As we're reducing the use count of the operands its more likely that they will now fold, as they were previously being prevented by a m_OneUse check, or the cost of retaining the extra instruction had been too high.
This is necessary for some upcoming patches, although the only change so far is instruction ordering as it allows some SSE folds of 256/512-bit with 128-bit subvectors to occur earlier in foldShuffleToIdentity as the subvector concats are free.
Pulled out of #120984
m_SpecificCmp allowed equivalent predicate+flags which don't necessarily work after being folded from "shuffle (cmpop), (cmpop)" into "cmpop (shuffle), (shuffle)"
Fixes#121110
We already canonicalized an undef base vector to the RHS to improve further folding, this extends this to improve the shuffle cost estimate of the single src shuffle
foldShuffleOfShuffles currently only folds unary shuffles to ensure we don't end up with a merged shuffle with more than 2 sources, but this prevented cases where both shuffles were sharing sources.
This patch generalizes the merge process to find up to 2 sources as it merges with the inner shuffles, it also moves the undef/poison handling stages into the merge loop as well.
Fixes#120764
This fixes some regressions from recent changes to vector combine in
#120216. It allows shuffleToIdentity to look through fp casts as other
casts, and makes sure mismatching vector types in splats and casts do
not block the transform, as only the lanes should matter.
insertelt DestVec, (fneg (extractelt SrcVec, Index)), Index
-> shuffle DestVec, (shuffle (fneg SrcVec), poison, SrcMask), Mask
Original combining left the combine between vectors of different lengths as a TODO. this commit do that. (see
#[baab4aa1ba])
processShuffleMasks can now correctly handle 2 src shuffles, so we can use the existing SK_PermuteSingleSrc splitting cost logic to handle SK_PermuteTwoSrc as well and correctly recognise the number of active subvectors per legalised shuffle.
processShuffleMasks can now correctly handle 2 src shuffles, so we can use the existing SK_PermuteSingleSrc splitting cost logic to handle SK_PermuteTwoSrc as well and correctly recognise the number of active subvectors per legalised shuffle.
insertelt DestVec, (fneg (extractelt SrcVec, Index)), Index
-> shuffle DestVec, (shuffle (fneg SrcVec), poison, SrcMask), Mask
Original combining left the combine between vectors of different lengths as a TODO.
We don't fold "shuffle (binop), (binop)" -> "binop (shuffle), (shuffle)" if the old/new costs are equal, but we can relax this if either new shuffle will constant fold as it will reduce instruction count.
Mask/Bool vectors are often bitcast to/from scalar integers, in particular when concatenating mask results, often this is due to the difficulties of working with vector of bools on C/C++. On x86 this typically involves the MOVMSK/KMOV instructions.
To concatenate bool masks, these are typically cast to scalars, which are then zero-extended, shifted and OR'd together.
This patch attempts to match these scalar concatenation patterns and convert them to vector shuffles instead. This in turn often assists with further vector combines, depending on the cost model.
Reapplied patch from #119559 - fixed use after free issue.
Fixes#111431
foldInsExtVectorToShuffle is likely to be inserting into an undef value, so make sure we've canonicalized this to the RHS in the folded shuffle to help further VectorCombine folds.
Minor tweak to help #34072
In cases where the base/sub vector type in an insert_subvector pattern legalize to the same width through splitting, we can assume that the shuffle becomes free as the legalized vectors will not overlap.
Note this isn't true if the vectors have been widened during legalization (e.g. v2f32 insertion into v4f32 would legalize to v4f32 into v4f32).
Noticed while working on adding processShuffleMasks handling for SK_PermuteTwoSrc.
foldShuffleOfShuffles already handles "shuffle (shuffle x, undef), (shuffle y, undef)" patterns, this patch relaxes the requirement so it can handle cases where only a single operand is a shuffle (and the other can be any other value and will be kept in place).
Fixes#86068
We have a lot of code in RISCVTTIImpl::getIntrinsicInstrCost for vp
intrinsics, which just forward the cost to the underlying non-vp cost
function.
However I just also noticed that there is generic code in BasicTTIImpl's
getIntrinsicInstrCost that does the same thing, added in #67178. The
only difference is that BasicTTIImpl doesn't yet handle it for
type-based costing. There doesn't seem to be any reason that it can't
since it's just inspecting the argument types.
This shuffles the VP costing up to handle both regular and type-based
costing, which allows us to deduplicate some of the VP specific costing
in RISCVTTIImpl by delegating it to BasicTTIImpl.h. More of those nodes
can be moved over to BasicTTIImpl.h later.
It's not NFC since it picks up a couple of VP nodes that had slipped
through the cracks. Future PRs can begin to move more of the code from
RISCVTTIImpl to BasicTTIImpl.
insert (DstVec, (extract SrcVec, ExtIdx), InsIdx) --> shuffle (DstVec, SrcVec, Mask)
This commit combines extract/insert on a vector into Shuffle with vector.
#114901 exposed that foldExtractedCmps didn't account for non-commutative binops, and were disabled by 05e838f428555bcc4507bd37912da60ea9110ef6
This patch re-enables support for non-commutative binops by ensuring that the LHS/RHS arg order of the binop is retained.
The fold needs to be adjusted to correctly track the LHS/RHS operands, which will take some refactoring, for now just disable the fold in this case.
Fixes#114901
There are artificial one-use limitations on foldExtractedCmps. Adjust
the costs to account for multi-use, and strip the one-use matcher,
lifting the limitations.
This is a follow up to 7f6bbb3. When lowering a <N x i1> build_vector,
we currently chose to extend to i8, perform the build_vector there, and
then truncate back in vector. Our costing on the other hand accounts for
it as if we performed a vector extend, an insert, and a vector extract
for every element. This significantly over estimates the cost.
Note that we can likely do better in our build_vector lowering here by
packing the bits in scalar, and doing a build_vector of the packed bits.
Regardless, our costing should match our lowering.
Consider the following case:
```
define <2 x i32> @test(<2 x i64> %vec.ind16, <2 x i32> %broadcast.splat20) {
%19 = icmp eq <2 x i64> %vec.ind16, zeroinitializer
%20 = zext <2 x i1> %19 to <2 x i32>
%21 = lshr <2 x i32> %20, %broadcast.splat20
ret <2 x i32> %21
}
```
After https://github.com/llvm/llvm-project/pull/104606, we shrink the
lshr into:
```
define <2 x i32> @test(<2 x i64> %vec.ind16, <2 x i32> %broadcast.splat20) {
%1 = icmp eq <2 x i64> %vec.ind16, zeroinitializer
%2 = trunc <2 x i32> %broadcast.splat20 to <2 x i1>
%3 = lshr <2 x i1> %1, %2
%4 = zext <2 x i1> %3 to <2 x i32>
ret <2 x i32> %4
}
```
It is incorrect since `lshr i1 X, 1` returns `poison`.
This patch adds additional check on the shamt operand. The lshr will get
shrunk iff we ensure that the shamt is less than bitwidth of the smaller
type. As `computeKnownBits(&I, *DL).countMaxActiveBits() > BW` always
evaluates to true for `lshr(zext(X), Y)`, this check will only apply to
bitwise logical instructions.
Alive2: https://alive2.llvm.org/ce/z/j_RmTa
Fixes https://github.com/llvm/llvm-project/issues/108698.
Check that `binop(zext(value)`, other) is possible and profitable to transform
into: `zext(binop(value, trunc(other)))`.
When CPU architecture has illegal scalar type iX, but vector type <N * iX> is
legal, scalar expressions before vectorisation may be extended to a legal
type iY. This extension could result in underutilization of vector lanes,
as more lanes could be used at one instruction with the lower type.
Vectorisers may not always recognize opportunities for type shrinking, and
this patch aims to address that limitation.
This reverts commit 19b785b7334d01354e8430634bab3c3341c671ca.
My bisect must have been wrong because they're still failing,
and there are follow ups to this that would need unpicking anyway.