GlobalISel already handles undefined workitem.id.{x,y,z} intrinsics,
SelDAG failed in AMDGPUISelLowering.cpp due to a failed assertion in
`AMDGPUTargetLowering::loadInputValue`: `Arg && "Attempting to load
missing argument"`. This commit changes the behavior of SelDAG to
instead use a zero constant.
This LLVM defect was identified via the AMD Fuzzing project.
- Set the shader flag `DisableOptimizations` based on `optnone`
attribute of shader entry functions.
- Add DXIL Metadata Analysis pass as pre-requisite for Shader Flags pass
to obtain entry function information collected therein.
- Named module metadata `dx.disable_optimizations` is intended to
indicate disabling optimizations (`-O0`) via commandline flag. However,
its intent is fulfilled by `optnone` attribute of shader entry functions as
implemented in a recent change, and thus not needed. Delete
generation of named metadata and corresponding test file
`disable_opt.ll`.
- Add tests to verify correctness of setting shader flag.
Closes#112263
This change introduces a default schedule model for the RISCV target
which leaves everything unchanged except the MicroOpBufferSize. The
default value of this flag in NoSched is 0. Both configurations
represent in order cores (i.e. no reorder window), the difference
between them comes down to whether heuristics other than latency are
allowed to apply. (Implementation details below)
I left the processor models which explicitly set MicroOpBufferSize=0
unchanged in this patch, but strongly suspect we should change those
too. Honestly, I think the LLVM wide default for this flag should be
changed, but don't have the energy to manage the updates for all
targets.
Implementation wise, the effect of this change is that schedule units
which are ready to run *except that* one of their predecessors may not
have completed yet are added to the Available list, not the Pending one.
The result of this is that it becomes possible to chose to schedule a
node before it's ready cycle if the heuristics prefer. This is
essentially chosing to insert a resource stall instead of e.g.
increasing register pressure.
Note that I was initially concerned there might be a correctness aspect
(as in some kind of exposed pipeline design), but the generic scheduler
doesn't seem to know how to insert noop instructions. Without that, a
program wouldn't be guaranteed to schedule on an exposed pipeline
depending on the program and schedule model in question.
The effect of this is that we sometimes prefer register pressure in
codegen results. This is mostly churn (or small wins) on scalar because
we have many more registers, but is of major importance on vector -
particularly high LMUL - because we effectively have many fewer
registers and the relative cost of spilling is much higher. This is a
significant improvement on high LMUL code quality for default rva23u
configurations - or any non -mcpu vector configuration for that matter.
Fixes#107532
(This is a re-apply for what was 8374d42. The bug there was fairly
major - despite the comments and review description, the code was
using each register in the source register group, not only the first
register. This was completely wrong.)
This is a continuation of the work started in
https://github.com/llvm/llvm-project/pull/125735 to lower selected VLA
shuffles in linear m1 components instead of generating O(LMUL^2) or
O(LMUL*Log2(LMUL) high LMUL shuffles.
This pattern focuses on shuffles where all the elements being used
across the entire destination register group come from a single register
in the source register group. Such cases come up fairly frequently via
e.g. spread(N), and repeat(N) idioms.
One subtlety to this patch is the handling of the index vector for
vrgatherei16.vv. Because the index and source registers can have
different EEW, the index vector for the Nth chunk of the destination is
not guaranteed to be register aligned. In fact, it is common for e.g. an
EEW=64 shuffle to have EEW=16 indices which are four chunks per source
register. Given this, we have to pay a cost for extracting these chunks
into the low position before performing each shuffle.
I'd initially expressed this as a naive extract sub-vector for each data
parallel piece. However, at high LMUL, this quickly caused register
pressure problems since we could at worst need 4x the temporary
registers for the index. Instead, this patch uses a repeating slidedown
chained from previous iterations. This increases critical path by at
worst 3 slides (SEW=64 is the worst case), but reduces register pressure
to at worst 2x - and only if the original index vector is reused
elsewhere. I view this as arguably a bit of a workaround (since our
scheduling should have done better with the plain extract variant), but
a probably necessary one.
- Change InstrInfoEmitter to emit OpName as an enum class
instead of an anonymous enum in the OpName namespace.
- This will help clearly distinguish between values that are
OpNames vs just operand indices and should help avoid
bugs due to confusion between the two.
- Rename OpName::OPERAND_LAST to NUM_OPERAND_NAMES.
- Emit declaration of getOperandIdx() along with the OpName
enum so it doesn't have to be repeated in various headers.
- Also updated AMDGPU, RISCV, and WebAssembly backends
to conform to the new definition of OpName (mostly
mechanical changes).
(With a fix to recently added code.)
Implement the first TODO from #125735, and minorly cleanup code using
same style as the recently landed strict prefix case.
Replace some more nvvm.annotations with function attributes,
auto-upgrading the annotations as needed. These new attributes will be
more idiomatic and compile-time efficient than the annotations.
- !"maxclusterrank" / !"cluster_max_blocks" -> "nvvm.maxclusterrank"
- !"minctasm" -> "nvvm.minctasm"
- !"maxnreg" -> "nvvm.maxnreg"
This patch fixes some warnings/errors that occur with certain
compilers-- due to existing code not following the idiom mentioned in
`Debug.h`:
```
// LLVM_DEBUG() requires the DEBUG_TYPE macro to be defined. Set it to "foo"
// specify that your debug code belongs to class "foo". **Be careful that you only
// do this after including Debug.h and not around any #include of headers.**
```
`RegisterClassInfo` was supposed to be kept alive between pass runs,
which wasn't being done leading to recomputations increasing the compile
time.
Now the Impl class is a member of the legacy and new passes so that it
is not reconstructed on every pass run.
---------
Co-authored-by: Christudasan Devadasan <christudasan.devadasan@amd.com>
lowerShuffleAsBroadcast only matches a known-splat shuffle mask, but we
can use the isShuffleEquivalent/IsElementEquivalent helpers to attempt
to find a hidden broadcast-able shuffle pattern.
This requires an extension to IsElementEquivalent to peek through
bitcasts to match against wider shuffles - these typically appear during
shuffle lowering where we've widened a preceding shuffle, often to a
vector concatenation etc.
Amazingly I hit this while yak shaving #126033 .......
This is typically handled by SimplifyDemandedVectorElts, but this will
fail when there are multiple uses of the subv_broadcast_load node, but
if there's just one use of the load result (and the rest are uses of the
memory chain), we can still replace with a load and update the chain
accordingly.
Noticed on #126517
They have same semantics. NonUniqueID is more friendly for isUnique
implementation in MCSectionELF.
History: 97837b7 added support for unique IDs in sections and added
GenericSectionID. Later, 1dc16c7 added NonUniqueID.
This is another attempt at #88496 to keep mask operands in SSA after
instruction selection.
Previously we selected the mask operands into vmv0, a singleton register
class with exactly one register, V0.
But the register allocator doesn't really support singleton register
classes and we ran into errors like "ran out of registers during
register allocation in function".
This avoids this by introducing a pass just before register allocation
that converts any use of vmv0 to a copy to $v0, i.e. what isel currently
does today.
That way the register allocator doesn't need to deal with the singleton
register class, but we get the benefits of having the mask registers in
SSA throughout the backend:
- This allows RISCVVLOptimizer to reduce the VLs of instructions that
define mask registers
- It enables CSE and code sinking in more places
- It removes the need to peek through mask copies in RISCVISelDAGToDAG
and keep track of V0 defs in RISCVVectorPeephole
This patch initially eliminates uses of vmv0s after RISCVVectorPeephole
to keep the diff to a minimum, and a follow up patch will move it past
the other MachineInstr SSA passes.
Note that it doesn't try to remove any defs of vmv0 as we shouldn't have
any instructions that have any vmv0 outputs.
As a further follow up, we can move the elimination pass to after phi
elimination and outside of SSA, which would unblock the pre-RA scheduler
around masked pseudos. This might also help the issue that
RISCVVectorMaskDAGMutation tries to solve.
The lowering for GEP didn't properly support the case where the pointer
argument was being implicitly broadcast by a vector of indices. Fix
that.
---------
Co-authored-by: Matt Arsenault <arsenm2@gmail.com>
- **Precommit tests for synchronous uwtable CFI fixup**
- **[CFIFixup] Fixup CFI for split functions with synchronous uwtables**
Commit
6e54fccede
disables CFI fixup for
functions with synchronous tables, breaking CFI for split functions.
Instead, we can disable *block-level* CFI fixup for functions with
synchronous tables.
Unwind tables can be:
- N/A (not present)
- Asynchronous
- Synchronous
Functions without unwind tables don't need CFI fixup (since they don't
care about CFI).
Functions with asynchronous unwind tables must be accurate for each
basic block, so full CFI fixup is necessary.
Functions with synchronous unwind tables only need to be accurate for
each function (specifically, the portion of a function in a given
section). Disabling CFI fixup entirely for functions with synchronous
uwtables may break CFI for a function split between two sections. The
portion in the first section may have valid CFI, while the portion in
the second section is missing a call frame.
Ex:
```
(.text.hot)
Foo (BB1):
<Call frame information>
...
BB2:
...
(.text.split)
BB3:
...
BB4:
<epilogue>
```
Even if `Foo` has a synchronous unwind table, we still need to insert
call frame information into `BB3` so that unwinding the call stack from
`BB3` or `BB4` works properly.
This is a continuation of the work started in #125735 to lower selected
VLA shuffles in linear m1 components instead of generating O(LMUL^2) or
O(LMUL*Log2(LMUL) high LMUL shuffles.
This pattern focuses on shuffles where all the elements being used
across the entire destination register group come from a single register
in the source register group. Such cases come up fairly frequently via
e.g. spread(N), and repeat(N) idioms.
One subtlety to this patch is the handling of the index vector for
vrgatherei16.vv. Because the index and source registers can have
different EEW, the index vector for the Nth chunk of the destination is
not guaranteed to be register aligned. In fact, it is common for e.g. an
EEW=64 shuffle to have EEW=16 indices which are four chunks per source
register. Given this, we have to pay a cost for extracting these chunks
into the low position before performing each shuffle.
I'd initially expressed this as a naive extract sub-vector for each data
parallel piece. However, at high LMUL, this quickly caused register
pressure problems since we could at worst need 4x the temporary
registers for the index. Instead, this patch uses a repeating slidedown
chained from previous iterations. This increases critical path by at
worst 3 slides (SEW=64 is the worst case), but reduces register pressure
to at worst 2x - and only if the original index vector is reused
elsewhere. I view this as arguably a bit of a workaround (since our
scheduling should have done better with the plain extract variant), but
a probably neccessary one.
NEON does not have a version of udot/sdot that accumulates into
64-bit integer values, so we should return Invalid from
getPartialReductionCost for 64-bit types and fixed-width VFs.
In theory, if the 64-bit versions of SVE udot/sdot are available
we could use those, but we don't currently have lowering support
for that.
This PR adds support for `cl_khr_extended_bit_ops` in SPIRV Backend.
Note that `cl_khr_extended_bit_ops` only supports types in
```
char, charn, uchar, ucharn, short, shortn, ushort, ushortn, int, intn, uint, uintn, long, longn, ulong, and ulongn
```
where `n is 2, 3, 4, 8, or 16`.
Subsequent PRs will introduce support for non-standard bit width
required by `SPV_KHR_bit_instructions`.
This adds the `llvm.sincospi` intrinsic, legalization, and lowering
(mostly reusing the lowering for sincos and frexp).
The `llvm.sincospi` intrinsic takes a floating-point value and returns
both the sine and cosine of the value multiplied by pi. It computes the
result more accurately than the naive approach of doing the
multiplication ahead of time, especially for large input values.
```
declare { float, float } @llvm.sincospi.f32(float %Val)
declare { double, double } @llvm.sincospi.f64(double %Val)
declare { x86_fp80, x86_fp80 } @llvm.sincospi.f80(x86_fp80 %Val)
declare { fp128, fp128 } @llvm.sincospi.f128(fp128 %Val)
declare { ppc_fp128, ppc_fp128 } @llvm.sincospi.ppcf128(ppc_fp128 %Val)
declare { <4 x float>, <4 x float> } @llvm.sincospi.v4f32(<4 x float> %Val)
```
Currently, the default lowering of this intrinsic relies on the
`sincospi[f|l]` functions being available in the target's runtime (e.g.
libc).
\[NVPTX\] Add Prefetch intrinsics
This PR adds prefetch intrinsics with the relevant eviction priorities.
* Lit tests are added as part of prefetch.ll
* The generated PTX is verified with a 12.3 ptxas executable.
* Added docs for these intrinsics in NVPTXUsage.rst.
For more information, refer PTX ISA
`<https://docs.nvidia.com/cuda/parallel-thread-execution/#data-movement-and-conversion-instructions-prefetch-prefetchu>`_.
---------
Co-authored-by: abmajumder <abmajumder@nvidia.com>
The llvm.readcyclecounter intrinsic can be implemented via the `rdhwr
$3, $hwr_cc` instruction.
$hwr_cc: High-resolution cycle counter. This register provides read
access to the coprocessor 0 Count Register.
Fix#106318.