Currently, the AMDGPU backend bumps the Stack Pointer
by fixed size offsets in the prolog of device functions, and
restores it by the same amount in the epilog.
Prolog:
sp += frameSize
Epilog:
sp -= frameSize
If a function has dynamic stack realignment,
Prolog:
sp += frameSize + max_alignment
Epilog:
sp -= frameSize + max_alignment
These calculations are not optimal in case of dynamic
stack realignment, and completely fail in case of
dynamic stack readjustment.
This patch uses the saved Frame Pointer to restore SP.
Prolog:
fp = sp
sp += frameSize
Epilog:
sp = fp
In case of dynamic stack realignment, SP is restored from
the saved Base Pointer.
Prolog:
fp = sp + (max_alignment - 1)
fp = fp & (-max_alignment)
bp = sp
sp += frameSize + max_alignment
Epilog:
sp = bp
(Note: The presence of BP has been enforced in case of any
dynamic stack realignment.)
---------
Co-authored-by: Pravin Jagtap <Pravin.Jagtap@amd.com>
Co-authored-by: Matt Arsenault <arsenm2@gmail.com>
Allocating wwm-registers and per-thread VGPR operands
together imposes many challenges in the way the
registers are reused during allocation. There are
times when regalloc reuses the registers of regular
VGPRs operations for wwm-operations in a small range
leading to unwantedly clobbering their inactive lanes
causing correctness issues that are hard to trace.
This patch splits the VGPR allocation pipeline further
to allocate wwm-registers first and the regular VGPR
operands in a separate pipeline. The splitting would
ensure that the physical registers used for wwm
allocations won't take part in the next allocation
pipeline to avoid any such clobbering.
Implicit defs and uses on spill stores were accounted as real defs and
uses, while only exist for liveness accounting. As a result unneded
waits were generated.
Fixes: SWDEV-484177
The earlier implementation on AMDGPU used explicit token operands at
SI_CALL and SI_CALL_ISEL. This is now replaced with CONVERGENCECTRL_GLUE
operands, with the following effects:
- The treatment of tokens at call-like operations is now consistent with
the treatment at intrinsics.
- Support for tail calls using implicit tokens at SI_TCRETURN "just
works".
- The extra parameter at call-like instructions is eliminated, thus
restoring those instructions and their handling to the original state.
The new glue node is placed after the existing glue node for the
outgoing call parameters, which seems to not interfere with selection of
the call-like nodes.
This restores commit c7fdd8c11e54585dc9d15d63de9742067e0506b9.
Previously reverted in f010b1bef4dda2c7082cbb41dbabf1f149cce306.
LLVM function calls carry convergence control tokens as operand bundles, where
the tokens themselves are produced by convergence control intrinsics. This patch
implements convergence control tokens in MIR as follows:
1. Introduce target-independent ISD opcodes and MIR opcodes for convergence
control intrinsics.
2. Model token values as untyped virtual registers in MIR.
The change also introduces an additional ISD opcode CONVERGENCECTRL_GLUE and a
corresponding machine opcode with the same spelling. This glues the convergence
control token to SDNodes that represent calls to intrinsics. The glued token is
later translated to an implicit argument in the MIR.
The lowering of calls to user-defined functions is target-specific. On AMDGPU,
the convergence control operand bundle at a non-intrinsic call is translated to
an explicit argument to the SI_CALL_ISEL instruction. Post-selection adjustment
converts this explicit argument to an implicit argument on the SI_CALL
instruction.
This reverts commit c7fdd8c11e54585dc9d15d63de9742067e0506b9.
Reason: Broke the sanitizer buildbots. See the comments at
https://github.com/llvm/llvm-project/pull/71785
for more information.
Original commit 79889734b940356ab3381423c93ae06f22e772c9.
Perviously reverted in commit a2afcd5721869d1d03c8146bae3885b3385ba15e.
LLVM function calls carry convergence control tokens as operand bundles, where
the tokens themselves are produced by convergence control intrinsics. This patch
implements convergence control tokens in MIR as follows:
1. Introduce target-independent ISD opcodes and MIR opcodes for convergence
control intrinsics.
2. Model token values as untyped virtual registers in MIR.
The change also introduces an additional ISD opcode CONVERGENCECTRL_GLUE and a
corresponding machine opcode with the same spelling. This glues the convergence
control token to SDNodes that represent calls to intrinsics. The glued token is
later translated to an implicit argument in the MIR.
The lowering of calls to user-defined functions is target-specific. On AMDGPU,
the convergence control operand bundle at a non-intrinsic call is translated to
an explicit argument to the SI_CALL_ISEL instruction. Post-selection adjustment
converts this explicit argument to an implicit argument on the SI_CALL
instruction.
LLVM function calls carry convergence control tokens as operand bundles, where
the tokens themselves are produced by convergence control intrinsics. This patch
implements convergence control tokens in MIR as follows:
1. Introduce target-independent ISD opcodes and MIR opcodes for convergence
control intrinsics.
2. Model token values as untyped virtual registers in MIR.
The change also introduces an additional ISD opcode CONVERGENCECTRL_GLUE and a
corresponding machine opcode with the same spelling. This glues the convergence
control token to SDNodes that represent calls to intrinsics. The glued token is
later translated to an implicit argument in the MIR.
The lowering of calls to user-defined functions is target-specific. On AMDGPU,
the convergence control operand bundle at a non-intrinsic call is translated to
an explicit argument to the SI_CALL_ISEL instruction. Post-selection adjustment
converts this explicit argument to an implicit argument on the SI_CALL
instruction.
CSR SGPR spilling currently uses the early available physical VGPRs. It
currently imposes a high register pressure while trying to allocate
large VGPR tuples within the default register budget.
This patch changes the spilling strategy by picking the VGPRs in the
reverse order, the highest available VGPR first and later after regalloc
shift them back to the lowest available range. With that, the initial
VGPRs would be available for allocation and possibility
of finding large number of contiguous registers will be more.
This reverts commit a496c8be6e638ae58bb45f13113dbe3a4b7b23fd.
The workaround in c26dfc81e254c78dc23579cf3d1336f77249e1f6 should work
around the underlying problem with SUBREG_TO_REG.
And dependent commits.
Details in D150388.
This reverts commit 825b7f0ca5f2211ec3c93139f98d1e24048c225c.
This reverts commit 7a98f084c4d121244ef7286bc6503b6a181d446e.
This reverts commit b4a62b1fa546312d882fa12dfdcd015177d66826.
This reverts commit b7836d856206ec39509d42529f958c920368166b.
No conflicts in the code, few tests had conflicts in autogenerated CHECKs:
llvm/test/CodeGen/Thumb2/mve-float32regloops.ll
llvm/test/CodeGen/AMDGPU/fix-frame-reg-in-custom-csr-spills.ll
Reviewed By: alexfh
Differential Revision: https://reviews.llvm.org/D156381
Currently, the custom SGPR spill lowering pass spills
SGPRs into physical VGPR lanes and the remaining VGPRs
are used by regalloc for vector regclass allocation.
This imposes many restrictions that we ended up with
unsuccessful SGPR spilling when there won't be enough
VGPRs and we are forced to spill the leftover into
memory during PEI. The custom spill handling during PEI
has many edge cases and often breaks the compiler time
to time.
This patch implements spilling SGPRs into virtual VGPR
lanes. Since we now split the register allocation for
SGPRs and VGPRs, the virtual registers introduced for
the spill lanes would get allocated automatically in
the subsequent regalloc invocation for VGPRs.
Spill to virtual registers will always be successful,
even in the high-pressure situations, and hence it avoids
most of the edge cases during PEI. We are now left with
only the custom SGPR spills during PEI for special registers
like the frame pointer which is an unproblematic case.
Differential Revision: https://reviews.llvm.org/D124196
To reduce the register pressure during allocation,
when the allocator spills a virtual register that
corresponds to a whole wave mode operation, the
spill loads and restores should be activated for
all lanes by temporarily flipping all bits in exec
register to one just before the spills. It is not
implemented in the compiler as of today and this
patch enables the necessary support.
This is a pre-patch before the SGPR spill to virtual
VGPR lanes that would eventually causes the whole
wave register spills during allocation.
Reviewed By: arsenm, cdevadas
Differential Revision: https://reviews.llvm.org/D143759
Frame index elimination runs backwards so we must use backwards
scavenging. Otherwise, when a scavenged register is spilled, the
scavenger will remember that the register is in use until the restore
point, but it will never reach that restore point. The result is that in
some cases it will keep scavenging different registers instead of
reusing the same one.
Differential Revision: https://reviews.llvm.org/D152394
Currently, the custom SGPR spill lowering pass spills
SGPRs into physical VGPR lanes and the remaining VGPRs
are used by regalloc for vector regclass allocation.
This imposes many restrictions that we ended up with
unsuccessful SGPR spilling when there won't be enough
VGPRs and we are forced to spill the leftover into
memory during PEI. The custom spill handling during PEI
has many edge cases and often breaks the compiler time
to time.
This patch implements spilling SGPRs into virtual VGPR
lanes. Since we now split the register allocation for
SGPRs and VGPRs, the virtual registers introduced for
the spill lanes would get allocated automatically in
the subsequent regalloc invocation for VGPRs.
Spill to virtual registers will always be successful,
even in the high-pressure situations, and hence it avoids
most of the edge cases during PEI. We are now left with
only the custom SGPR spills during PEI for special registers
like the frame pointer which isn an unproblematic case.
This patch also implements the whole wave spills which
might occur if RA spills any live range of virtual registers
involved in the whole wave operations. Earlier, we had
been hand-picking registers for such machine operands.
But now with SGPR spills into virtual VGPR lanes, we are
exposing them to the allocator.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D124196
Unlike the callee-saved VGPR spill instructions emitted by
`PEI::spillCalleeSavedRegs`, the CS VGPR spills inserted during
emitPrologue/emitEpilogue require the exec bits flipping to avoid
clobbering the inactive lanes of VGPRs used for SGPR spilling.
Currently, these spill instructions are referenced from the SP at
function entry and when the callee performs a stack realignment,
they ended up getting incorrect stack offsets. Even if we try to
adjust the offsets, the FP-SP becomes a runtime entity with dynamic
stack realignment and the offsets would still be inaccurate.
To fix it, use FP as the frame base in the spill instructions
whenever the function has FP. The offsets obtained for the CS
objects would always be the right values from FP.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D134949
In general, a callee is free to use a scratch register without
preserving its previous state. However, the VGPR used for SGPR
spilling can potentially have its inactive lanes overwritten by
the writelane instructions. When the function returns, it can
cause unexpected behavior if the VGPR value is not preserved
appropriately.
The current scheme to preserve the inactive lanes of such
scratch VGPRs is not done rightly. It preserves all lanes
and causes the outgoing values (if any) getting overwritten
by the epilog restores. It then corrupts the return value.
To avoid such situation with scratch VGPRs, this patch ensures
we preserve only their inactive lanes.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D134526
SILowerSGPRSpills pass handles the lowering of SGPR spills
into VGPR lanes. Some SGPR spills are handled later during
PEI. There is a common function used in both places to find
the free VGPR lane. This patch eliminates that dependency to
find the free VGPR by handling it separately for PEI. It is a
prerequisite patch for a future work to allow SGPR spills to
virtual VGPR lanes during SILowerSGPRSpills.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D124195
Since the writelane instruction used for SGPR spills can
modify inactive lanes, the callee must preserve the VGPR
this instruction modifies even if it was marked Caller-saved.
Reviewed By: arsenm, nhaehnle
Differential Revision: https://reviews.llvm.org/D124192
This reverts commit e05ce03cfa0b36e9b99149e21afcb1fc039df813.
Caused asan use-after-poison to 4 DebugInfo/AMDGPU/ tests.
Triggered in PEI::replaceFrameIndicesBackward called llvm::MachineInstr::getNumOperands
Reland commit 719658d078c4
The base RA support infrastructure that only allow a specific register
class be allocated in RA pss. Since greedy RA, basic RA derived from
base RA, they all allow allocating specific register class. Fast RA
doesn't support allocating register for specific register class. This
patch is to enable ShouldAllocateClass in fast RA, so that it can
support allocating register for specific register class.
Differential Revision: https://reviews.llvm.org/D131825
This reverts commit 719658d078c4093d1ee716fb65ae94673df7b22b.
Breaks a few things, see comments on https://reviews.llvm.org/D128437
There's disagreement about the best fix.
So let's keep HEAD green while discussions are happening.
The base RA support infrastructure that only allow a specific register
class be allocated in RA pss. Since greedy RA, basic RA derived from
base RA, they all allow allocating specific register class. Fast RA
doesn't support allocating register for specific register class. This
patch is to enable ShouldAllocateClass in fast RA, so that it can
support allocating register for specific register class.
Differential Revision: https://reviews.llvm.org/D126771
Currently the return address ABI registers s[30:31], which fall in the call
clobbered register range, are added as a live-in on the function entry to
preserve its value when we have calls so that it gets saved and restored
around the calls.
But the DWARF unwind information (CFI) needs to track where the return address
resides in a frame and the above approach makes it difficult to track the
return address when the CFI information is emitted during the frame lowering,
due to the involvment of understanding the control flow.
This patch moves the return address ABI registers s[30:31] into callee saved
registers range and stops adding live-in for return address registers, so that
the CFI machinery will know where the return address resides when CSR
save/restore happen during the frame lowering.
And doing the above poses an issue that now the return instruction uses undefined
register `sgpr30_sgpr31`. This is resolved by hiding the return address register
use by the return instruction through the `SI_RETURN` pseudo instruction, which
doesn't take any input operands, until the `SI_RETURN` pseudo gets lowered to the
`S_SETPC_B64_return` during the `expandPostRAPseudo()`.
As an added benefit, this patch simplifies overall return instruction handling.
Note: The AMDGPU CFI changes are there only in the downstream code and another
version of this patch will be posted for review for the downstream code.
Reviewed By: arsenm, ronlieb
Differential Revision: https://reviews.llvm.org/D114652
After the split register allocation changes in eebe841a47cb it is no
longer necessary to reserve a VGPR before RA. This can also create bugs
when IPRA is enabled since we cannot predict that a called function may
not reserve any register if it does not have any SGPR spills. If that
happens those functions may override reserved registers that are
normally callee saved. Added a test to show this.
Fixes: SWDEV-309900
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D115551