This is a refinement for the existing hack. With this,
the default target will have neither wavefrontsize feature
present, unless it was explicitly specified. That is,
getWavefrontSize() == 64 no longer implies +wavefrontsize64.
getWavefrontSize() == 32 does imply +wavefrontsize32.
Continue to assume the value is 64 with no wavesize feature.
This maintains the codegenable property without any code
that directly cares about the wavesize needing to worry about it.
Introduce an isWaveSizeKnown helper to check if we know the
wavesize is accurate based on having one of the features explicitly
set, or a known target-cpu.
I'm not sure what's going on in wave_any.s. It's testing what
happens when both wavesizes are enabled, but this is treated
as an error in codegen. We now treat wave32 as the winning
case, so some cases that were previously printed as vcc are now
vcc_lo.
You cannot adjust the disassembler's subtarget. llvm-mc passes
the originally constructed MCSubtargetInfo around, rather than
querying the pointer in the disassembler instance.
These use a new VOP3PX encoding for the v_mfma_scale_* instructions,
which bundles the pre-scale v_mfma_ld_scale_b32. None of the modifiers
are supported yet (op_sel, neg or clamp).
I'm not sure the intrinsic should really expose op_sel (or any of the
others). If I'm reading the documentation correctly, we should be able
to just have the raw scale operands and auto-match op_sel to byte
extract patterns.
The op_sel syntax also seems extra horrible in this usage, especially with the
usual assumed op_sel_hi=-1 behavior.
I was wrong last patch. I viewed the `Visited` set purely as a possible
recursion deterrent where functions calling a callee multiple times are
handled elsewhere. This doesn't consider cases where a function is
called multiple times by different callers still part of the same call
graph. New test shows the aforementioned case.
Reapplies #111004, fixes#115562.
This patch introduces a new generic target, `gfx9-4-generic`. Since it doesn’t support FP8 and XF32-related instructions, the patch includes several code reorganizations to accommodate these changes.
Converts AMDGPUResourceUsageAnalysis pass from Module to MachineFunction
pass. Moves function resource info propagation to to MC layer (through
helpers in AMDGPUMCResourceInfo) by generating MCExprs for every
function resource which the emitters have been prepped for.
Fixes https://github.com/llvm/llvm-project/issues/64863
Walks over the MCExpr and uses KnownBits to deduce whether an expression
is known and if so, prints said known value. Should support the most
common MCExpr cases for AMDGPU metadata.
And declare it to take an MCRegister.
Also rename related entities and remove a comment for the function that
depending on its purpose is either irrelevant or misleading.
Similar to commit 28fcafb50274be2520117eacb0a886adafefe59d (2011) for
MachObjectWriter and commit 9539a7796094ff5fb59d9c685140ea2e214b945c for
WinCOFFObjectWriter.
MCELFStreamer can now access ELFObjectWriter directly without adding
ELF-specific markGnuAbi (https://reviews.llvm.org/D97976) and
setOverrideABIVersion to MCObjectWriter.
A few member variables have to be made public since we cannot use a
friend declaration for ELFWriter.
The parameter is confusing as it duplicates MCStreamer::isVeboseAsm
(initialized from MCTargetOptions::AsmVerbose). After
233cca169237b91d16092c82bd55ee6a283afe98, no in-tree target uses the
parameter.
fixupNeedsRelaxation is a simple implementation for
fixupNeedsRelaxationAdvanced. Its users do not utilize MCAsmLayout or
MCRelaxableFragment.
Follow-up to 22c7317f1e954b34a46640db5d509bae1c633348
("[MC] Remove the MCAsmLayout parameter from relocation related functions").
Some of our custom expressions are not variadic and there seems to be
little benefit in mentioning the variadic nature of expression nodes in
the name anyway.
It's very expensive and doesn't achieve anything.
I one test I did, it saves almost 10s on a 2m23s build, bringing it down
to 2m15s using a downstream branch.
It's very expensive and doesn't achieve anything.
I one test I did, it saves almost 10s on a 2m23s build, bringing it down
to 2m15s using a downstream branch.