating and memsetting a huge table to zero caused a
non-negligible performance impact (I've observed up to 50% of the time
in the pass spent in the `memcpy` built-in on a big test file).
I also think we don't access these often enough to really justify using
a vector. We do a few accesses per instruction, but not much more. In a
huge 120MB LL file, I can barely see the trace of the DenseMap accesses.
The change in #170263 does not do justice to common knowledge in the backend.
Fix the comment to reflect the relation between FLAT encoding, flat pointer
access, and LDSDMA operations.
Previously, we would miss inserting a wait if the ds_read had AA info,
but it didn't match
any LDS DMA op, for example if we didn't track the LDS DMA op it aliases
with because it exceeded the tracking limit.
Flat instructions need a waitcnt(0) on both VMEM and LDS accesses, but
only when the instruction really is using flat addressing. The LDS DMA
instructions (on GFX9) have the FLAT flag set, but they have very clear
semantics. These instructions update only VM_CNT (on GFX9), and hence do
not need to be treated like actual flat instructions.
BUF instructions can access the scratch address space, so
SIInsertWaitCnt needs to be able
to track the SCRATCH_WRITE_ACCESS event for such BUF instructions.
The release-vgprs.mir test had to be updated because BUF instructions
w/o a MMO are now
tracked as a SCRATCH_WRITE_ACCESS. I added a MMO that touches global to
keep the test result unchanged. I also added a couple of testcases with no MMO to test the corrected behavior.
Refactor the XCnt optimization checks so that they can be checked when
applying a pre-existing waitcnt. This removes unnecessary xcnt waits
when taking a loop backedge.
Hardware inserts an implicit `S_WAIT_XCNT 0` between
alternate SMEM and VMEM instructions, so there are
never outstanding address translations for both SMEM
and VMEM at the same time.
WaitCntBrackets already has a pointer to its SIInsertWaitCnt instance.
With a small change, it can directly access TII/TRI/MRI that way.
This simplifies a lot of call sites which make the code easier to
follow.
- Remove one-line wrappers around a simple function call when they're
only used once or twice.
- Move very generic helpers into SIInstrInfo
- Delete unused functions
The goal is simply to reduce the noise in SIInsertWaitCnts without
hiding functionality. I focused on moving trivial helpers, or helpers
with very descriptive/verbose names (so it doesn't hide too much logic
away from the pass), and that have some reusability potential.
I'm also trying to make the code style more consistent. It doesn't make
sense to see a function call `TII->isXXX` then suddenly call a random
`isY` method that just wraps around `TII->isY`.
The context of this work is that I'm trying to learn how this pass
works, and while going through the code I noticed some little things
here and there that I thought would be good to fix.
Add new event SCC_WRITE for s_barrier_signal_isfirst and s_barrier_leave,
instructions that write to SCC, counter is KM_CNT.
Also start tracking SCC for reads and writes.
s_barrier_wait on the same barrier guarantees that the SCC write from
s_barrier_signal_isfirst has landed, no need to insert s_wait_kmcnt.
It seems the VMEM access on hi/lo half could interfere the other half.
Track waitcnt of vgpr32 instead of vgpr16 for 16bit reg in GFX11.
---------
Co-authored-by: Joe Nash <joseph.nash@amd.com>
This change was motivated by CK where many VMCNT(0)'s were generated due
to instructions lacking !alias.scope metadata. The two causes of this
were:
1) LowerLDSModule not tacking on scope metadata on a single LDS variable
2) IPSCCP pass before inliner replacing noalias ptr derivative with a
global value, which made inliner unable to track it back to the noalias
ptr argument.
However, it turns out that IPSCCP losing the scope information was
largely ineffectual as ScopedNoAliasAA was able to handle asymmetric
condition, where one MemLoc was missing scope, and still return NoAlias
result.
AMDGPU however was checking for existence of scope in SIInsertWaitcnts
and conservatively treating it as aliasing all and inserted VMCNT(0)
before DS_READs, forcing it to wait for all previous LDS DMA
instructions.
Since we know that ScopedNoAliasAA can handle asymmetry, we should also
allow AA query to determine if two MIs may alias.
Passed PSDB.
Previous attempt to address the issue in IPSCCP, likely stalled:
https://github.com/llvm/llvm-project/pull/154522
This solution may be preferrable over that as issue only affects AMDGPU.
The barrier intrinsic itself should not have memory semantics. Frontends
should use appropriate fence instructions for memory effects, and some
frontends want to rely on that for performance (e.g. wait only for LDS
before a barrier).
See the code comment for more detail.
The new instruction represents the unknown number of waitcnts needed at a
release operation to ensure that prior direct loads to LDS (formerly called LDS
DMA) are completed. The instruction is replaced in SIInsertWaitcnts with a
suitable value for vmcnt().
Co-authored-by: Austin Kerbow <austin.kerbow@amd.com>.
Whole wave functions are functions that will run with a full EXEC mask.
They will not be invoked directly, but instead will be launched by way
of a new intrinsic, `llvm.amdgcn.call.whole.wave` (to be added in
a future patch). These functions are meant as an alternative to the
`llvm.amdgcn.init.whole.wave` or `llvm.amdgcn.strict.wwm` intrinsics.
Whole wave functions will set EXEC to -1 in the prologue and restore the
original value of EXEC in the epilogue. They must have a special first
argument, `i1 %active`, that is going to be mapped to EXEC. They may
have either the default calling convention or amdgpu_gfx. The inactive
lanes need to be preserved for all registers used, active lanes only for
the CSRs.
At the IR level, arguments to a whole wave function (other than
`%active`) contain poison in their inactive lanes. Likewise, the return
value for the inactive lanes is poison.
This patch contains the following work:
* 2 new pseudos, SI_SETUP_WHOLE_WAVE_FUNC and SI_WHOLE_WAVE_FUNC_RETURN
used for managing the EXEC mask. SI_SETUP_WHOLE_WAVE_FUNC will return
a SReg_1 representing `%active`, which needs to be passed into
SI_WHOLE_WAVE_FUNC_RETURN.
* SelectionDAG support for generating these 2 new pseudos and the
special handling of %active. Since the return may be in a different
basic block, it's difficult to add the virtual reg for %active to
SI_WHOLE_WAVE_FUNC_RETURN, so we initially generate an IMPLICIT_DEF
which is later replaced via a custom inserter.
* Expansion of the 2 pseudos during prolog/epilog insertion. PEI also
marks any used VGPRs as WWM registers, which are then spilled and
restored with the usual logic.
Future patches will include the `llvm.amdgcn.call.whole.wave` intrinsic
and a lot of optimization work (especially in order to reduce spills
around function calls).
---------
Co-authored-by: Matt Arsenault <Matthew.Arsenault@amd.com>
Co-authored-by: Shilei Tian <i@tianshilei.me>
WaitcntBrackets holds per-basic-block information about the state of
wait counters. It also held a bunch of fields that are constant
throughout a run of the pass. This patch moves them out into the
SIInsertWaitcnts class, for better logical separation and to save a tiny
bit of memory.
When iterating over a block, meta instructions have no effect on wait counts,
but their presence drops the reference to earlier waitcnt instructions before
they are processed. This results in spurious wait counts, which do not affect
correctness, but are also not required in the resulting program. Skipping meta
instructions as soon as they are seen cleans this up.
This patch tracks the register operands of both VMEM (FLAT, MUBUF,
MTBUF) and SMEM load-store operations and inserts a S_WAIT_XCNT
instruction with sufficient wait-count before potentially redefining
them. For VMEM instructions, XNACK is returned in the same order as
they were issued and hence non-zero counter values can be inserted.
However, SMEM execution is out-of-order and so is their XNACK reception.
Thus, only zero counter value can be inserted to capture SMEM dependencies.
try_emplace can default-construct values, so we do not need to do so
on our own. Plus, try_emplace(Key) is much simpler/shorter than
insert({Key, LongValueType()}).