; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 3 ; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=gfx1250 < %s | FileCheck -check-prefixes=GCN,SDAG %s ; RUN: llc -global-isel=1 -mtriple=amdgcn -mcpu=gfx1250 < %s | FileCheck -check-prefixes=GCN,GISEL %s define amdgpu_ps float @add_max_u32_vvv(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: add_max_u32_vvv: ; GCN: ; %bb.0: ; GCN-NEXT: v_add_max_u32_e64 v0, v0, v1, v2 ; GCN-NEXT: ; return to shader part epilog %add = add i32 %a, %b %max = call i32 @llvm.umax.i32(i32 %add, i32 %c) %ret = bitcast i32 %max to float ret float %ret } define amdgpu_ps float @add_max_u32_svv(i32 inreg %a, i32 %b, i32 %c) { ; GCN-LABEL: add_max_u32_svv: ; GCN: ; %bb.0: ; GCN-NEXT: v_add_max_u32_e64 v0, s0, v0, v1 ; GCN-NEXT: ; return to shader part epilog %add = add i32 %a, %b %max = call i32 @llvm.umax.i32(i32 %add, i32 %c) %ret = bitcast i32 %max to float ret float %ret } define amdgpu_ps float @add_max_u32_ssv(i32 inreg %a, i32 inreg %b, i32 %c) { ; SDAG-LABEL: add_max_u32_ssv: ; SDAG: ; %bb.0: ; SDAG-NEXT: v_add_max_u32_e64 v0, s0, s1, v0 ; SDAG-NEXT: ; return to shader part epilog ; ; GISEL-LABEL: add_max_u32_ssv: ; GISEL: ; %bb.0: ; GISEL-NEXT: s_add_co_i32 s0, s0, s1 ; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GISEL-NEXT: v_max_u32_e32 v0, s0, v0 ; GISEL-NEXT: ; return to shader part epilog %add = add i32 %a, %b %max = call i32 @llvm.umax.i32(i32 %add, i32 %c) %ret = bitcast i32 %max to float ret float %ret } define amdgpu_ps float @add_max_u32_sss(i32 inreg %a, i32 inreg %b, i32 inreg %c) { ; GCN-LABEL: add_max_u32_sss: ; GCN: ; %bb.0: ; GCN-NEXT: s_add_co_i32 s0, s0, s1 ; GCN-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; GCN-NEXT: s_max_u32 s0, s0, s2 ; GCN-NEXT: v_mov_b32_e32 v0, s0 ; GCN-NEXT: ; return to shader part epilog %add = add i32 %a, %b %max = call i32 @llvm.umax.i32(i32 %add, i32 %c) %ret = bitcast i32 %max to float ret float %ret } define amdgpu_ps float @add_max_u32_vsi(i32 %a, i32 inreg %b) { ; GCN-LABEL: add_max_u32_vsi: ; GCN: ; %bb.0: ; GCN-NEXT: v_add_max_u32_e64 v0, v0, s0, 4 ; GCN-NEXT: ; return to shader part epilog %add = add i32 %a, %b %max = call i32 @llvm.umax.i32(i32 %add, i32 4) %ret = bitcast i32 %max to float ret float %ret } define amdgpu_ps float @add_max_u32_svl(i32 inreg %a, i32 %b) { ; GCN-LABEL: add_max_u32_svl: ; GCN: ; %bb.0: ; GCN-NEXT: v_add_max_u32_e64 v0, s0, v0, 0x64 ; GCN-NEXT: ; return to shader part epilog %add = add i32 %a, %b %max = call i32 @llvm.umax.i32(i32 %add, i32 100) %ret = bitcast i32 %max to float ret float %ret } define amdgpu_ps float @add_max_u32_slv(i32 inreg %a, i32 %b) { ; SDAG-LABEL: add_max_u32_slv: ; SDAG: ; %bb.0: ; SDAG-NEXT: v_add_max_u32_e64 v0, 0x64, s0, v0 ; SDAG-NEXT: ; return to shader part epilog ; ; GISEL-LABEL: add_max_u32_slv: ; GISEL: ; %bb.0: ; GISEL-NEXT: s_addk_co_i32 s0, 0x64 ; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GISEL-NEXT: v_max_u32_e32 v0, s0, v0 ; GISEL-NEXT: ; return to shader part epilog %add = add i32 %a, 100 %max = call i32 @llvm.umax.i32(i32 %add, i32 %b) %ret = bitcast i32 %max to float ret float %ret } define amdgpu_ps float @add_max_i32_vvv(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: add_max_i32_vvv: ; GCN: ; %bb.0: ; GCN-NEXT: v_add_max_i32_e64 v0, v0, v1, v2 ; GCN-NEXT: ; return to shader part epilog %add = add i32 %a, %b %max = call i32 @llvm.smax.i32(i32 %add, i32 %c) %ret = bitcast i32 %max to float ret float %ret } define amdgpu_ps float @add_min_u32_vvv(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: add_min_u32_vvv: ; GCN: ; %bb.0: ; GCN-NEXT: v_add_min_u32_e64 v0, v0, v1, v2 ; GCN-NEXT: ; return to shader part epilog %add = add i32 %a, %b %max = call i32 @llvm.umin.i32(i32 %add, i32 %c) %ret = bitcast i32 %max to float ret float %ret } define amdgpu_ps float @add_min_i32_vvv(i32 %a, i32 %b, i32 %c) { ; GCN-LABEL: add_min_i32_vvv: ; GCN: ; %bb.0: ; GCN-NEXT: v_add_min_i32_e64 v0, v0, v1, v2 ; GCN-NEXT: ; return to shader part epilog %add = add i32 %a, %b %max = call i32 @llvm.smin.i32(i32 %add, i32 %c) %ret = bitcast i32 %max to float ret float %ret } define amdgpu_ps float @add_max_v2u16_vvv(<2 x i16> %a, <2 x i16> %b, <2 x i16> %c) { ; GCN-LABEL: add_max_v2u16_vvv: ; GCN: ; %bb.0: ; GCN-NEXT: v_pk_add_max_u16 v0, v0, v1, v2 ; GCN-NEXT: ; return to shader part epilog %add = add <2 x i16> %a, %b %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> %c) %ret = bitcast <2 x i16> %max to float ret float %ret } define amdgpu_ps float @add_max_v2u16_svv(<2 x i16> inreg %a, <2 x i16> %b, <2 x i16> %c) { ; GCN-LABEL: add_max_v2u16_svv: ; GCN: ; %bb.0: ; GCN-NEXT: v_pk_add_max_u16 v0, s0, v0, v1 ; GCN-NEXT: ; return to shader part epilog %add = add <2 x i16> %a, %b %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> %c) %ret = bitcast <2 x i16> %max to float ret float %ret } define amdgpu_ps float @add_max_v2u16_ssv(<2 x i16> inreg %a, <2 x i16> inreg %b, <2 x i16> %c) { ; SDAG-LABEL: add_max_v2u16_ssv: ; SDAG: ; %bb.0: ; SDAG-NEXT: v_pk_add_max_u16 v0, s0, s1, v0 ; SDAG-NEXT: ; return to shader part epilog ; ; GISEL-LABEL: add_max_v2u16_ssv: ; GISEL: ; %bb.0: ; GISEL-NEXT: s_lshr_b32 s2, s0, 16 ; GISEL-NEXT: s_lshr_b32 s3, s1, 16 ; GISEL-NEXT: s_add_co_i32 s0, s0, s1 ; GISEL-NEXT: s_add_co_i32 s2, s2, s3 ; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; GISEL-NEXT: s_pack_ll_b32_b16 s0, s0, s2 ; GISEL-NEXT: v_pk_max_u16 v0, s0, v0 ; GISEL-NEXT: ; return to shader part epilog %add = add <2 x i16> %a, %b %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> %c) %ret = bitcast <2 x i16> %max to float ret float %ret } define amdgpu_ps float @add_max_v2u16_sss(<2 x i16> inreg %a, <2 x i16> inreg %b, <2 x i16> inreg %c) { ; SDAG-LABEL: add_max_v2u16_sss: ; SDAG: ; %bb.0: ; SDAG-NEXT: v_pk_add_u16 v0, s0, s1 ; SDAG-NEXT: s_delay_alu instid0(VALU_DEP_1) ; SDAG-NEXT: v_pk_max_u16 v0, v0, s2 ; SDAG-NEXT: ; return to shader part epilog ; ; GISEL-LABEL: add_max_v2u16_sss: ; GISEL: ; %bb.0: ; GISEL-NEXT: s_lshr_b32 s3, s0, 16 ; GISEL-NEXT: s_lshr_b32 s4, s1, 16 ; GISEL-NEXT: s_add_co_i32 s0, s0, s1 ; GISEL-NEXT: s_add_co_i32 s3, s3, s4 ; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1) ; GISEL-NEXT: s_pack_ll_b32_b16 s0, s0, s3 ; GISEL-NEXT: s_and_b32 s3, s2, 0xffff ; GISEL-NEXT: s_lshr_b32 s1, s0, 16 ; GISEL-NEXT: s_and_b32 s0, s0, 0xffff ; GISEL-NEXT: s_lshr_b32 s2, s2, 16 ; GISEL-NEXT: s_max_u32 s0, s0, s3 ; GISEL-NEXT: s_max_u32 s1, s1, s2 ; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; GISEL-NEXT: s_pack_ll_b32_b16 s0, s0, s1 ; GISEL-NEXT: v_mov_b32_e32 v0, s0 ; GISEL-NEXT: ; return to shader part epilog %add = add <2 x i16> %a, %b %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> %c) %ret = bitcast <2 x i16> %max to float ret float %ret } define amdgpu_ps float @add_max_v2u16_vsi(<2 x i16> %a, <2 x i16> inreg %b) { ; GCN-LABEL: add_max_v2u16_vsi: ; GCN: ; %bb.0: ; GCN-NEXT: v_pk_add_max_u16 v0, v0, s0, 4 ; GCN-NEXT: ; return to shader part epilog %add = add <2 x i16> %a, %b %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> ) %ret = bitcast <2 x i16> %max to float ret float %ret } define amdgpu_ps float @add_max_v2u16_svl(<2 x i16> inreg %a, <2 x i16> %b) { ; GCN-LABEL: add_max_v2u16_svl: ; GCN: ; %bb.0: ; GCN-NEXT: v_pk_add_max_u16 v0, s0, v0, 0x650064 ; GCN-NEXT: ; return to shader part epilog %add = add <2 x i16> %a, %b %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> ) %ret = bitcast <2 x i16> %max to float ret float %ret } define amdgpu_ps float @add_max_v2u16_slv(<2 x i16> inreg %a, <2 x i16> %b) { ; SDAG-LABEL: add_max_v2u16_slv: ; SDAG: ; %bb.0: ; SDAG-NEXT: v_pk_add_max_u16 v0, 0x640064, s0, v0 ; SDAG-NEXT: ; return to shader part epilog ; ; GISEL-LABEL: add_max_v2u16_slv: ; GISEL: ; %bb.0: ; GISEL-NEXT: s_lshr_b32 s1, s0, 16 ; GISEL-NEXT: s_add_co_i32 s0, s0, 0x640064 ; GISEL-NEXT: s_addk_co_i32 s1, 0x64 ; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1) ; GISEL-NEXT: s_pack_ll_b32_b16 s0, s0, s1 ; GISEL-NEXT: v_pk_max_u16 v0, s0, v0 ; GISEL-NEXT: ; return to shader part epilog %add = add <2 x i16> %a, %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> %b) %ret = bitcast <2 x i16> %max to float ret float %ret } define amdgpu_ps float @add_max_v2s16_vvv(<2 x i16> %a, <2 x i16> %b, <2 x i16> %c) { ; GCN-LABEL: add_max_v2s16_vvv: ; GCN: ; %bb.0: ; GCN-NEXT: v_pk_add_max_i16 v0, v0, v1, v2 ; GCN-NEXT: ; return to shader part epilog %add = add <2 x i16> %a, %b %max = call <2 x i16> @llvm.smax.v216(<2 x i16> %add, <2 x i16> %c) %ret = bitcast <2 x i16> %max to float ret float %ret } define amdgpu_ps float @add_min_v2u16_vvv(<2 x i16> %a, <2 x i16> %b, <2 x i16> %c) { ; GCN-LABEL: add_min_v2u16_vvv: ; GCN: ; %bb.0: ; GCN-NEXT: v_pk_add_min_u16 v0, v0, v1, v2 ; GCN-NEXT: ; return to shader part epilog %add = add <2 x i16> %a, %b %max = call <2 x i16> @llvm.umin.v216(<2 x i16> %add, <2 x i16> %c) %ret = bitcast <2 x i16> %max to float ret float %ret } define amdgpu_ps float @add_min_v2s16_vvv(<2 x i16> %a, <2 x i16> %b, <2 x i16> %c) { ; GCN-LABEL: add_min_v2s16_vvv: ; GCN: ; %bb.0: ; GCN-NEXT: v_pk_add_min_i16 v0, v0, v1, v2 ; GCN-NEXT: ; return to shader part epilog %add = add <2 x i16> %a, %b %max = call <2 x i16> @llvm.smin.v216(<2 x i16> %add, <2 x i16> %c) %ret = bitcast <2 x i16> %max to float ret float %ret } declare <2 x i16> @llvm.smin.v216(<2 x i16>, <2 x i16>) declare <2 x i16> @llvm.smax.v216(<2 x i16>, <2 x i16>) declare <2 x i16> @llvm.umin.v216(<2 x i16>, <2 x i16>) declare <2 x i16> @llvm.umax.v216(<2 x i16>, <2 x i16>) declare i32 @llvm.smin.i32(i32, i32) declare i32 @llvm.smax.i32(i32, i32) declare i32 @llvm.umin.i32(i32, i32) declare i32 @llvm.umax.i32(i32, i32)