Summary:
This patch moves the RPC server handling to be a header only utility
stored in the `shared/` directory. This is intended to be shared within
LLVM for the loaders and `offload/` handling.
Generally, this makes it easier to share code without weird
cross-project binaries being plucked out of the build system. It also
allows us to soon move the loader interface out of the `libc` project so
that we don't need to bootstrap those and can build them in LLVM.
Summary:
This introduces libc cache files and adds one for building the GPU
support. The cache files will set defaults for these arguments which can
be overridden if the user needs to. They also serve as documentation for
how the builid is expected to look.
Thanks to the effort of @RoseZhang03 and @aaryanshukla under the
guidance of
@michaelrj-google and @amykhuang, we now have newhdrgen and no longer
have a
dependency on TableGen and thus LLVM in order to start bootstrapping a
full
build.
This PR removes:
- LIBC_HDRGEN_EXE; the in tree newhdrgen is the only hdrgen that can be
used.
- LIBC_USE_NEW_HEADER_GEN; newhdrgen is the default and only option.
- LIBC_HDRGEN_ONLY; there is no need to have a distinct build step for
old
hdrgen.
- libc-api-test and libc-api-test-tidy build targets.
- Deletes all .td files.
It does not rename newhdrgen to just hdrgen. Will follow up with a
distinct PR
for that.
Link: #117209
Link: #117254Fixes: #117208
Summary:
Currently, the RPC interface uses a basic opcode to communicate with the
server. This currently is 16 bits. There's no reason for this to be 16
bits, because on the GPU a 32-bit write is the same as a 16-bit write
performance wise.
Additionally, I am now making all the `libc` based opcodes qualified
with the 'c' type, mimiciing how Linux handles `ioctls` all coming from
the same driver. This will make it easier to extend the interface when
it's exported directly.
Summary:
This function can easily be implemented by forwarding it to the host
process. This shows up in a few places that we might want to test the
GPU so it should be provided. Also, I find the idea of the GPU
offloading work to the CPU via `system` very funny.
Summary:
The `scanf` function has a "system file" configuration, which is pretty
much what the GPU implementation does at this point. So we should be
able to use it in much the same way.
Since new headergen is now the default for building LLVM-libc, the docs
need to be updated to reflect that. While I was editing those docs, I
took a quick pass at updating other out-of-date pages.
Summary:
We can enable the sscanf function on the GPU now. This required adding
the configs to the scanf list so that the GPU build didn't do float
conversions.
Summary:
I forgot that the OpenMP tests still look for this, reverting for now
until I can make a fix.
This reverts commit c1c6ed83e9ac13c511961e5f5791034a63168e7e.
Summary:
Previously, the GPU built the `libc` in a fat binary version that was
used to pass this to the link job in offloading languages like CUDA or
OpenMP. This was mostly required because NVIDIA couldn't consume the
standard static library version. Recent patches have now created the
`clang-nvlink-wrapper` which lets us do that. Now, the C library is just
included implicitly by the toolchain (or passed with -Xoffload-linker
-lc).
This code can be fully removed, which will heavily simplify the build
(and removed some bugs and garbage files I've encoutnered).
Summary:
This patch implements `clock_gettime` using the monotonic clock. This
allows users to get time elapsed at nanosecond resolution. This is
primarily to facilitate compiling the `chrono` library from `libc++`.
For this reason we provide both `CLOCK_MONOTONIC`, which we can
implement
with the GPU's global fixed-frequency clock, and `CLOCK_REALTIME` which
we cannot. The latter is provided just to make people who use this
header happy and it will always return failure.
Summary:
The `errno` variable is expected to be `thread_local` by the standard.
However, the GPU targets do not support `thread_local` and implementing
that would be a large endeavor. Because of that, we previously didn't
provide the `errno` symbol at all. However, to build some programs we at
least need to be able to link against `errno`. Many things that would
normally set `errno` completely ignore it currently (i.e. stdio) but
some programs still need to be able to link against correct C programs.
For this purpose this patch exports the `errno` symbol as a simple
global. Internally, this will be updated atomically so it's at least not
racy. Externally, this will be on the user. I've updated the
documentation to state as such. This is required to get `libc++` to
build.
Summary:
Straightforward RPC implementation of the `remove` function for the GPU.
Copies over the string and calls `remove` on it, passing the result
back. This is required for building some `libc++` functionality.
Summary:
I initially didn't report these as supported because they didn't provide
expected behavior and were very wasteful. The recent patch moved them to
a lock-free atomic implementation so they can now actually be used.
Summary:
After the overhaul of the GPU build the documentation pages were a
little stale. This updates them with more in-depth information on
building the GPU runtimes and using them. Specifically using them goes
through the differences between the offloading and direct compilation
modes.
Summary:
This directory is leftover from when we handled both AMDGPU and NVPTX in
the same build and merged them into a pseudo triple. Now the only thing
it contains is the RPC server header. This gets rid of it, but now that
it's in the base install directory we should make it clear that it's an
LLVM libc header.
Summary:
This is a massive patch because it reworks the entire build and
everything that depends on it. This is not split up because various bots
would fail otherwise. I will attempt to describe the necessary changes
here.
This patch completely reworks how the GPU build is built and targeted.
Previously, we used a standard runtimes build and handled both NVPTX and
AMDGPU in a single build via multi-targeting. This added a lot of
divergence in the build system and prevented us from doing various
things like building for the CPU / GPU at the same time, or exporting
the startup libraries or running tests without a full rebuild.
The new appraoch is to handle the GPU builds as strict cross-compiling
runtimes. The first step required
https://github.com/llvm/llvm-project/pull/81557 to allow the `LIBC`
target to build for the GPU without touching the other targets. This
means that the GPU uses all the same handling as the other builds in
`libc`.
The new expected way to build the GPU libc is with
`LLVM_LIBC_RUNTIME_TARGETS=amdgcn-amd-amdhsa;nvptx64-nvidia-cuda`.
The second step was reworking how we generated the embedded GPU library
by moving it into the library install step. Where we previously had one
`libcgpu.a` we now have `libcgpu-amdgpu.a` and `libcgpu-nvptx.a`. This
patch includes the necessary clang / OpenMP changes to make that not
break the bots when this lands.
We unfortunately still require that the NVPTX target has an `internal`
target for tests. This is because the NVPTX target needs to do LTO for
the provided version (The offloading toolchain can handle it) but cannot
use it for the native toolchain which is used for making tests.
This approach is vastly superior in every way, allowing us to treat the
GPU as a standard cross-compiling target. We can now install the GPU
utilities to do things like use the offload tests and other fun things.
Some certain utilities need to be built with
`--target=${LLVM_HOST_TRIPLE}` as well. I think this is a fine
workaround as we
will always assume that the GPU `libc` is a cross-build with a
functioning host.
Depends on https://github.com/llvm/llvm-project/pull/81557
Summary:
We previously had to disable these string functions because they were
not compatible with the definitions coming from the GNU / host
environment. The GPU, when exporting its declarations, has a very
difficult requirement that it be compatible with the host environment as
both sides of the compilation need to agree on definitions and what's
present.
This patch more or less gives up an just copies the definitions as
expected by `glibc` if they are provided that way, otherwise we fall
back to the accepted way. This is the alternative solution to an
existing PR which instead disable's GCC's handling.
Summary:
This function follows closely with the pattern of all the other
functions. That is, making a new opcode and forwarding the call to the
host. However, this also required modifying the test somewhat. It seems
that not all `libc` implementations follow the same error rules as are
tested here, and it is not explicit in the standard, so we simply
disable these EOF checks when targeting the GPU.
Summary:
These wrapper headers need to work around things in the standard
headers. The existing workarounds didn't correctly handle the macros for
`iscascii` and `toascii`. Additionally, `memrchr` can't be used because
it has a different declaration for C++ mode. Fix this so it can be
compiled.
Summary:
This patch adds the necessary entrypoints to handle the `fseek`,
`fflush`, and `ftell` functions. These are all very straightfoward, we
simply make RPC calls to the associated function on the other end.
Implementing it this way allows us to more or less borrow the state of
the stream from the server as we intentionally maintain no internal
state on the GPU device. However, this does not implement the `errno`
functinality so that must be ignored.
Summary:
This patch implements the `fgets`, `getc`, `fgetc`, and `getchar`
functions on the GPU. Their implementations are straightforward enough.
One thing worth noting is that the implementation of `fgets` will be
extremely slow due to the high latency to read a single char. A faster
solution would be to make a new RPC call to call `fgets` (due to the
special rule that newline or null breaks the stream). But this is left
out because performance isn't the primary concern here.
Summary:
This patch simply adds the necessary config to enable qsort and bsearch
on the GPU. It is *highly* unlikely that anyone will use these, as they
are single threaded, but we may as well support all entrypoints that we
can.
Summary:
This patch implements fwrite, putc, putchar, and fputc on the GPU. These
are very straightforward, the main difference for the GPU implementation
is that we are currently ignoring `errno`. This patch also introduces a
minimal smoke test for `putc` that is an exact copy of the `puts` test
except we print the string char by char. This also modifies the `fopen`
test to use `fwrite` to mirror its use of `fread` so that it is tested
as well.