For PS shaders we can use the input SPI_PS_INPUT_ENA and SPI_PS_INPUT_ADDR
registers
Calculate the number of VGPR registers used as input VGPRs based on these
registers rather than the arguments passed in (this conservatively always
allocates the maximum).
Differential Revision: https://reviews.llvm.org/D101633
Change-Id: Idf7c060cbbd5f7e3300102c55ecee3c07f209de6
1. Splitted out some parts of R600 target to separate modules/headers.
2. Reduced some include lists in headers.
3. Found and fixed issue with override `GCNTargetMachine::getSubtargetImpl()`
and `R600TargetMachine::getSubtargetImpl()` had different return value type
than base class.
4. Minor forward declarations cleanup.
Reviewed By: foad
Differential Revision: https://reviews.llvm.org/D108596
Clear the map when running the analysis multiple times.
The assertion that should ensure that every function is only
analyzed once triggered sometimes (once every ~70 compiles of some
graphics pipelines) when two functions of subsequent runs were allocated
at the same address.
Differential Revision: https://reviews.llvm.org/D106452
First, collect the register usage in each function, then apply the
maximum register usage of all functions to functions with indirect
calls.
This is more accurate than guessing the maximum register usage without
looking at the actual usage.
As before, assume that indirect calls will hit a function in the
current module.
Differential Revision: https://reviews.llvm.org/D105839