3 Commits

Author SHA1 Message Date
Joseph Huber
8393ea5d1d
[libc] Implement clock_gettime for the monotonic clock on the GPU (#99067)
Summary:
This patch implements `clock_gettime` using the monotonic clock. This
allows users to get time elapsed at nanosecond resolution. This is
primarily to facilitate compiling the `chrono` library from `libc++`.
For this reason we provide both `CLOCK_MONOTONIC`, which we can
implement
with the GPU's global fixed-frequency clock, and `CLOCK_REALTIME` which
we cannot. The latter is provided just to make people who use this
header happy and it will always return failure.
2024-07-16 16:17:34 -05:00
Nick Desaulniers
330793c91d
[libc] fix clang-tidy llvm-header-guard warnings (#82679)
Towards the goal of getting `ninja libc-lint` back to green, fix the numerous
instances of:

    warning: header guard does not follow preferred style [llvm-header-guard]

This is because many of our header guards start with `__LLVM` rather than
`LLVM`.

To filter just these warnings:

    $ ninja -k2000 libc-lint 2>&1 | grep llvm-header-guard

To automatically apply fixits:

    $ find libc/src libc/include libc/test -name \*.h | \
        xargs -n1 -I {} clang-tidy {} -p build/compile_commands.json \
        -checks='-*,llvm-header-guard' --fix --quiet

Some manual cleanup is still necessary as headers that were missing header
guards outright will have them inserted before the license block (we prefer
them after).
2024-02-28 12:53:56 -08:00
Joseph Huber
30307a7bb7 [libc] Implement the 'clock()' function on the GPU
This patch implements the `clock()` function on the GPU. This function
is supposed to return a timestamp that can be converted into seconds
using the `CLOCKS_PER_SEC` macro. The GPU has a fixed frequency timer
that can be used for this purpose. However, there are some
considerations.

First is that AMDGPU does not have a statically known fixed frequency. I
know internally that the gfx10xx and gfx11xx series use a 100 MHz clock
which will probably remain for the future. Gfx9xx typically uses a 25
MHz clock except for the Vega 10 GPU. The only way to know for sure is
to look it up from the runtime. For this purpose, I elected to default
it to some known values and assign these to an exteranlly visible symbol
that can be initialized if needed. If we do not have a good guess we
just return zero.

Second is that the `CLOCKS_PER_SEC` macro only gives about a microsecond
of resolution. POSIX demands that it's 1,000,000 so it's best that we
keep with this tradition as almost all targets seem to respect this. The
reason this is important is because on the GPU we will almost assuredly
be copying the host's macro value (see the wrapper header) so we should
go with the POSIX version that's most likely to be set. (We could
probably make a warning if the included header doesn't match the
expected value).

Reviewed By: jdoerfert

Differential Revision: https://reviews.llvm.org/D159118
2023-08-30 16:16:34 -05:00