This patch is in preparation to enable setting the MachineInstr::MIFlag
flags, i.e. FrameSetup/FrameDestroy, on callee saved register
spill/reload instructions in prologue/epilogue. This eventually helps in
setting the prologue_end and epilogue_begin markers more accurately.
The DWARF Spec in "6.4 Call Frame Information" says:
The code that allocates space on the call frame stack and performs the
save
operation is called the subroutine’s prologue, and the code that
performs
the restore operation and deallocates the frame is called its epilogue.
which means the callee saved register spills and reloads are part of
prologue (a.k.a frame setup) and epilogue (a.k.a frame destruction),
respectively. And, IIUC, LLVM backend uses FrameSetup/FrameDestroy flags
to identify instructions that are part of call frame setup and
destruction.
In the trunk, while most targets consistently set
FrameSetup/FrameDestroy on save/restore call frame information (CFI)
instructions of callee saved registers, they do not consistently set
those flags on the actual callee saved register spill/reload
instructions.
I believe this patch provides a clean mechanism to set
FrameSetup/FrameDestroy flags on the actual callee saved register
spill/reload instructions as needed. And, by having default argument of
MachineInstr::NoFlags for Flags, this patch is a NFC.
With this patch, the targets have to just pass FrameSetup/FrameDestroy
flag to the storeRegToStackSlot/loadRegFromStackSlot calls from the
target derived spillCalleeSavedRegisters and restoreCalleeSavedRegisters
to set those flags on callee saved register spill/reload instructions.
Also, this patch makes it very easy to set the source line information
on callee saved register spill/reload instructions which is needed by
the DwarfDebug.cpp implementation to set prologue_end and epilogue_begin
markers more accurately.
As per DwarfDebug.cpp implementation:
prologue_end is the first known non-DBG_VALUE and non-FrameSetup
location
that marks the beginning of the function body
epilogue_begin is the first FrameDestroy location that has been seen in
the
epilogue basic block
With this patch, the targets have to just do the following to set the
source line information on callee saved register spill/reload
instructions, without hampering the LLVM's efforts to avoid adding
source line information on the artificial code generated by the
compiler.
<Foo>InstrInfo::storeRegToStackSlot() {
...
DebugLoc DL =
Flags & MachineInstr::FrameSetup ? DebugLoc() : MBB.findDebugLoc(I);
...
}
<Foo>InstrInfo::loadRegFromStackSlot() {
...
DebugLoc DL =
Flags & MachineInstr::FrameDestroy ? MBB.findDebugLoc(I) : DebugLoc();
...
}
While I understand this patch would break out-of-tree backend builds, I
think it is in the right direction.
One immediate use case that can benefit from this patch is fixing
#120553 becomes simpler.
The renamable flag is useful during MachineCopyPropagation but renamable
flag will be dropped after lowerCopy in some case.
This patch introduces extra arguments to pass the renamable flag to
copyPhysReg.
With D134950, targets get notified when a virtual register is created and/or
cloned. Targets can do the needful with the delegate callback. AMDGPU propagates
the virtual register flags maintained in the target file itself. They are useful
to identify a certain type of machine operands while inserting spill stores and
reloads. Since RegAllocFast spills the physical register itself, there is no way
its virtual register can be mapped back to retrieve the flags. It can be solved
by passing the virtual register as an additional argument. This argument has no
use when the spill interfaces are called during the greedy allocator or even the
PrologEpilogInserter and can pass a null register in such cases.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D138656
- Test cases for arch only has 16-bit instruction such as ck801/ck802 need
compile with -mattr=+btst16
- Fix the GPR copy instruction with MOV16 for 16-bit only arch.
After the frameindex is resolved, the offset can be negative. It would
be materialized as unsigned integer and can still calculated by add instruction.
CSKY arch has multiple FPU instruction versions such as FPU, FPUv2 and FPUv3 to implement floating operations.
For now, we just only support FPUv2 and FPUv3.
It includes the encoding, asm parsing of instructions and codegen of DAG nodes.
Loading constants inline is expensive on CSKY and it's in general better
to place the constant nearby in code space and then it can be loaded with a
simple 16/32 bit load instruction like lrw.
It needs lift or duplicates constant pool entry to make constant nearby so that lrw instruction can reach.
Lower global symbols such as call/external symbol.
Lower other leaf DAG node such as frame address/block address/jumptable/vastart.
Normally some leaf symbols need reside in constant pool as ABI prefers, and are addressed by
lrw or jsri instructions.
Every symbol in constant pool is lowered with one entry in target constant pool. The
entry has different type corresponding to different leaf node such as blockaddress,
jumptable, or global value.
Complete basic arithmetic operations such as add/sub/mul/div, and it also includes converions
and some specific operations such as bswap.Add load/store patterns to generate different addressing mode instructions.
Also enable some infra such as copy physical register and eliminate frame index.
Ooops. It constructs codegen infra and provide only basic code to generate first add instruction successfully.
Differential Revision: https://reviews.llvm.org/D112206