206 Commits

Author SHA1 Message Date
Michael Buch
f74c2668cc
[lldb][Module][NFC] Remove unused always_create parameter to GetSharedModule (#176325)
No caller sets this to `true`. Initially added for and set by
`SymbolFileDWARFDebugMap` (see
`616f490777a4f35269a23abee851680134050065`). This was then removed
shortly after in:
```
commit 762f7135e290696595b6c7233245581f59eeb07c
Author: Greg Clayton <gclayton@apple.com>
Date:   Sun Sep 18 18:59:15 2011 +0000

    Don't put modules for .o files into the global shared module list. We
    used to do this because we needed to find the shared pointer for a .o
    file when the .o file's module was needed in a SymbolContext since the
    module in a symbol context was a shared pointer. Now that we are using
    intrusive pointers we don't have this limitation anymore since any
    instrusive shared pointer can be made from a pointer to an object
    all on its own.
```

At this point it's more of a foot-gun, because forcing it to true has
potentially significant performance implications (e.g.,
a5eaa05dce)
2026-01-19 10:57:52 +00:00
Augusto Noronha
d7fb086668
[lldb] Refactor LookupInfo object to be per-language (#168797)
Some months ago, the LookupInfo constructor logic was refactored to not
depend on language specific logic, and use languages plugins instead. In
this refactor, when the language type is unknown, a single LookupInfo
object will handle multiple languages. This doesn't work well, as
multiple languages might want to configure the LookupInfo object in
different ways. For example, different languages might want to set the
m_lookup_name differently from each other, but the previous
implementation would pick the first name a language provided, and
effectively ignored every other language. Other fields of the LookupInfo
object are also configured in incompatible ways.

This approach doesn't seem to be a problem upstream, since only the
C++/Objective-C language plugins are available, but it broke downstream
on the Swift fork, as adding Swift to the list of default languages when
the language type is unknown breaks C++ tests.

This patch makes it so instead of building a single LookupInfo object
for multiple languages, one LookupInfo object is built per language
instead.

rdar://159531216
2025-12-03 16:15:36 -08:00
Tom Yang
66d5f6a605
[lldb] fix parallel module loading deadlock for Linux DYLD (#166480)
Another attempt at resolving the deadlock issue @GeorgeHuyubo discovered
(his previous
[attempt](https://github.com/llvm/llvm-project/pull/160225)).

This change can be summarized as the following:
* Plumb through a boolean flag to force no preload in
`GetOrCreateModules` all the way through to `LoadModuleAtAddress`.
* Parallelize `Module::PreloadSymbols` separately from
`Target::GetOrCreateModule` and its caller `LoadModuleAtAddress` (this
is what avoids the deadlock).

These changes roughly maintain the performance characteristics of the
previous implementation of parallel module loading. Testing on targets
with between 5000 and 14000 modules, I saw similar numbers as before,
often more than 10% faster in the new implementation across multiple
trials for these massive targets. I think it's because we have less lock
contention with this approach.

# The deadlock

See [bt.txt](https://github.com/user-attachments/files/22524471/bt.txt)
for a sample backtrace of LLDB when the deadlock occurs.

As @GeorgeHuyubo explains in his
[PR](https://github.com/llvm/llvm-project/pull/160225), the deadlock
occurs from an ABBA deadlock that happens when a thread context-switches
out of `Module::PreloadSymbols`, goes into `Target::GetOrCreateModule`
for another module, possibly entering this block:
```
      if (!module_sp) {
        // The platform is responsible for finding and caching an appropriate
        // module in the shared module cache.
        if (m_platform_sp) {
          error = m_platform_sp->GetSharedModule(
              module_spec, m_process_sp.get(), module_sp, &search_paths,
              &old_modules, &did_create_module);
        } else {
          error = Status::FromErrorString("no platform is currently set");
        }
      }
```
`Module::PreloadSymbols` holds a module-level mutex, and then
`GetSharedModule` *attempts* to hold the mutex of the global shared
`ModuleList`. So, this thread holds the module mutex, and waits on the
global shared `ModuleList` mutex.

A competing thread may execute `Target::GetOrCreateModule`, enter the
same block as above, grabbing the global shared `ModuleList` mutex.
Then, in `ModuleList::GetSharedModule`, we eventually call
`ModuleList::FindModules` which eventually waits for the `Module` mutex
held by the first thread (via `Module::GetUUID`). Thus, we deadlock.

## Reproducing the deadlock

It might be worth noting that I've never been able to observe this
deadlock issue during live debugging (e.g. launching or attaching to
processes), however we were able to consistently reproduce this issue
with coredumps when using the following settings:
```
(lldb) settings set target.parallel-module-load true
(lldb) settings set target.preload-symbols true
(lldb) settings set symbols.load-on-demand false
(lldb) target create --core /some/core/file/here
# deadlock happens
```

## How this change avoids this deadlock

This change avoids concurrent executions of `Module::PreloadSymbols`
with `Target::GetOrCreateModule` by waiting until after the
`Target::GetOrCreateModule` executions to run `Module::PreloadSymbols`
in parallel. This avoids the ordering of holding a Module lock *then*
the ModuleList lock, as `Target::GetOrCreateModule` executions maintain
the ordering of the shared ModuleList lock first (from what I've read
and tested).

## Why not read-write lock?

Some feedback in https://github.com/llvm/llvm-project/pull/160225 was to
modify mutexes used in these components with read-write locks. This
might be a good idea overall, but I don't think it would *easily*
resolve this specific deadlock. `Module::PreloadSymbols` would probably
need a write lock to Module, so even if we had a read lock in
`Module::GetUUID` we would still contend. Maybe the `ModuleList` lock
could be a read lock that converts to a write lock if it chooses to
update the module, but it seems likely that some thread would try to
update the shared module list and then the write lock would contend
again.

Perhaps with deeper architectural changes, we could fix this issue?

# Other attempts

One downside of this approach (and the former approach of parallel
module loading) is that each DYLD would need to implement this pattern
themselves. With @clayborg's help, I looked at a few other approaches:
* In `Target::GetOrCreateModule`, backgrounding the
`Module::PreloadSymbols` call by adding it directly to the thread pool
via `Debugger::GetThreadPool().async()`. This required adding a lock to
`Module::SetLoadAddress` (probably should be one there already) since
`ObjectFileELF::SetLoadAddress` is not thread-safe (updates sections).
Unfortunately, during execution, this causes the preload symbols to run
synchronously with `Target::GetOrCreateModule`, preventing us from truly
parallelizing the execution.
* In `Module::PreloadSymbols`, backgrounding the `symtab` and `sym_file`
`PreloadSymbols` calls individually, but similar issues as the above.
* Passing a callback function like
https://github.com/swiftlang/llvm-project/pull/10746 instead of the
boolean I use in this change. It's functionally the same change IMO,
with some design tradeoffs:
* Pro: the caller doesn't need to explicitly call
`Module::PreloadSymbols` itself, and can instead call whatever function
is passed into the callback.
* Con: the caller needs to delay the execution of the callback such that
it occurs after the `GetOrCreateModule` logic, otherwise we run into the
same issue. I thought this would be trickier for the caller, requiring
some kinda condition variable or otherwise storing the calls to execute
afterwards.

# Test Plan:
```
ninja check-lldb
```

---------

Co-authored-by: Tom Yang <toyang@fb.com>
2025-11-14 15:58:43 -08:00
GeorgeHuyubo
fce58897ce
[lldb] Enable locate module callback for all module loading (#160199)
Main executables were bypassing the locate module callback that shared 
libraries use, preventing custom symbol file location logic from working
consistently. 

This PR fix this by
*   Adding target context to ModuleSpec
* Leveraging that context to use target search path and platform's
locate module callback in ModuleList::GetSharedModule

This ensures both main executables and shared libraries get the same 
callback treatment for symbol file resolution.

---------

Co-authored-by: George Hu <hyubo@meta.com>
Co-authored-by: George Hu <georgehuyubo@gmail.com>
2025-11-06 12:48:21 -08:00
Augusto Noronha
8523c6a448
[lldb] Actually use new SharedModuleList class (#162574)
Now that the use after free bug has been fixed (397181d5c), actually use
the new SharedModuleList class.
2025-10-09 10:39:45 -07:00
Augusto Noronha
397181d5c1
[lldb] Fix use after free on ModuleList::RemoveSharedModuleIfOrphaned (#155331)
This fixes a potential use after free where
ModuleList::RemoveSharedModuleIfOrphaned ->
SharedModuleList::RemoveIfOrphaned -> SharedModuleList::RemoveFromMap
would potentially dereference a freed pointer. This fixes it by not
calling ModuleList::RemoveSharedModuleIfOrphaned at all if the pointer
was just freed.
2025-10-08 15:35:24 -07:00
Augusto Noronha
3c91d58040
Revert "[NFC][lldb] Add a null check, actually use new SharedModuleLi… (#155327)
…st class"

This reverts commit 234e075c1dbdaacd2e1b4199ae983f5c4439223c.


I'm reverting this because the ASAN build fails running the
TestMiniDumpUUID.py test. This happens because the pointer is already
freed before the call to `RemoveIfOrpahaned`. The ModuleList
implementation never actually dereferences the pointer, so it worked
correctly, but the new map implementation does dereference it, hence the
crash.
2025-08-25 17:21:47 -07:00
Augusto Noronha
1eac656bad
[NFC][lldb] Add a null check, actually use new SharedModuleList class (#155006)
Add a missing null check pointed out in the previous PR review, and
actually use the SharedModuleList class, which was introduced but
unused.
2025-08-22 11:29:11 -07:00
Augusto Noronha
bd1b1a5e1a
Reland "[NFC][lldb] Speed up lookup of shared modules" (229d860) (#152607)
The previous commit was reverted because it broke a test on the bots.

Original commit message:

By profiling LLDB debugging a Swift application without a dSYM and a
large amount of .o files, I identified that querying shared modules was
the biggest bottleneck when running "frame variable", and Clang types
need to be searched.

One of the reasons for that slowness is that the shared module list can
can grow very large, and the search through it is O(n).

To solve this issue, this patch adds a new hashmap to the shared module
list whose key is the name of the module, and the value is all the
modules that share that name. This should speed up any search where the
query contains the module name.

rdar://156753350
2025-08-12 13:12:55 -07:00
Augusto Noronha
75cc77e55e
Revert "[NFC][lldb] Speed up lookup of shared modules (#152054)" (#152582)
This reverts commit 229d86026fa0e5d9412a0d5004532f0d9733aac6.
2025-08-07 12:49:47 -07:00
Augusto Noronha
229d86026f
[NFC][lldb] Speed up lookup of shared modules (#152054)
By profiling LLDB debugging a Swift application without a dSYM and a
large amount of .o files, I identified that querying shared modules was
the biggest bottleneck when running "frame variable", and Clang types
need to be searched.

One of the reasons for that slowness is that the shared module list can
grow very large, and the search through it is O(n).

To solve this issue, this patch adds a new hashmap to the shared module
list whose key is the name of the module, and the value is all the
modules that share that name. This should speed up any search where the
query contains the module name.

rdar://156753350
2025-08-07 11:12:38 -07:00
qxy11
7fb620a5cc
Fix a deadlock in ModuleList when starting a standalone lldb client/server (#148774)
Summary:
There was a deadlock was introduced by [PR
#146441](https://github.com/llvm/llvm-project/pull/146441) which changed
`CurrentThreadIsPrivateStateThread()` to
`CurrentThreadPosesAsPrivateStateThread()`. This change caused the
execution path in
[`ExecutionContextRef::SetTargetPtr()`](10b5558b61/lldb/source/Target/ExecutionContext.cpp (L513))
to now enter a code block that was previously skipped, triggering
[`GetSelectedFrame()`](10b5558b61/lldb/source/Target/ExecutionContext.cpp (L522))
which leads to a deadlock.

Thread 1 gets m_modules_mutex in
[`ModuleList::AppendImpl`](96148f9214/lldb/source/Core/ModuleList.cpp (L218)),
Thread 3 gets m_language_runtimes_mutex in
[`GetLanguageRuntime`](96148f9214/lldb/source/Target/Process.cpp (L1501)),
but then Thread 1 waits for m_language_runtimes_mutex in
[`GetLanguageRuntime`](96148f9214/lldb/source/Target/Process.cpp (L1501))
while Thread 3 waits for m_modules_mutex in
[`ScanForGNUstepObjCLibraryCandidate`](96148f9214/lldb/source/Plugins/LanguageRuntime/ObjC/GNUstepObjCRuntime/GNUstepObjCRuntime.cpp (L57)).

This fixes the deadlock by adding a scoped block around the mutex lock
before the call to the notifier, and moved the notifier call outside of
the mutex-guarded section. The notifier call
[`NotifyModuleAdded`](96148f9214/lldb/source/Target/Target.cpp (L1810))
should be thread-safe, since the module should be added to the
`ModuleList` before the mutex is released, and the notifier doesn't
modify the module list further, and the call is operates on local state
and the `Target` instance.

### Deadlocked Thread backtraces:
```
* thread #3, name = 'dbg.evt-handler', stop reason = signal SIGSTOP
  * frame #0: 0x00007f2f1e2973dc libc.so.6`futex_wait(private=0, expected=2, futex_word=0x0000563786bd5f40) at    futex-internal.h:146:13
   /*... a bunch of mutex related bt ... */    
   liblldb.so.21.0git`std::lock_guard<std::recursive_mutex>::lock_guard(this=0x00007f2f0f1927b0, __m=0x0000563786bd5f40) at std_mutex.h:229:19
    frame #8: 0x00007f2f27946eb7 liblldb.so.21.0git`ScanForGNUstepObjCLibraryCandidate(modules=0x0000563786bd5f28, TT=0x0000563786bd5eb8) at GNUstepObjCRuntime.cpp:60:41
    frame #9: 0x00007f2f27946c80 liblldb.so.21.0git`lldb_private::GNUstepObjCRuntime::CreateInstance(process=0x0000563785e1d360, language=eLanguageTypeObjC) at GNUstepObjCRuntime.cpp:87:8
    frame #10: 0x00007f2f2746fca5 liblldb.so.21.0git`lldb_private::LanguageRuntime::FindPlugin(process=0x0000563785e1d360, language=eLanguageTypeObjC) at LanguageRuntime.cpp:210:36
    frame #11: 0x00007f2f2742c9e3 liblldb.so.21.0git`lldb_private::Process::GetLanguageRuntime(this=0x0000563785e1d360, language=eLanguageTypeObjC) at Process.cpp:1516:9
    ...
    frame #21: 0x00007f2f2750b5cc liblldb.so.21.0git`lldb_private::Thread::GetSelectedFrame(this=0x0000563785e064d0, select_most_relevant=DoNoSelectMostRelevantFrame) at Thread.cpp:274:48
    frame #22: 0x00007f2f273f9957 liblldb.so.21.0git`lldb_private::ExecutionContextRef::SetTargetPtr(this=0x00007f2f0f193778, target=0x0000563786bd5be0, adopt_selected=true) at ExecutionContext.cpp:525:32
    frame #23: 0x00007f2f273f9714 liblldb.so.21.0git`lldb_private::ExecutionContextRef::ExecutionContextRef(this=0x00007f2f0f193778, target=0x0000563786bd5be0, adopt_selected=true) at ExecutionContext.cpp:413:3
    frame #24: 0x00007f2f270e80af liblldb.so.21.0git`lldb_private::Debugger::GetSelectedExecutionContext(this=0x0000563785d83bc0) at Debugger.cpp:1225:23
    frame #25: 0x00007f2f271bb7fd liblldb.so.21.0git`lldb_private::Statusline::Redraw(this=0x0000563785d83f30, update=true) at Statusline.cpp:136:41
    ...
* thread #1, name = 'lldb', stop reason = signal SIGSTOP
  * frame #0: 0x00007f2f1e2973dc libc.so.6`futex_wait(private=0, expected=2, futex_word=0x0000563785e1dd98) at futex-internal.h:146:13
   /*... a bunch of mutex related bt ... */    
   liblldb.so.21.0git`std::lock_guard<std::recursive_mutex>::lock_guard(this=0x00007ffe62be0488, __m=0x0000563785e1dd98) at std_mutex.h:229:19
    frame #8: 0x00007f2f2742c8d1 liblldb.so.21.0git`lldb_private::Process::GetLanguageRuntime(this=0x0000563785e1d360, language=eLanguageTypeC_plus_plus) at Process.cpp:1510:41
    frame #9: 0x00007f2f2743c46f liblldb.so.21.0git`lldb_private::Process::ModulesDidLoad(this=0x0000563785e1d360, module_list=0x00007ffe62be06a0) at Process.cpp:6082:36
    ...
    frame #13: 0x00007f2f2715cf03 liblldb.so.21.0git`lldb_private::ModuleList::AppendImpl(this=0x0000563786bd5f28, module_sp=ptr = 0x563785cec560, use_notifier=true) at ModuleList.cpp:246:19
    frame #14: 0x00007f2f2715cf4c liblldb.so.21.0git`lldb_private::ModuleList::Append(this=0x0000563786bd5f28, module_sp=ptr = 0x563785cec560, notify=true) at ModuleList.cpp:251:3
    ...
    frame #19: 0x00007f2f274349b3 liblldb.so.21.0git`lldb_private::Process::ConnectRemote(this=0x0000563785e1d360, remote_url=(Data = "connect://localhost:1234", Length = 24)) at Process.cpp:3250:9
    frame #20: 0x00007f2f27411e0e liblldb.so.21.0git`lldb_private::Platform::DoConnectProcess(this=0x0000563785c59990, connect_url=(Data = "connect://localhost:1234", Length = 24), plugin_name=(Data = "gdb-remote", Length = 10), debugger=0x0000563785d83bc0, stream=0x00007ffe62be3128, target=0x0000563786bd5be0, error=0x00007ffe62be1ca0) at Platform.cpp:1926:23
```

## Test Plan:
Built a hello world a.out
Run server in one terminal:
```
~/llvm/build/Debug/bin/lldb-server g :1234 a.out
```
Run client in another terminal
```
~/llvm/build/Debug/bin/lldb -o "gdb-remote 1234" -o "b hello.cc:3"
```

Before:
Client hangs indefinitely
```
~/llvm/build/Debug/bin/lldb -o "gdb-remote 1234" -o "b main"
(lldb) gdb-remote 1234

^C^C
```

After:
```
~/llvm/build/Debug/bin/lldb -o "gdb-remote 1234" -o "b hello.cc:3"
(lldb) gdb-remote 1234
Process 837068 stopped
* thread #1, name = 'a.out', stop reason = signal SIGSTOP
    frame #0: 0x00007ffff7fe4a60
ld-linux-x86-64.so.2`_start:
->  0x7ffff7fe4a60 <+0>: movq   %rsp, %rdi
    0x7ffff7fe4a63 <+3>: callq  0x7ffff7fe5780 ; _dl_start at rtld.c:522:1

ld-linux-x86-64.so.2`_dl_start_user:
    0x7ffff7fe4a68 <+0>: movq   %rax, %r12
    0x7ffff7fe4a6b <+3>: movl   0x18067(%rip), %eax ; _dl_skip_args
(lldb) b hello.cc:3
Breakpoint 1: where = a.out`main + 15 at hello.cc:4:13, address = 0x00005555555551bf
(lldb) c
Process 837068 resuming
Process 837068 stopped
* thread #1, name = 'a.out', stop reason = breakpoint 1.1
    frame #0: 0x00005555555551bf a.out`main at hello.cc:4:13
   1   	#include <iostream>
   2
   3   	int main() {
-> 4   	  std::cout << "Hello World" << std::endl;
   5   	  return 0;
   6   	}
```
2025-08-04 08:43:49 -07:00
Michael Buch
f89059140b
[lldb][Expression] Encode Module and DIE UIDs into function AsmLabels (#148877)
LLDB currently attaches `AsmLabel`s to `FunctionDecl`s such that that
the `IRExecutionUnit` can determine which mangled name to call (we can't
rely on Clang deriving the correct mangled name to call because the
debug-info AST doesn't contain all the info that would be encoded in the
DWARF linkage names). However, we don't attach `AsmLabel`s for structors
because they have multiple variants and thus it's not clear which
mangled name to use. In the [RFC on fixing expression evaluation of
abi-tagged
structors](https://discourse.llvm.org/t/rfc-lldb-handling-abi-tagged-constructors-destructors-in-expression-evaluator/82816)
we discussed encoding the structor variant into the `AsmLabel`s.
Specifically in [this
thread](https://discourse.llvm.org/t/rfc-lldb-handling-abi-tagged-constructors-destructors-in-expression-evaluator/82816/7)
we discussed that the contents of the `AsmLabel` are completely under
LLDB's control and we could make use of it to uniquely identify a
function by encoding the exact module and DIE that the function is
associated with (mangled names need not be enough since two identical
mangled symbols may live in different modules). So if we already have a
custom `AsmLabel` format, we can encode the structor variant in a
follow-up (the current idea is to append the structor variant as a
suffix to our custom `AsmLabel` when Clang emits the mangled name into
the JITted IR). Then we would just have to teach the `IRExecutionUnit`
to pick the correct structor variant DIE during symbol resolution. The
draft of this is available
[here](https://github.com/llvm/llvm-project/pull/149827)

This patch sets up the infrastructure for the custom `AsmLabel` format
by encoding the module id, DIE id and mangled name in it.

**Implementation**

The flow is as follows:
1. Create the label in `DWARFASTParserClang`. The format is:
`$__lldb_func:module_id:die_id:mangled_name`
2. When resolving external symbols in `IRExecutionUnit`, we parse this
label and then do a lookup by DIE ID (or mangled name into the module if
the encoded DIE is a declaration).

Depends on https://github.com/llvm/llvm-project/pull/151355
2025-08-01 07:21:41 +01:00
Michael Buch
c8a091e1b6
[lldb][NFC] Use IterationAction for ModuleList::ForEach callbacks (#150930) 2025-07-28 14:35:39 +01:00
jimingham
0ddcd209dd
Don't hold the Target's ModuleListLock over running LoadScriptingResourceInTarget (#138216)
That calls an unknown amount of Python code, and can do quite a bit of
work - especially if people do things like launch scripted processes in
this script affordance. Doing that while holding a major lock like the
ModuleList lock is asking for trouble.

I tried to make a test that would actually stall without this, but I
couldn't come up with anything that reliably failed. You always have to
get pretty unlucky.
2025-05-02 11:51:21 -07:00
GeorgeHuyubo
77f8335a07
Add symbol locator time for each module in statistics (#137379)
Identical PR to: https://github.com/llvm/llvm-project/pull/134563
Previous PR was approved and landed but broke the build due to bad
merge.
Manually resolve the merge conflict and try to land again.

Co-authored-by: George Hu <georgehuyubo@gmail.com>
2025-04-25 11:48:31 -07:00
Kazu Hirata
bc716a755a Revert "Add symbol locator time for each module in statistics (#134563)"
This reverts commit 070a4ae2f9bcf6967a7147ed2972f409eaa7d3a6.

Multiple buildbot failures have been reported:
https://github.com/llvm/llvm-project/pull/134563

The build fails with:

  lldb/source/Target/Statistics.cpp:75:39: error: use of undeclared
  identifier 'num_symbols_loaded'
2025-04-25 11:01:19 -07:00
GeorgeHuyubo
070a4ae2f9
Add symbol locator time for each module in statistics (#134563)
In statistics, add locate time for each module in statistics, we time
the PluginManager::LocateExecutableSymbolFile and
PluginManager::LocateExecutableObjectFile call, save the duration for
the succeeded symbol locator plugin in the Module class as a map.
New key being added:
Module level: "_symbolLocatorTime_"
Summary level: "_totalSymbolLocatorTime_"
which would be a map of symbol_locator_plugin_name to time.

Sample statistic dump output after this change:

```
Command: statistics dump
===============Output===============
{
  "commands": {
    "command container add": 1,
    "command script add": 51,
    "command script import": 59,
    "statistics dump": 1,
    "target create": 1,
    "type summary add": 36,
    "type synthetic add": 21
  },
  "memory": {
    "strings": {
      "bytesTotal": 2801664,
      "bytesUnused": 1704256,
      "bytesUsed": 1097408
    }
  },
  "modules": [
    {
      "debugInfoByteSize": 244927,
      "debugInfoEnabled": true,
      "debugInfoHadIncompleteTypes": false,
      "debugInfoHadVariableErrors": false,
      "debugInfoIndexLoadedFromCache": false,
      "debugInfoIndexSavedToCache": false,
      "debugInfoIndexTime": 0.61934599999999995,
      "debugInfoParseTime": 0.00033100000000000002,
      "identifier": 94868115726768,
      "path": "/home/hyubo/.cache/llvm-debuginfod/client/llvmcache-720c9a0f5ba8b460a1524a25597226f0fa551f71-c4crasher",
      "symbolLocatorTime": {
        "debuginfod": 1.4547020000000002
      },
      "symbolTableIndexTime": 0.0035370000000000002,
      "symbolTableLoadedFromCache": false,
      "symbolTableParseTime": 0.0055040000000000002,
      "symbolTableSavedToCache": false,
      "symbolTableStripped": false,
      "triple": "x86_64--linux",
      "uuid": "720C9A0F-5BA8-B460-A152-4A25597226F0-FA551F71"
    },
    {
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```

Co-authored-by: George Hu <georgehuyubo@gmail.com>
2025-04-25 10:43:17 -07:00
Adrian Prantl
b798f4bd50
[lldb] Make deep copies of Status explicit (NFC) (#107170) 2024-09-05 12:44:13 -07:00
Adrian Prantl
0642cd768b
[lldb] Turn lldb_private::Status into a value type. (#106163)
This patch removes all of the Set.* methods from Status.

This cleanup is part of a series of patches that make it harder use the
anti-pattern of keeping a long-lives Status object around and updating
it while dropping any errors it contains on the floor.

This patch is largely NFC, the more interesting next steps this enables
is to:
1. remove Status.Clear()
2. assert that Status::operator=() never overwrites an error
3. remove Status::operator=()

Note that step (2) will bring 90% of the benefits for users, and step
(3) will dramatically clean up the error handling code in various
places. In the end my goal is to convert all APIs that are of the form

`    ResultTy DoFoo(Status& error)
`
to

`    llvm::Expected<ResultTy> DoFoo()
`
How to read this patch?

The interesting changes are in Status.h and Status.cpp, all other
changes are mostly

` perl -pi -e 's/\.SetErrorString/ = Status::FromErrorString/g' $(git
grep -l SetErrorString lldb/source)
`
plus the occasional manual cleanup.
2024-08-27 10:59:31 -07:00
Jonas Devlieghere
5f4b40c90a
[lldb] Expand background symbol download (#80890)
LLDB has a setting (symbols.enable-background-lookup) that calls
dsymForUUID on a background thread for images as they appear in the
current backtrace. Originally, the laziness of only looking up symbols
for images in the backtrace only existed to bring the number of
dsymForUUID calls down to a manageable number.

Users have requesting the same functionality but blocking. This gives
them the same user experience as enabling dsymForUUID globally, but
without the massive upfront cost of having to download all the images,
the majority of which they'll likely not need.

This patch renames the setting to have a more generic name
(symbols.auto-download) and changes its values from a boolean to an
enum. Users can now specify "off", "background" and "foreground". The
default remains "off" although I'll probably change that in the near
future.
2024-02-08 12:39:04 -08:00
Jonas Devlieghere
705fcd4e0a
Revert "[lldb] Expand background symbol lookup" (#81182)
Reverts llvm/llvm-project#80890
2024-02-08 11:50:53 -08:00
Jonas Devlieghere
74fc16aaaa
[lldb] Expand background symbol download (#80890)
LLDB has a setting (symbols.enable-background-lookup) that calls
dsymForUUID on a background thread for images as they appear in the
current backtrace. Originally, the laziness of only looking up symbols
for images in the backtrace only existed to bring the number of
dsymForUUID calls down to a manageable number.

Users have requesting the same functionality but blocking. This gives
them the same user experience as enabling dsymForUUID globally, but
without the massive upfront cost of having to download all the images,
the majority of which they'll likely not need.

This patch renames the setting to have a more generic name
(symbols.auto-download) and changes its values from a boolean to an
enum. Users can now specify "off", "background" and "foreground". The
default remains "off" although I'll probably change that in the near
future.
2024-02-08 11:24:07 -08:00
Alexandre Ganea
47bd76d80f [lldb] Replace deprecated std::unique_ptr::unique() to silence a warning with MS-STL. NFC.
MS-STL warns about this with `warning STL4016: std::shared_ptr::unique() is deprecated in C++17`.
2024-01-17 07:23:57 -05:00
jimingham
a4cd99ea87
Ensure that the executable module is ModuleList[0] (#78360)
We claim in a couple places that the zeroth element of the module list
for a target is the main executable, but we don't actually enforce that
in the ModuleList class. As we saw, for instance, in

32dd5b20973bde1ef77fa3b84b9f85788a1a303a

it's not all that hard to get this to be off. This patch ensures that
the first object file of type Executable added to it is moved to the
front of the ModuleList. I also added a test for this.

In the normal course of operation, where the executable is added first,
this only adds a check for whether the first element in the module list
is an executable. If that's true, we just append as normal.

Note, the code in Target::GetExecutableModule doesn't actually agree
that the zeroth element must be the executable, it instead returns the
first Module of type Executable. But I can't tell whether that was a
change in intention or just working around the bug that we don't always
maintain this ordering. But given we've said this in scripting as well
as internally, I think we shouldn't change our minds about this.
2024-01-16 17:12:32 -08:00
Adrian Prantl
917b404e2c
Add support for inline DWARF source files. (#75880)
LLVM supports DWARF 5 linetable extension to store source files inline
in DWARF. This is particularly useful for compiler-generated source
code. This implementation tries to materialize them as temporary files
lazily, so SBAPI clients don't need to be aware of them.

rdar://110926168
2024-01-04 09:04:05 -08:00
Greg Clayton
dd95877958
[lldb] Make only one function that needs to be implemented when searching for types (#74786)
This patch revives the effort to get this Phabricator patch into
upstream:

https://reviews.llvm.org/D137900

This patch was accepted before in Phabricator but I found some
-gsimple-template-names issues that are fixed in this patch.

A fixed up version of the description from the original patch starts
now.

This patch started off trying to fix Module::FindFirstType() as it
sometimes didn't work. The issue was the SymbolFile plug-ins didn't do
any filtering of the matching types they produced, and they only looked
up types using the type basename. This means if you have two types with
the same basename, your type lookup can fail when only looking up a
single type. We would ask the Module::FindFirstType to lookup "Foo::Bar"
and it would ask the symbol file to find only 1 type matching the
basename "Bar", and then we would filter out any matches that didn't
match "Foo::Bar". So if the SymbolFile found "Foo::Bar" first, then it
would work, but if it found "Baz::Bar" first, it would return only that
type and it would be filtered out.

Discovering this issue lead me to think of the patch Alex Langford did a
few months ago that was done for finding functions, where he allowed
SymbolFile objects to make sure something fully matched before parsing
the debug information into an AST type and other LLDB types. So this
patch aimed to allow type lookups to also be much more efficient.

As LLDB has been developed over the years, we added more ways to to type
lookups. These functions have lots of arguments. This patch aims to make
one API that needs to be implemented that serves all previous lookups:

- Find a single type
- Find all types
- Find types in a namespace

This patch introduces a `TypeQuery` class that contains all of the state
needed to perform the lookup which is powerful enough to perform all of
the type searches that used to be in our API. It contain a vector of
CompilerContext objects that can fully or partially specify the lookup
that needs to take place.

If you just want to lookup all types with a matching basename,
regardless of the containing context, you can specify just a single
CompilerContext entry that has a name and a CompilerContextKind mask of
CompilerContextKind::AnyType.

Or you can fully specify the exact context to use when doing lookups
like: CompilerContextKind::Namespace "std"
CompilerContextKind::Class "foo"
CompilerContextKind::Typedef "size_type"

This change expands on the clang modules code that already used a
vector<CompilerContext> items, but it modifies it to work with
expression type lookups which have contexts, or user lookups where users
query for types. The clang modules type lookup is still an option that
can be enabled on the `TypeQuery` objects.

This mirrors the most recent addition of type lookups that took a
vector<CompilerContext> that allowed lookups to happen for the
expression parser in certain places.

Prior to this we had the following APIs in Module:

```
void
Module::FindTypes(ConstString type_name, bool exact_match, size_t max_matches,
                  llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
                  TypeList &types);

void
Module::FindTypes(llvm::ArrayRef<CompilerContext> pattern, LanguageSet languages,
                  llvm::DenseSet<lldb_private::SymbolFile *> &searched_symbol_files,
                  TypeMap &types);

void Module::FindTypesInNamespace(ConstString type_name,
                                  const CompilerDeclContext &parent_decl_ctx,
                                  size_t max_matches, TypeList &type_list);
```

The new Module API is much simpler. It gets rid of all three above
functions and replaces them with:

```
void FindTypes(const TypeQuery &query, TypeResults &results);
```
The `TypeQuery` class contains all of the needed settings:

- The vector<CompilerContext> that allow efficient lookups in the symbol
file classes since they can look at basename matches only realize fully
matching types. Before this any basename that matched was fully realized
only to be removed later by code outside of the SymbolFile layer which
could cause many types to be realized when they didn't need to.
- If the lookup is exact or not. If not exact, then the compiler context
must match the bottom most items that match the compiler context,
otherwise it must match exactly
- If the compiler context match is for clang modules or not. Clang
modules matches include a Module compiler context kind that allows types
to be matched only from certain modules and these matches are not needed
when d oing user type lookups.
- An optional list of languages to use to limit the search to only
certain languages

The `TypeResults` object contains all state required to do the lookup
and store the results:
- The max number of matches
- The set of SymbolFile objects that have already been searched
- The matching type list for any matches that are found

The benefits of this approach are:
- Simpler API, and only one API to implement in SymbolFile classes
- Replaces the FindTypesInNamespace that used a CompilerDeclContext as a
way to limit the search, but this only worked if the TypeSystem matched
the current symbol file's type system, so you couldn't use it to lookup
a type in another module
- Fixes a serious bug in our FindFirstType functions where if we were
searching for "foo::bar", and we found a "baz::bar" first, the basename
would match and we would only fetch 1 type using the basename, only to
drop it from the matching list and returning no results
2023-12-12 16:51:49 -08:00
Jonas Devlieghere
745e8bfd1a
[lldb] Remove LocateSymbolFile (#71301)
This completes the conversion of LocateSymbolFile into a SymbolLocator
plugin. The only remaining function is DownloadSymbolFileAsync which
doesn't really fit into the plugin model, and therefore moves into the
SymbolLocator class, while still relying on the plugins to do the
underlying work.
2023-11-05 08:26:42 -08:00
Jonas Devlieghere
c3a302d399
[lldb] Convert LocateSymbolFile into a plugin (#71151)
This commit contains the initial scaffolding to convert the
    functionality currently implemented in LocateSymbolFile to a plugin
    architecture. The plugin approach allows us to easily add new ways to
    find symbols and fixes some issues with the current implementation.

    For instance, currently we (ab)use the host OS to include support for
    querying the DebugSymbols framework on macOS. The plugin approach
    retains all the benefits (including the ability to compile this out on
    other platforms) while maintaining a higher level of separation with the
    platform independent code.

    To limit the scope of this patch, I've only converted a single function:
    LocateExecutableObjectFile. Future commits will convert the remaining
    LocateSymbolFile functions and eventually remove LocateSymbolFile. To
    make reviewing easier, that will done as follow-ups.
2023-11-03 15:42:23 -07:00
Fangrui Song
678e3ee123 [lldb] Fix duplicate word typos; NFC
Those fixes were taken from https://reviews.llvm.org/D137338
2023-09-01 21:32:24 -07:00
Alex Langford
14d95b26ae [lldb][NFCI] Remove unneeded ConstString conversions
ConstString can be implicitly converted into a llvm::StringRef. This is
very useful in many places, but it also hides places where we are
creating a ConstString only to use it as a StringRef for the entire
lifespan of the ConstString object.

I locally removed the implicit conversion and found some of the places we
were doing this.

Differential Revision: https://reviews.llvm.org/D159237
2023-08-31 11:27:59 -07:00
Kazu Hirata
04da7490d8 [lldb] Fix warnings
This patch fixes warnings like:

  lldb/source/Core/ModuleList.cpp:1086:3: error: 'scoped_lock' may not
  intend to support class template argument deduction
  [-Werror,-Wctad-maybe-unsupported]
2023-08-15 12:46:36 -07:00
Augusto Noronha
4a390a56ae [lldb] Implement ModuleList::Swap 2023-08-15 11:33:34 -07:00
Alex Langford
1d796b48e4 [lldb][NFCI] Methods to load scripting resources should take a Stream by reference
These methods all take a `Stream *` to get feedback about what's going
on. By default, it's a nullptr, but we always feed it with a valid
pointer. It would therefore make more sense to have this take a
reference.

Differential Revision: https://reviews.llvm.org/D154883
2023-07-11 10:36:11 -07:00
Jonas Devlieghere
300dce986f
[lldb] Migrate to GetPropertyAtIndexAs for FileSpecList (NFC)
Use the templated GetPropertyAtIndexAs helper for FileSpecList.
2023-05-04 22:24:23 -07:00
Jonas Devlieghere
ab73a9c1a7
[lldb] Eliminate {Get,Set}PropertyAtIndexAsFileSpec (NFC)
This patch is a continuation of 6f8b33f6dfd0 and eliminates the
{Get,Set}PropertyAtIndexAsFileSpec functions.
2023-05-04 22:10:28 -07:00
Jonas Devlieghere
917b3a7e62
[lldb] Move Core/FileSpecList -> Utility/FileSpecList (NFC)
There's no reason for FileSpecList to live in lldb/Core while FileSpec
lives in lldb/Utility. Move FileSpecList next to FileSpec.
2023-05-04 22:00:17 -07:00
Jonas Devlieghere
6f8b33f6df
[lldb] Use templates to simplify {Get,Set}PropertyAtIndex (NFC)
Use templates to simplify {Get,Set}PropertyAtIndex. It has always
bothered me how cumbersome those calls are when adding new properties.
After this patch, SetPropertyAtIndex infers the type from its arguments
and GetPropertyAtIndex required a single template argument for the
return value. As an added benefit, this enables us to remove a bunch of
wrappers from UserSettingsController and OptionValueProperties.

Differential revision: https://reviews.llvm.org/D149774
2023-05-04 16:42:46 -07:00
Jonas Devlieghere
611bd6c6ae
[lldb] Make exe_ctx an optional argument in OptionValueProperties (NFC)
The majority of call sites are nullptr as the execution context.
Refactor OptionValueProperties to make the argument optional and
simplify all the callers.
2023-05-02 10:36:11 -07:00
Jonas Devlieghere
ddd9358bca
[lldb] Remove unused will_modify argument (NFC)
Various OptionValue related classes are passing around will_modify but
the value is never used. This patch simplifies the interfaces by
removing the redundant argument.
2023-05-02 00:20:34 -07:00
Jonas Devlieghere
9c48aa68f4
[lldb] Refactor OptionValueProperties to return a std::optional (NFC)
Similar to fdbe7c7faa54, refactor OptionValueProperties to return a
std::optional instead of taking a fail value. This allows the caller to
handle situations where there's no value, instead of being unable to
distinguish between the absence of a value and the value happening the
match the fail value. When a fail value is required,
std::optional::value_or() provides the same functionality.
2023-05-01 21:46:32 -07:00
Michael Buch
5941858efd [lldb][Module][NFC] Add ModuleList::AnyOf
Differential Revision: https://reviews.llvm.org/D139083
2022-12-02 10:52:40 +00:00
Michael Buch
83599000e1 [lldb][Module] Document ModuleList::ForEach and assert nullness
Currently all callsites already assume the pointer is non-null.
This patch just asserts this assumption.

This is practically enforced by `ModuleList::Append`
which won't add `nullptr`s to `m_modules`.

Differential Revision: https://reviews.llvm.org/D139082
2022-12-02 10:52:39 +00:00
Jonas Devlieghere
11f45f36dc
[lldb] Fetching symbols in the background with dsymForUUID
On macOS, LLDB uses the DebugSymbols.framework to locate symbol rich
dSYM bundles. [1] The framework uses a variety of methods, one of them
calling into a binary or shell script to locate (and download) dSYMs.
Internally at Apple, that tool is called dsymForUUID and for simplicity
I'm just going to refer to it that way here too, even though it can be
be an arbitrary executable.

The most common use case for dsymForUUID is to fetch symbols from the
network. This can take a long time, and because the calls to the
DebugSymbols.framework are blocking, it takes a while to launch the
process. This is expected and therefore many people don't use this
functionality, but instead use add-dsym when they want symbols for a
given frame, backtrace or module. This is a little faster because you're
only fetching symbols for the module you care about, but it's still a
slow, blocking operation.

This patch introduces a hybrid approach between the two. When
symbols.enable-background-lookup is enabled, lldb will do the equivalent
of add-dsym in the background for every module that shows up in the
backtrace but doesn't have symbols for. From the user's perspective
there is no slowdown, because the process launches immediately, with
whatever symbols are available. Meanwhile, more symbol information is
added over time as the background fetching completes.

[1] https://lldb.llvm.org/use/symbols.html

rdar://76241471

Differential revision: https://reviews.llvm.org/D131328
2022-08-15 17:57:24 -07:00
Alex Langford
1d2a62afaf Re-submit "[lldb] Filter DIEs based on qualified name where possible"
This reverts commit 967df65a3610f98a3bc0ec0f2303641d7bad176c.

This fixes test/Shell/SymbolFile/NativePDB/find-functions.cpp. When
looking up functions with the PDB plugins, if we are looking for a
full function name, we should use `GetName` to populate the `name`
field instead of `GetLookupName` since `GetName` has the more
complete information.
2022-08-04 15:52:27 -07:00
Alex Langford
967df65a36 Revert "[lldb] Filter DIEs based on qualified name where possible"
This reverts commit befa77e59a7760d8c4fdd177b234e4a59500f61c.

Looks like this broke a SymbolFileNativePDB test. I'll investigate and
resubmit with a fix soon.
2022-08-04 11:52:30 -07:00
Alex Langford
befa77e59a [lldb] Filter DIEs based on qualified name where possible
Context:
When setting a breakpoint by name, we invoke Module::FindFunctions to
find the function(s) in question. However, we use a Module::LookupInfo
to first process the user-provided name and figure out exactly what
we're looking for. When we actually perform the function lookup, we
search for the basename. After performing the search, we then filter out
the results using Module::LookupInfo::Prune. For example, given
a:🅱️:foo we would first search for all instances of foo and then filter
out the results to just names that have a:🅱️:foo in them. As one can
imagine, this involves a lot of debug info processing that we do not
necessarily need to be doing. Instead of doing one large post-processing
step after finding each instance of `foo`, we can filter them as we go
to save time.

Some numbers:
Debugging LLDB and placing a breakpoint on
llvm::itanium_demangle::StringView::begin without this change takes
approximately 70 seconds and resolves 31,920 DIEs. With this change,
placing the breakpoint takes around 30 seconds and resolves 8 DIEs.

Differential Revision: https://reviews.llvm.org/D129682
2022-08-04 11:18:08 -07:00
Jeffrey Tan
7b81192d46 Introduce new symbol on-demand for debug info
This diff introduces a new symbol on-demand which skips
loading a module's debug info unless explicitly asked on
demand. This provides significant performance improvement
for application with dynamic linking mode which has large
number of modules.
The feature can be turned on with:
"settings set symbols.load-on-demand true"

The feature works by creating a new SymbolFileOnDemand class for
each module which wraps the actual SymbolFIle subclass as member
variable. By default, most virtual methods on SymbolFileOnDemand are
skipped so that it looks like there is no debug info for that module.
But once the module's debug info is explicitly requested to
be enabled (in the conditions mentioned below) SymbolFileOnDemand
will allow all methods to pass through and forward to the actual SymbolFile
which would hydrate module's debug info on-demand.

In an internal benchmark, we are seeing more than 95% improvement
for a 3000 modules application.

Currently we are providing several ways to on demand hydrate
a module's debug info:
* Source line breakpoint: matching in supported files
* Stack trace: resolving symbol context for an address
* Symbolic breakpoint: symbol table match guided promotion
* Global variable: symbol table match guided promotion

In all above situations the module's debug info will be on-demand
parsed and indexed.

Some follow-ups for this feature:
* Add a command that allows users to load debug info explicitly while using a
  new or existing command when this feature is enabled
* Add settings for "never load any of these executables in Symbols On Demand"
  that takes a list of globs
* Add settings for "always load the the debug info for executables in Symbols
  On Demand" that takes a list of globs
* Add a new column in "image list" that shows up by default when Symbols On
  Demand is enable to show the status for each shlib like "not enabled for
  this", "debug info off" and "debug info on" (with a single character to
  short string, not the ones I just typed)

Differential Revision: https://reviews.llvm.org/D121631
2022-04-26 10:42:06 -07:00
Shafik Yaghmour
28c878aeb2 [LLDB] Applying clang-tidy modernize-use-default-member-init over LLDB
Applied modernize-use-default-member-init clang-tidy check over LLDB.
It appears in many files we had already switched to in class member init but
never updated the constructors to reflect that. This check is already present in
the lldb/.clang-tidy config.

Differential Revision: https://reviews.llvm.org/D121481
2022-03-14 13:32:03 -07:00
Pavel Labath
c34698a811 [lldb] Rename Logging.h to LLDBLog.h and clean up includes
Most of our code was including Log.h even though that is not where the
"lldb" log channel is defined (Log.h defines the generic logging
infrastructure). This worked because Log.h included Logging.h, even
though it should.

After the recent refactor, it became impossible the two files include
each other in this direction (the opposite inclusion is needed), so this
patch removes the workaround that was put in place and cleans up all
files to include the right thing. It also renames the file to LLDBLog to
better reflect its purpose.
2022-02-03 14:47:01 +01:00