After writing the commit message for 4b1bace28, realized that the mentioned optimization was rather straight forward. We already have the code for scanning a block during region initialization, we can simply keep track if we've seen a stacksave or stackrestore. If we haven't, none of these dependencies are relevant and we can avoid the relatively expensive scans entirely.
This is an extension of commit b7806c to handle one last case noticed in test changes for D118538. Again, this is thought to be a latent bug in the existing code, though this time I have not managed to reduce tests for the original algoritthm.
The prior attempt had failed to account for this case:
%a = alloca i8
stacksave
stackrestore
store i8 0, i8* %a
If we allow '%a' to reorder into the stacksave/restore region, then the alloca will be deallocated before the use. We will have taken a well defined program, and introduced a use-after-free bug.
There's also an inverse case where the alloca originally follows the stackrestore, and we need to prevent the reordering it above the restore.
Compile time wise, we potentially do an extra scan of the block for each alloca seen in a bundle. This is significantly more expensive than the stacksave rooted version and is why I'd tried to avoid this in the initial patch. There is room to optimize this (by essentially caching a "has stacksave" bit per block), but I'm leaving that to future work if it actually shows up in practice. Since allocas in bundles should be rare in practice, I suspect we can defer the complexity for a long while.
The semantics of an inalloca alloca instruction requires that it not be reordered with a preceeding stacksave intrinsic call. Unfortunately, there's no def/use edge or memory dependence edge. (THe memory point is slightly subtle, but in general a new allocation can't alias with a call which executes strictly before it comes into existance.)
I'd tried to tackle this same case previously in 689babdf6, but the fix chosen there turned out to be incomplete. As such, this change contains a fully revert of the first fix attempt.
This was noticed when investigating problems which surfaced with D118538, but this is definitely an existing bug. This time around, I managed to reduce a couple of additional cases, including one which was being actively miscompiled even without the new scheduling change. (See test diffs)
Compile time wise, we only spend extra time when seeing a stacksave (rare), and even then we walk the block at most once per schedule window extension. Likely a non-issue.
This fixes an active miscompile visible in the test changes. The basic problem is that the scheduling dependency graph didn't have any edges for control dependence within a single basic block. The result is that we could (and in some rare cases *did*) perform reorderings within a block which could introduce new undefined behavior along paths which didn't previously contain any.
Impact wise, we have two major cases where control is not guaranteed to reach a later instruction in the block: may throw calls, and calls containing infinite loops.
* The former case was mostly covered by the memory dependencies, and to trigger require a function which can throw, but not write to memory. In theory, such a case is possible, but not likely in practice.
* The later case is likely more of an issue in practice. After this code was first written, we changed the IR semantics to allow well defined infinite loops without satisifying mustprogress. Even for C/C++ - which do imply mustprogress - recent changes to how we treat atomics (e.g. an atomic read does not always imply a write) could expose this issue. I'm a bit shocked we don't seem to have a bug report which hit this in real code actually.
Compile time wise, this results in a single extra scan of the scheduling window in the common case. Since we stop scanning at the next instruction which isn't guaranteed to execute, no matter what order we traverse instructions in, we scan the block once. The exception to this is that when we extend the scheduling window downwards, we invalidate all dependencies, and thus rescan. So the potentially expensive case is when we a call in a big schedule window which is frequently extended. We could optimize this case (by caching the last instruction not guaranteeed to transfer execution and scanning only the extended window) and starting there), but I decided to leave the complexity until it mattered. That same case is already degenerate with memory dependences which is more expensive than the control dependence scan.
We could also consider combining the memory dependence and control dependence sets to reduce memory usage, but since it complicates the code slightly and makes debugging a bit harder, I went with the simplest scheme for now.
This was noticed while trying to understand the failures reported against D118538, but is not otherwise related to that change.
I keep thinking this assumption is probably exploitable for a bug in the existing implementation, but all of my attempts at writing a test case have failed. So for the moment, just document this very subtle assumption.
This patch fixes:
llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp:3917:13: error:
unused function 'needToScheduleSingleInstruction'
[-Werror,-Wunused-function]
This reverts commit 1cfa986d68e2f04854ef30c432b8aa28e13a9706. See https://github.com/llvm/llvm-project/issues/54256 for why I'm discontinuing the project.
Seperately, it turns out that while this patch does correctly preserve MSSA, it's correct only at the end of the pass; not between vectorization attempts. Even if we decide to resurrect this, we'll need to fix that before reapplying.
Splat loads are inexpensive in X86. For a 2-lane vector we need just one
instruction: `movddup (%reg), xmm0`. Using the standard Splat score leads
to worse code. This patch adds a new score dedicated for splat loads.
Please note that a splat is usually three IR instructions:
- It is usually a load and 2 inserts:
%ld = load double, double* %gep
%ins1 = insertelement <2 x double> poison, double %ld, i32 0
%ins2 = insertelement <2 x double> %ins1, double %ld, i32 1
- But it can also be a load, an insert and a shuffle:
%ld = load double, double* %gep
%ins = insertelement <2 x double> poison, double %ld, i32 0
%shf = shufflevector <2 x double> %ins, <2 x double> poison, <2 x i32> zeroinitializer
Because of this some of the lit tests contain more IR instructions.
Differential Revision: https://reviews.llvm.org/D121354
No need to schedule entry nodes where all instructions are not memory
read/write instructions and their operands are either constants, or
arguments, or phis, or instructions from others blocks, or their users
are phis or from the other blocks.
The resulting vector instructions can be placed at
the beginning of the basic block without scheduling (if operands does
not need to be scheduled) or at the end of the block (if users are
outside of the block).
It may save some compile time and scheduling resources.
Differential Revision: https://reviews.llvm.org/D121121
No need to schedule entry nodes where all instructions are not memory
read/write instructions and their operands are either constants, or
arguments, or phis, or instructions from others blocks, or their users
are phis or from the other blocks.
The resulting vector instructions can be placed at
the beginning of the basic block without scheduling (if operands does
not need to be scheduled) or at the end of the block (if users are
outside of the block).
It may save some compile time and scheduling resources.
Differential Revision: https://reviews.llvm.org/D121121
This initial patch adds code to preserve MemorySSA through a run of SLP vectorizer. The eventual plan is to use MemorySSA to accelerate SLP's memory dependence checking, but we're a ways from that. In particular, this patch is correct, but really slow. It's being landed so that we can work incrementally in tree, not because it's expected to be useful to anyone just yet.
The broader effort is being tracked in https://github.com/llvm/llvm-project/issues/54256. Its worth noting expicitly that this may not work out, and if not, we will be reverting all of the MSSA support in SLP at some point in the next few weeks.
Differential Revision: https://reviews.llvm.org/D117926
Root issue which triggered the revert was fixed in 689bab. No changes in the reapplied patch.
Original commit message follows:
SLP currently schedules all instructions within a scheduling window which stretches from the first instr
uction potentially vectorized to the last. This window can include a very large number of unrelated instruct
ions which are not being considered for vectorization. This change switches the code to only schedule the su
b-graph consisting of the instructions being vectorized and their transitive users.
This has the effect of greatly reducing the amount of work performed in large basic blocks, and thus greatly improves compile time on degenerate examples. To understand the effects, I added some statistics (not planned for upstream contribution). Here's an illustration from my motivating example:
Before this patch:
704357 SLP - Number of calcDeps actions
699021 SLP - Number of schedule calls
5598 SLP - Number of ReSchedule actions
59 SLP - Number of ReScheduleOnFail actions
10084 SLP - Number of schedule resets
8523 SLP - Number of vector instructions generated
After this patch:
102895 SLP - Number of calcDeps actions
161916 SLP - Number of schedule calls
5637 SLP - Number of ReSchedule actions
55 SLP - Number of ReScheduleOnFail actions
10083 SLP - Number of schedule resets
8403 SLP - Number of vector instructions generated
I do want to highlight that there is a small difference in number of generated vector instructions. This example is hitting the bailout due to maximum window size, and the change in scheduling is slightly perturbing when and how we hit it. This can be seen in the RescheduleOnFail counter change. Given that, I think we can safely ignore.
The downside of this change can be seen in the large test diff. We group all vectorizable instructions together at the bottom of the scheduling region. This means that vector instructions can move quite far from their original point in code. While maybe undesirable, I don't see this as being a major problem as this pass is not intended to be a general scheduling pass.
For context, it's worth noting that the pre-scheduling that SLP does while building the vector tree is exactly the sub-graph scheduling implemented by this patch.
Differential Revision: https://reviews.llvm.org/D118538
While a collection of allocas are technically vectorizeable - by forming a wider alloca - this was not a transform SLP actually knows how to do. Instead, we were forming a bundle with missing dependencies, and then relying on the scheduling code to preserve program order if multiple instructions were scheduleable at once. I haven't been able to write a test case, but I'm 99% sure this was wrong in some edge case.
The unknown op case was flowing down the shufflevector path. This did result in some splat handling being lost with this change, but the same lack of splat handling is visible in a whole bunch of simple examples for the gather path. I didn't consider this interesting to fix given how narrow the splat of allocas case is.
This reverts commit 0539a26d91a1b7c74022fa9cf33bd7faca87544d.
Causes a miscompile, see comments on D118538.
Required updating bottom-to-top-reorder.ll.
Currently bottom-to-top reordering analysis counts orders of the
operands and then adds natural order counts for the operand users. It is
very conservative, this the user nodes themselves may require
reordering. Patch improves bottom-to-top analysis by checking for the
user nodes if they require/allows the reordring. If the user node must
be reordered, has reused scalars, is an alternate op vectorization node,
is a non-ordered gather node or may allow reordering because of the
reordered operands, such node is considered as the node that allows
reodring and is not counted as a node with the natural order.
Differential Revision: https://reviews.llvm.org/D120492
SLP makes very heavy use of aliasing queries to construct pointer dependencies for scheduling purposes. AA internally usings pointerMayBeCaptured to prove some noalias results. In a local profile, we were spending about 4% of total O2 time in capture tracking. By using BatchAA interface - which caches capture results - this drops to 2%.
Note that there is no invalidation of BatchAA here. This assumes that no transformation done by SLP invalidates alias or capture results. This is the same assumption made by the existing AliasCache, so this is not a new assumption in the code.
Currently, SLP can insert "shuffle" instruction beween PHI and Landing pad instruction. The problem is demonstrated by LIT test. The solution is to adjust insertion point once we are done with PHI generation.
Differential Revision: https://reviews.llvm.org/D120552
The min/max intrinsic cost is currently too low because in the cost calculation
we subtract the cost of the vector compare as we will not emit it.
For the cost of the vector compare we are currently passing BAD_ICMP_PREDICATE
which returns 3, the worst case cost.
I think we should be passing VecPred instead, since we know the predicates of
the compare instr.
I think this is related to commit b3b993a7ad817 which introduced the predicate
argument to getCmpSelInstrCost().
https://reviews.llvm.org/rGb3b993a7ad817c3c5801341fa78f34332900eb83
Differential Revision: https://reviews.llvm.org/D120439
This change uses instruction's comesBefore method to simplify the code significantly. There's little compile time concern here because getSpillCost already calls comesBefore on every basic block which contains a vectorization candidate. The only additional times we'll build basic block ordering is when we can't schedule a vector candidate anywhere in the containing block.
Differential Revision: https://reviews.llvm.org/D120364
This cap was first added in 848c1aa45 (back in 2015). Per the original commit message, the purpose was to avoid a compile time explosion in long basic blocks. The algorithmic problem in scheduling has now been fixed in 0539a26d.
In the meantime, the code has rotten fairly badly. Some intermediate refactoring caused the size to only be incremented if *both* iterators advance in the window search. This causes the size to be badly undercounted when near one end of a basic block. We no longer have any test which exercises the logic in an intentional way; there's one test which differs with this change, but the changes appear fairly orthoganol to the purpose of the test file.
Unfortunately, we no longer have the original motivating example, so it's possible that it also hits some other issue. I tested locally with a large example, but even at it's worst, that one doesn't demonstrate anything too extreme even without the algorithmic fix. It's clearly faster with, but only by ~20% which doesn't seem in line with the original commit message. If regressions with this patch are seen, please file a bug and I'll try to fix any other algorithmic problems which fall out.