The problem was in calling GetLoadAddress on a value in the error state,
where `ValueObject::GetLoadAddress` could end up accessing the
uninitialized "address type" by-ref return value from `GetAddressOf`.
This probably happened because each function expected the other to
initialize it.
We can guarantee initialization by turning this into a proper return
value.
I've added a test, but it only (reliably) crashes if lldb is built with
ubsan.
We're reading from the object's vtable to determine the pointer to the
full object. The vtable is normally in the "rodata" section of the
executable, which is often not included in the core file because it's
not supposed to change and the debugger can extrapolate its contents
from the executable file. We weren't doing that.
This patch changes the read operation to use the target class (which
falls back onto the executable module as expected) and adds the missing
ReadSignedIntegerFromMemory API. The fix is tested by creating a core
(minidump) file which deliberately omits the vtable pointer.
This PR fixes LLDB stepping out, rather than stepping through a C++
thunk. The implementation is based on, and upstreams, the support for
runtime thunks in the Swift fork.
Fixes#43413
…uffer
ValueObjectDynamicValue::UpdateValue() assumes that the dynamic type
found by GetDynamicTypeAndAddress() would return an address in the
inferior. This commit makes it so it can deal with being passed a host
address instead.
This is needed downstream by the Swift fork.
rdar://143357274
Many uses of SC::GetAddressRange were not interested in the range, but
in the address of the function/symbol contained inside the symbol
context. They were getting that by calling the GetBaseAddress on the
returned range, which worked well enough so far, but isn't compatible
with discontinuous functions, whose address (entry point) may not be the
lowest address in the range.
To resolve this problem, this PR creates a new function whose purpose is
return the address of the function or symbol inside the symbol context.
It also changes all of the callers of GetAddressRange which do not
actually care about the range to call this function instead.
Lots of code around LLDB was directly accessing the target's section
load list. This NFC patch makes the section load list private so the
Target class can access it, but everyone else now uses accessor
functions. This allows us to control the resolving of addresses and will
allow for functionality in LLDB which can lazily resolve addresses in
JIT plug-ins with a future patch.
ValueObject is part of lldbCore for historical reasons, but conceptually
it deserves to be its own library. This does introduce a (link-time) circular
dependency between lldbCore and lldbValueObject, which is unfortunate
but probably unavoidable because so many things in LLDB rely on
ValueObject. We already have cycles and these libraries are never built
as dylibs so while this doesn't improve the situation, it also doesn't
make things worse.
The header includes were updated with the following command:
```
find . -type f -exec sed -i.bak "s%include \"lldb/Core/ValueObject%include \"lldb/ValueObject/ValueObject%" '{}' \;
```
This commit changes the libc++ frame recognizer to hide implementation
details of libc++ more aggressively. The applied heuristic is rather
straightforward: We consider every function name starting with `__` as
an implementation detail.
This works pretty neatly for `std::invoke`, `std::function`,
`std::sort`, `std::map::emplace` and many others. Also, this should
align quite nicely with libc++'s general coding convention of using the
`__` for their implementation details, thereby keeping the future
maintenance effort low.
However, this heuristic by itself does not work in 100% of the cases:
E.g., `std::ranges::sort` is not a function, but an object with an
overloaded `operator()`, which means that there is no actual call
`std::ranges::sort` in the call stack. Instead, there is a
`std::ranges::__sort::operator()` call. To make sure that we don't hide
this stack frame, we never hide the frame which represents the entry
point from user code into libc++ code
This patch extends TypeQuery matching to support anonymous namespaces. A
new flag is added to control the behavior. In the "strict" mode, the
query must match the type exactly -- all anonymous namespaces included.
The dynamic type resolver in the itanium abi (the motivating use case
for this) uses this flag, as it queries using the name from the
demangles, which includes anonymous namespaces.
This ensures we don't confuse a type with a same-named type in an
anonymous namespace. However, this does *not* ensure we don't confuse
two types in anonymous namespacs (in different CUs). To resolve this, we
would need to use a completely different lookup algorithm, which
probably also requires a DWARF extension.
In the "lax" mode (the default), the anonymous namespaces in the query
are optional, and this allows one search for the type using the usual
language rules (`::A` matches `::(anonymous namespace)::A`).
This patch also changes the type context computation algorithm in
DWARFDIE, so that it includes anonymous namespace information. This
causes a slight change in behavior: the algorithm previously stopped
computing the context after encountering an anonymous namespace, which
caused the outer namespaces to be ignored. This meant that a type like
`NS::(anonymous namespace)::A` would be (incorrectly) recognized as
`::A`). This can cause code depending on the old behavior to misbehave.
The fix is to specify all the enclosing namespaces in the query, or use
a non-exact match.
With this commit, we also hide the implementation details of
`std::invoke`. To do so, the `LibCXXFrameRecognizer` got a couple more
regular expressions.
The regular expression passed into `AddRecognizer` became problematic,
as it was evaluated on the demangled name. Those names also included
result types for C++ symbols. For `std::__invoke` the return type is a
huge `decltype(...)`, making the regular expresison really hard to
write.
Instead, I added support to `AddRecognizer` for matching on the
demangled names without result type and argument types.
By hiding the implementation details of `invoke`, also the back traces
for `std::function` become even nicer, because `std::function` is using
`__invoke` internally.
Co-authored-by: Adrian Prantl <aprantl@apple.com>
Compilers and language runtimes often use helper functions that are
fundamentally uninteresting when debugging anything but the
compiler/runtime itself. This patch introduces a user-extensible
mechanism that allows for these frames to be hidden from backtraces and
automatically skipped over when navigating the stack with `up` and
`down`.
This does not affect the numbering of frames, so `f <N>` will still
provide access to the hidden frames. The `bt` output will also print a
hint that frames have been hidden.
My primary motivation for this feature is to hide thunks in the Swift
programming language, but I'm including an example recognizer for
`std::function::operator()` that I wished for myself many times while
debugging LLDB.
rdar://126629381
Example output. (Yes, my proof-of-concept recognizer could hide even
more frames if we had a method that returned the function name without
the return type or I used something that isn't based off regex, but it's
really only meant as an example).
before:
```
(lldb) thread backtrace --filtered=false
* thread #1, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
* frame #0: 0x0000000100001f04 a.out`foo(x=1, y=1) at main.cpp:4:10
frame #1: 0x0000000100003a00 a.out`decltype(std::declval<int (*&)(int, int)>()(std::declval<int>(), std::declval<int>())) std::__1::__invoke[abi:se200000]<int (*&)(int, int), int, int>(__f=0x000000016fdff280, __args=0x000000016fdff224, __args=0x000000016fdff220) at invoke.h:149:25
frame #2: 0x000000010000399c a.out`int std::__1::__invoke_void_return_wrapper<int, false>::__call[abi:se200000]<int (*&)(int, int), int, int>(__args=0x000000016fdff280, __args=0x000000016fdff224, __args=0x000000016fdff220) at invoke.h:216:12
frame #3: 0x0000000100003968 a.out`std::__1::__function::__alloc_func<int (*)(int, int), std::__1::allocator<int (*)(int, int)>, int (int, int)>::operator()[abi:se200000](this=0x000000016fdff280, __arg=0x000000016fdff224, __arg=0x000000016fdff220) at function.h:171:12
frame #4: 0x00000001000026bc a.out`std::__1::__function::__func<int (*)(int, int), std::__1::allocator<int (*)(int, int)>, int (int, int)>::operator()(this=0x000000016fdff278, __arg=0x000000016fdff224, __arg=0x000000016fdff220) at function.h:313:10
frame #5: 0x0000000100003c38 a.out`std::__1::__function::__value_func<int (int, int)>::operator()[abi:se200000](this=0x000000016fdff278, __args=0x000000016fdff224, __args=0x000000016fdff220) const at function.h:430:12
frame #6: 0x0000000100002038 a.out`std::__1::function<int (int, int)>::operator()(this= Function = foo(int, int) , __arg=1, __arg=1) const at function.h:989:10
frame #7: 0x0000000100001f64 a.out`main(argc=1, argv=0x000000016fdff4f8) at main.cpp:9:10
frame #8: 0x0000000183cdf154 dyld`start + 2476
(lldb)
```
after
```
(lldb) bt
* thread #1, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
* frame #0: 0x0000000100001f04 a.out`foo(x=1, y=1) at main.cpp:4:10
frame #1: 0x0000000100003a00 a.out`decltype(std::declval<int (*&)(int, int)>()(std::declval<int>(), std::declval<int>())) std::__1::__invoke[abi:se200000]<int (*&)(int, int), int, int>(__f=0x000000016fdff280, __args=0x000000016fdff224, __args=0x000000016fdff220) at invoke.h:149:25
frame #2: 0x000000010000399c a.out`int std::__1::__invoke_void_return_wrapper<int, false>::__call[abi:se200000]<int (*&)(int, int), int, int>(__args=0x000000016fdff280, __args=0x000000016fdff224, __args=0x000000016fdff220) at invoke.h:216:12
frame #6: 0x0000000100002038 a.out`std::__1::function<int (int, int)>::operator()(this= Function = foo(int, int) , __arg=1, __arg=1) const at function.h:989:10
frame #7: 0x0000000100001f64 a.out`main(argc=1, argv=0x000000016fdff4f8) at main.cpp:9:10
frame #8: 0x0000000183cdf154 dyld`start + 2476
Note: Some frames were hidden by frame recognizers
```
Partly, there's just a lot of unnecessary boiler plate. It's also
possible to define combinations of arguments that make no sense (e.g.
eArgRepeatPlus followed by eArgRepeatPlain...) but these are never
checked since we just push_back directly into the argument definitions.
This commit is step 1 of this cleanup - do the obvious stuff. In it, all
the simple homogenous argument lists and the breakpoint/watchpoint
ID/Range types, are set with common functions. This is an NFC change, it
just centralizes boiler plate. There's no checking yet because you can't
get a single argument wrong.
The end goal is that all argument definition goes through functions and
m_arguments is hidden so that you can't define inconsistent argument
sets.
This patch replaces uses of StringRef::{starts,ends}with with
StringRef::{starts,ends}_with for consistency with
std::{string,string_view}::{starts,ends}_with in C++20.
I'm planning to deprecate and eventually remove
StringRef::{starts,ends}with.
This patch revives the effort to get this Phabricator patch into
upstream:
https://reviews.llvm.org/D137900
This patch was accepted before in Phabricator but I found some
-gsimple-template-names issues that are fixed in this patch.
A fixed up version of the description from the original patch starts
now.
This patch started off trying to fix Module::FindFirstType() as it
sometimes didn't work. The issue was the SymbolFile plug-ins didn't do
any filtering of the matching types they produced, and they only looked
up types using the type basename. This means if you have two types with
the same basename, your type lookup can fail when only looking up a
single type. We would ask the Module::FindFirstType to lookup "Foo::Bar"
and it would ask the symbol file to find only 1 type matching the
basename "Bar", and then we would filter out any matches that didn't
match "Foo::Bar". So if the SymbolFile found "Foo::Bar" first, then it
would work, but if it found "Baz::Bar" first, it would return only that
type and it would be filtered out.
Discovering this issue lead me to think of the patch Alex Langford did a
few months ago that was done for finding functions, where he allowed
SymbolFile objects to make sure something fully matched before parsing
the debug information into an AST type and other LLDB types. So this
patch aimed to allow type lookups to also be much more efficient.
As LLDB has been developed over the years, we added more ways to to type
lookups. These functions have lots of arguments. This patch aims to make
one API that needs to be implemented that serves all previous lookups:
- Find a single type
- Find all types
- Find types in a namespace
This patch introduces a `TypeQuery` class that contains all of the state
needed to perform the lookup which is powerful enough to perform all of
the type searches that used to be in our API. It contain a vector of
CompilerContext objects that can fully or partially specify the lookup
that needs to take place.
If you just want to lookup all types with a matching basename,
regardless of the containing context, you can specify just a single
CompilerContext entry that has a name and a CompilerContextKind mask of
CompilerContextKind::AnyType.
Or you can fully specify the exact context to use when doing lookups
like: CompilerContextKind::Namespace "std"
CompilerContextKind::Class "foo"
CompilerContextKind::Typedef "size_type"
This change expands on the clang modules code that already used a
vector<CompilerContext> items, but it modifies it to work with
expression type lookups which have contexts, or user lookups where users
query for types. The clang modules type lookup is still an option that
can be enabled on the `TypeQuery` objects.
This mirrors the most recent addition of type lookups that took a
vector<CompilerContext> that allowed lookups to happen for the
expression parser in certain places.
Prior to this we had the following APIs in Module:
```
void
Module::FindTypes(ConstString type_name, bool exact_match, size_t max_matches,
llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
TypeList &types);
void
Module::FindTypes(llvm::ArrayRef<CompilerContext> pattern, LanguageSet languages,
llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
TypeMap &types);
void Module::FindTypesInNamespace(ConstString type_name,
const CompilerDeclContext &parent_decl_ctx,
size_t max_matches, TypeList &type_list);
```
The new Module API is much simpler. It gets rid of all three above
functions and replaces them with:
```
void FindTypes(const TypeQuery &query, TypeResults &results);
```
The `TypeQuery` class contains all of the needed settings:
- The vector<CompilerContext> that allow efficient lookups in the symbol
file classes since they can look at basename matches only realize fully
matching types. Before this any basename that matched was fully realized
only to be removed later by code outside of the SymbolFile layer which
could cause many types to be realized when they didn't need to.
- If the lookup is exact or not. If not exact, then the compiler context
must match the bottom most items that match the compiler context,
otherwise it must match exactly
- If the compiler context match is for clang modules or not. Clang
modules matches include a Module compiler context kind that allows types
to be matched only from certain modules and these matches are not needed
when d oing user type lookups.
- An optional list of languages to use to limit the search to only
certain languages
The `TypeResults` object contains all state required to do the lookup
and store the results:
- The max number of matches
- The set of SymbolFile objects that have already been searched
- The matching type list for any matches that are found
The benefits of this approach are:
- Simpler API, and only one API to implement in SymbolFile classes
- Replaces the FindTypesInNamespace that used a CompilerDeclContext as a
way to limit the search, but this only worked if the TypeSystem matched
the current symbol file's type system, so you couldn't use it to lookup
a type in another module
- Fixes a serious bug in our FindFirstType functions where if we were
searching for "foo::bar", and we found a "baz::bar" first, the basename
would match and we would only fetch 1 type using the basename, only to
drop it from the matching list and returning no results
This patch is rearranging code a bit to add WatchpointResources to
Process. A WatchpointResource is meant to represent a hardware
watchpoint register in the inferior process. It has an address, a size,
a type, and a list of Watchpoints that are using this
WatchpointResource.
This current patch doesn't add any of the features of
WatchpointResources that make them interesting -- a user asking to watch
a 24 byte object could watch this with three 8 byte WatchpointResources.
Or a Watchpoint on 1 byte at 0x1002 and a second watchpoint on 1 byte at
0x1003, these must both be served by a single WatchpointResource on that
doubleword at 0x1000 on a 64-bit target, if two hardware watchpoint
registers were used to track these separately, one of them may not be
hit. Or if you have one Watchpoint on a variable with a condition set,
and another Watchpoint on that same variable with a command defined or
different condition, or ignorecount, both of those Watchpoints need to
evaluate their criteria/commands when their WatchpointResource has been
hit.
There's a bit of code movement to rearrange things in the direction I'll
need for implementing this feature, so I want to start with reviewing &
landing this mostly NFC patch and we can focus on the algorithmic
choices about how WatchpointResources are shared and handled as they're
triggeed, separately.
This patch also stops printing "Watchpoint <n> hit: old value: <x>, new
vlaue: <y>" for Read watchpoints. I could make an argument for print
"Watchpoint <n> hit: current value <x>" but the current output doesn't
make any sense, and the user can print the value if they are
particularly interested. Read watchpoints are used primarily to
understand what code is reading a variable.
This patch adds more fallbacks for how to print the objects being
watched if we have types, instead of assuming they are all integral
values, so a struct will print its elements. As large watchpoints are
added, we'll be doing a lot more of those.
To track the WatchpointSP in the WatchpointResources, I changed the
internal API which took a WatchpointSP and devolved it to a Watchpoint*,
which meant touching several different Process files. I removed the
watchpoint code in ProcessKDP which only reported that watchpoints
aren't supported, the base class does that already.
I haven't yet changed how we receive a watchpoint to identify the
WatchpointResource responsible for the trigger, and identify all
Watchpoints that are using this Resource to evaluate their conditions
etc. This is the same work that a BreakpointSite needs to do when it has
been tiggered, where multiple Breakpoints may be at the same address.
There is not yet any printing of the Resources that a Watchpoint is
implemented in terms of ("watchpoint list", or
SBWatchpoint::GetDescription).
"watchpoint set var" and "watchpoint set expression" take a size
argument which was previously 1, 2, 4, or 8 (an enum). I've changed this
to an unsigned int. Most hardware implementations can only watch 1, 2,
4, 8 byte ranges, but with Resources we'll allow a user to ask for
different sized watchpoints and set them in hardware-expressble terms
soon.
I've annotated areas where I know there is work still needed with
LWP_TODO that I'll be working on once this is landed.
I've tested this on aarch64 macOS, aarch64 Linux, and Intel macOS.
https://discourse.llvm.org/t/rfc-large-watchpoint-support-in-lldb/72116
(cherry picked from commit fc6b72523f3d73b921690a713e97a433c96066c6)
...and follow ups.
As it has caused test failures on Linux Arm and AArch64:
https://lab.llvm.org/buildbot/#/builders/96/builds/49126https://lab.llvm.org/buildbot/#/builders/17/builds/45824
```
lldb-shell :: Subprocess/clone-follow-child-wp.test
lldb-shell :: Subprocess/fork-follow-child-wp.test
lldb-shell :: Subprocess/vfork-follow-child-wp.test
```
This reverts commit a6c62bf1a4717accc852463b664cd1012237d334,
commit a0a1ff3ab40e347589b4e27d8fd350c600526735 and commit
fc6b72523f3d73b921690a713e97a433c96066c6.
This patch is rearranging code a bit to add WatchpointResources to
Process. A WatchpointResource is meant to represent a hardware
watchpoint register in the inferior process. It has an address, a size,
a type, and a list of Watchpoints that are using this
WatchpointResource.
This current patch doesn't add any of the features of
WatchpointResources that make them interesting -- a user asking to watch
a 24 byte object could watch this with three 8 byte WatchpointResources.
Or a Watchpoint on 1 byte at 0x1002 and a second watchpoint on 1 byte at
0x1003, these must both be served by a single WatchpointResource on that
doubleword at 0x1000 on a 64-bit target, if two hardware watchpoint
registers were used to track these separately, one of them may not be
hit. Or if you have one Watchpoint on a variable with a condition set,
and another Watchpoint on that same variable with a command defined or
different condition, or ignorecount, both of those Watchpoints need to
evaluate their criteria/commands when their WatchpointResource has been
hit.
There's a bit of code movement to rearrange things in the direction I'll
need for implementing this feature, so I want to start with reviewing &
landing this mostly NFC patch and we can focus on the algorithmic
choices about how WatchpointResources are shared and handled as they're
triggeed, separately.
This patch also stops printing "Watchpoint <n> hit: old value: <x>, new
vlaue: <y>" for Read watchpoints. I could make an argument for print
"Watchpoint <n> hit: current value <x>" but the current output doesn't
make any sense, and the user can print the value if they are
particularly interested. Read watchpoints are used primarily to
understand what code is reading a variable.
This patch adds more fallbacks for how to print the objects being
watched if we have types, instead of assuming they are all integral
values, so a struct will print its elements. As large watchpoints are
added, we'll be doing a lot more of those.
To track the WatchpointSP in the WatchpointResources, I changed the
internal API which took a WatchpointSP and devolved it to a Watchpoint*,
which meant touching several different Process files. I removed the
watchpoint code in ProcessKDP which only reported that watchpoints
aren't supported, the base class does that already.
I haven't yet changed how we receive a watchpoint to identify the
WatchpointResource responsible for the trigger, and identify all
Watchpoints that are using this Resource to evaluate their conditions
etc. This is the same work that a BreakpointSite needs to do when it has
been tiggered, where multiple Breakpoints may be at the same address.
There is not yet any printing of the Resources that a Watchpoint is
implemented in terms of ("watchpoint list", or
SBWatchpoint::GetDescription).
"watchpoint set var" and "watchpoint set expression" take a size
argument which was previously 1, 2, 4, or 8 (an enum). I've changed this
to an unsigned int. Most hardware implementations can only watch 1, 2,
4, 8 byte ranges, but with Resources we'll allow a user to ask for
different sized watchpoints and set them in hardware-expressble terms
soon.
I've annotated areas where I know there is work still needed with
LWP_TODO that I'll be working on once this is landed.
I've tested this on aarch64 macOS, aarch64 Linux, and Intel macOS.
https://discourse.llvm.org/t/rfc-large-watchpoint-support-in-lldb/72116
The current Darwin arm64e ABI on AArch64 systems using ARMv8.3 & newer
cores, adds authentication bits to the vtable pointer address. The
vtable address must be in addressable memory, so running it through
Process::FixDataAddress will be a no-op on other targets.
This was originally a downstream change that I hadn't upstreamed yet,
and it was surfaced by Greg's changes in
https://github.com/llvm/llvm-project/pull/67599
so I needed to update the local patch, and was reminded that I should
upstream this.
Add the ability to get a C++ vtable ValueObject from another
ValueObject.
This patch adds the ability to ask a ValueObject for a ValueObject that
represents the virtual function table for a C++ class. If the
ValueObject is not a C++ class with a vtable, a valid ValueObject value
will be returned that contains an appropriate error. If it is successful
a valid ValueObject that represents vtable will be returned. The
ValueObject that is returned will have a name that matches the demangled
value for a C++ vtable mangled name like "vtable for <class-name>". It
will have N children, one for each virtual function pointer. Each
child's value is the function pointer itself, the summary is the
symbolication of this function pointer, and the type will be a valid
function pointer from the debug info if there is debug information
corresponding to the virtual function pointer.
The vtable SBValue will have the following:
- SBValue::GetName() returns "vtable for <class>"
- SBValue::GetValue() returns a string representation of the vtable
address
- SBValue::GetSummary() returns NULL
- SBValue::GetType() returns a type appropriate for a uintptr_t type for
the current process
- SBValue::GetLoadAddress() returns the address of the vtable adderess
- SBValue::GetValueAsUnsigned(...) returns the vtable address
- SBValue::GetNumChildren() returns the number of virtual function
pointers in the vtable
- SBValue::GetChildAtIndex(...) returns a SBValue that represents a
virtual function pointer
The child SBValue objects that represent a virtual function pointer has
the following values:
- SBValue::GetName() returns "[%u]" where %u is the vtable function
pointer index
- SBValue::GetValue() returns a string representation of the virtual
function pointer
- SBValue::GetSummary() returns a symbolicated respresentation of the
virtual function pointer
- SBValue::GetType() returns the function prototype type if there is
debug info, or a generic funtion prototype if there is no debug info
- SBValue::GetLoadAddress() returns the address of the virtual function
pointer
- SBValue::GetValueAsUnsigned(...) returns the virtual function pointer
- SBValue::GetNumChildren() returns 0
- SBValue::GetChildAtIndex(...) returns invalid SBValue for any index
Examples of using this API via python:
```
(lldb) script vtable = lldb.frame.FindVariable("shape_ptr").GetVTable()
(lldb) script vtable
vtable for Shape = 0x0000000100004088 {
[0] = 0x0000000100003d20 a.out`Shape::~Shape() at main.cpp:3
[1] = 0x0000000100003e4c a.out`Shape::~Shape() at main.cpp:3
[2] = 0x0000000100003e7c a.out`Shape::area() at main.cpp:4
[3] = 0x0000000100003e3c a.out`Shape::optional() at main.cpp:7
}
(lldb) script c = vtable.GetChildAtIndex(0)
(lldb) script c
(void ()) [0] = 0x0000000100003d20 a.out`Shape::~Shape() at main.cpp:3
```
[lldb] Part 2 of 2 - Refactor `CommandObject::DoExecute(...)` to return
`void` instead of ~~`bool`~~
Justifications:
- The code doesn't ultimately apply the `true`/`false` return values.
- The methods already pass around a `CommandReturnObject`, typically
with a `result` parameter.
- Each command return object already contains:
- A more precise status
- The error code(s) that apply to that status
Part 1 refactors the `CommandObject::Execute(...)` method.
- See
[https://github.com/llvm/llvm-project/pull/69989](https://github.com/llvm/llvm-project/pull/69989)
rdar://117378957
It turns out all existing callers of `GetChildMemberWithName` pass true for `can_create`.
This change makes `true` the default value, callers don't have to pass an opaque true.
Differential Revision: https://reviews.llvm.org/D151966
`GetChildMemberWithName` does not need a `ConstString`. This change makes the function
take a `StringRef` instead, which alleviates the need for callers to construct a
`ConstString`. I don't expect this change to improve performance, only ergonomics.
This is in support of Alex's effort to replace `ConstString` where appropriate.
There are related `ValueObject` functions that can also be changed, if this is accepted.
Differential Revision: https://reviews.llvm.org/D151615
We used to make a dynamic value that "pretended to be its parent"
but that's hard for some of the more complex ValueObject types, and
it's better in this case just to return no dynamic value.
Differential Revision: https://reviews.llvm.org/D145629
Reverting because Xcode requires this to be handled elsewhere.
The global variable list gets constructed using the SBAPI
This reverts commit de10c1a824405833a0f49b22e7fa3f32a1393cc3.
The current interface theoretically could lead to a use-after-free
when a client holds on to the returned pointer. Fix this by returning
a shared_ptr to the scratch typesystem.
rdar://103619233
Differential Revision: https://reviews.llvm.org/D141100
When setting a breakpoint upon throwing exceptions, LLDB only
searches for the libc++abi code inside dylibs named:
1. libc++abi.dylib
2. libSystem.B.dylib
However, this fails to account for libs with a version number. For
example, when building the libcxx and libcxxabi runtimes, the following
dylibs are generated:
build/lib/libc++abi.1.0.dylib
build/lib/libc++abi.1.dylib -> libc++abi.1.0.dylib
build/lib/libc++abi.dylib -> libc++abi.1.dylib
If we are debugging a program linked against any of the "versioned"
libs, the breakpoint doesn't work. This commit adds these names to the
search list.
Differential Revision: https://reviews.llvm.org/D132598
Identifiers with __ anywhere are reserved. I picked this up via the
bugprone-reserved-identifier clang-tidy check but -Wreserved-identifier will
also flag these uses as well.
Differential Revision: https://reviews.llvm.org/D119915
Most of our code was including Log.h even though that is not where the
"lldb" log channel is defined (Log.h defines the generic logging
infrastructure). This worked because Log.h included Logging.h, even
though it should.
After the recent refactor, it became impossible the two files include
each other in this direction (the opposite inclusion is needed), so this
patch removes the workaround that was put in place and cleans up all
files to include the right thing. It also renames the file to LLDBLog to
better reflect its purpose.
There is no reason why this function should be returning a ConstString.
While modifying these files, I also fixed several instances where
GetPluginName and GetPluginNameStatic were returning different strings.
I am not changing the return type of GetPluginNameStatic in this patch, as that
would necessitate additional changes, and this patch is big enough as it is.
Differential Revision: https://reviews.llvm.org/D111877
In all these years, we haven't found a use for this function (it has
zero callers). Lets just remove the boilerplate.
Differential Revision: https://reviews.llvm.org/D109600
The C headers are deprecated so as requested in D102845, this is replacing them
all with their (not deprecated) C++ equivalent.
Reviewed By: shafik
Differential Revision: https://reviews.llvm.org/D103084
We have seen several crashes in LibCppStdFunctionCallableInfo(...) but we don't have a
reproducer. The last crash pointed to last call to line_entry_helper(...) and symbol
was a nullptr. So adding a check for this case.
The comment for ValueType claims that all values <1 are errors, but
not all switch statements take this into account. This patch
introduces an explicit Error case and deletes all default: cases, so
we get warned about incomplete switch coverage.
https://reviews.llvm.org/D96537
`QueueThreadPlanForStepInRange` accepts a `step_into_target`, but the constructor for
`ThreadPlanStepInRange` does not. Instead, a caller would optionally call
`SetStepInTarget()` in a separate statement.
This change adds `step_into_target` as a constructor argument. This simplifies
construction of `ThreadPlanSP`, by avoiding a subsequent downcast and conditional
assignment. This constructor is already used in downstream repos.
Differential Revision: https://reviews.llvm.org/D96539
This patch introduces a LLDB_SCOPED_TIMER macro to hide the needlessly
repetitive creation of scoped timers in LLDB. It's similar to the
LLDB_LOG(F) macro.
Differential revision: https://reviews.llvm.org/D93663
This is a polymorphic class, copying it is a bad idea.
This was not a problem because most classes inheriting from it were
deleting their copy operations themselves. However, this enables us to
delete those explicit deletions, and ensure noone forgets to add them in
the future.