13 Commits

Author SHA1 Message Date
Justin Bogner
aa07f92210
[DirectX][SPIRV] Consistent names for HLSL resource intrinsics (#120466)
Rename HLSL resource-related intrinsics to be consistent with the naming
conventions discussed in [wg-hlsl:0014].

This is an entirely mechanical change, consisting of the following
commands and automated formatting.

```sh
git grep -l handle.fromBinding | xargs perl -pi -e \
  's/(dx|spv)(.)handle.fromBinding/$1$2resource$2handlefrombinding/g'
git grep -l typedBufferLoad_checkbit | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferLoad_checkbit/$1$2resource$2loadchecked$2typedbuffer/g'
git grep -l typedBufferLoad | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferLoad/$1$2resource$2load$2typedbuffer/g'
git grep -l typedBufferStore | xargs perl -pi -e \
  's/(dx|spv)(.)typedBufferStore/$1$2resource$2store$2typedbuffer/g'
git grep -l bufferUpdateCounter | xargs perl -pi -e \
  's/(dx|spv)(.)bufferUpdateCounter/$1$2resource$2updatecounter/g'
git grep -l cast_handle | xargs perl -pi -e \
  's/(dx|spv)(.)cast.handle/$1$2resource$2casthandle/g'
```

[wg-hlsl:0014]: https://github.com/llvm/wg-hlsl/blob/main/proposals/0014-consistent-naming-for-dx-intrinsics.md
2024-12-19 12:17:21 -07:00
Justin Bogner
0e2466f624
[DirectX] Create symbols for resource handles (#119775)
We need to create symbols with "the original shape of resource and
element type" to put in the resource metadata in order to generate valid
DXIL.

Note that DXC generally doesn't emit an actual symbol outside of library
shaders (it emits an undef of a pointer to the type), but since we have
to deal with opaque pointers we would need a way to smuggle the type
through to match that. Instead, we simply emit symbols for now.

Fixed #116849
2024-12-18 10:47:12 -07:00
S. Bharadwaj Yadavalli
3734fa8c72
[DXIL] Consume Metadata Analysis information in passes (#108034)
- Changed `DXILTranslateMetadata::translateMetadata()` to consume DXIL
Metadata Analysis information. Subsumed into `DXILTranslateMetedata.cpp`
the functionality in `DXILMetadata.*` files - that are hence deleted.
- Changed `DXILPrepare` pass to consume DXIL Metadata Analysis
information.
- Renamed `ModuleMetadataInfo::ShaderStage` to
`ModuleMetadataInfo::ShaderProfile` to better convey what it represents.
- Updated `unknown` target shader stage specification in triples of a
couple of tests.
- Added new tests for additional verification of `DXILTranslateMetadata`
pass functionality.
2024-09-23 19:00:20 -04:00
S. Bharadwaj Yadavalli
8aa8c0590c
[DXIL][Analysis] Collect Function properties in Metadata Analysis (#105728)
Basic infrastructure to collect Function properties in Metadata Analysis
- Add a `SmallVector` of entry properties to the metadata information.
- Add a structure to represent function properties. Currently
`numthreads` and shader kind properties of shader entry functions are
represented.
2024-08-31 17:56:06 -04:00
Justin Bogner
81ee38551f
[DirectX] Register a few DXIL passes with the new PM
This wires up dxil-op-lower, dxil-intrinsic-expansion, dxil-translate-metadata,
and dxil-pretty-printer to the new pass manager, both as a matter of future
proofing the backend and so that they can be used more flexibly in tests.

A few arbitrary tests are updated in order to test the new PM path, and we drop
the "print-dxil-resource-md" pass since it's redundant with the pretty printer.

Pull Request: https://github.com/llvm/llvm-project/pull/104250
2024-08-20 16:33:25 -07:00
S. Bharadwaj Yadavalli
c670cb47d1
[DXIL][Analysis] Delete unnecessary test (#105025)
Delete an unnecessary test added in an earlier PR.
2024-08-20 11:38:43 -04:00
S. Bharadwaj Yadavalli
74f5ee4ffe
[DXIL][Analysis] Add validator version to info collected by Module Metadata Analysis (#104828)
Add Validator Version to information collected by Module Metadata
Analysis pass. An earlier change (#104040) added a default hardcoded
value for validator version to be associated with DXIL module created
during HLSL source compilation.

Add tests to verify validator version info collected
 - Updated existing tests
 - Added a test with validator version specified in DXIL metadata
2024-08-20 10:35:30 -04:00
Justin Bogner
8107810cad
[DirectX] Use a more consistent pass name for DXILTranslateMetadata
This updates the "dxil-metadata-emit" pass flag to be spelled
"dxil-translate-metadata" to better match the pass name.

Pull Request: https://github.com/llvm/llvm-project/pull/104249
2024-08-15 12:16:52 +03:00
S. Bharadwaj Yadavalli
03e6675fc7
[DXIL][Analysis] Add DXILMetadataAnalysis pass (#102079)
DXIL Metadata Analysis passes (one for legacy PM and one for new PM)
that collect following DXIL module metadata information in a structure
are added.
1. Shader Model version
2. DXIL version 
3. Shader Stage

Information collected using the legacy pass is verified by adding
additional test commands to existing metadata test sources.
2024-08-12 13:51:09 -04:00
Xiang Li
665af09a86
[DirectX backend] emits metadata for DXIL version. (#88350)
Emit named metadata "dx.version" for DXIL version.

Default to DXIL 1.0
2024-05-08 06:40:06 -07:00
Xiang Li
5e9dd8827b
[DirectX] remove string function attribute DXIL not allowed (#90778)
Remove string function attribute other than
"waveops-include-helper-lanes" and "fp32-denorm-mode".

Move DXILPrepareModulePass after DXILTranslateMetadataPass since
DXILTranslateMetadataPass needs to use attribute like hlsl.numthreads.

Fixes #90773
2024-05-07 16:19:52 -04:00
Xiang Li
b861507912 [DIrectX backend] emit metadata for entry.
New named metadata "dx.entryPoints" is added to save all entries.

Each entry is in format of
!{ptr to function, name, signature, resource table, extra}

For compute shader, the extra will save num of threads in format of {i32 x, i32 y, i32 z}

For library profile, an empty entry will be added to save the resource table for the library.

Signature and resource table metadata is not generated yet.

Differential Revision: https://reviews.llvm.org/D131807
2022-12-21 14:56:27 -05:00
Chris Bieneman
c0a76c2c71 [DirectX] Add DXIL metadata dx.shaderModel
This captures the target shader model and pipeline stage into the DXIL
metadata for consumption by the DirectX runtime.

Reviewed By: python3kgae

Differential Revision: https://reviews.llvm.org/D134469
2022-10-03 13:00:11 -05:00