; RUN: opt -S -dxil-finalize-linkage -mtriple=dxil-unknown-shadermodel6.5-compute %s | FileCheck %s ; RUN: llc %s --filetype=asm -o - | FileCheck %s --check-prefixes=CHECK-LLC target triple = "dxilv1.5-pc-shadermodel6.5-compute" ; DXILFinalizeLinkage changes linkage of all functions that are hidden to ; internal, converts private globals to internal linkage, and converts external globals ; with no usage to internal linkage. ; CHECK: @switch.table = internal unnamed_addr constant [4 x i32] @switch.table = private unnamed_addr constant [4 x i32] [i32 1, i32 257, i32 65793, i32 16843009], align 4 ; CHECK: @private_array = internal constant [3 x float] @private_array = private constant [3 x float] [float 1.0, float 2.0, float 3.0], align 4 ; CHECK: @private_var = internal global i32 @private_var = private global i32 1, align 4 ; Internal global should remain internal ; CHECK: @internal_var = internal global i32 @internal_var = internal global i32 1, align 4 ; External global should remain external ; CHECK: @external_var = external global i32 @external_var = external global i32, align 4 ; Hidden global should remain hidden ; CHECK: @hidden_var = hidden global i32 @hidden_var = hidden global i32 1, align 4 ; Running the whole pipeline should remove unused global variables ; CHECK: @aTile = internal addrspace(3) global ; CHECK-LLC-NOT: @aTile @aTile = hidden addrspace(3) global [4 x [1 x i32]] zeroinitializer, align 4 ; CHECK: @bTile = internal addrspace(3) global ; CHECK-LLC-NOT: @bTile @bTile = hidden addrspace(3) global [1 x [1 x i32]] zeroinitializer, align 4 define void @anchor_function() #0 { entry: %0 = load i32, ptr @switch.table, align 4 %1 = load [3 x float], ptr @private_array, align 4 %2 = load i32, ptr @private_var, align 4 %3 = load i32, ptr @internal_var, align 4 %4 = load i32, ptr @external_var, align 4 %5 = load i32, ptr @hidden_var, align 4 ret void } ; CHECK-NOT: define internal void @"?f1@@YAXXZ"() define void @"?f1@@YAXXZ"() #0 { entry: ret void } ; CHECK: define internal void @"?f2@@YAXXZ"() define hidden void @"?f2@@YAXXZ"() #0 { entry: ret void } ; CHECK: define internal void @"?f3@@YAXXZ"() define hidden void @"?f3@@YAXXZ"() #0 { entry: ret void } ; CHECK: define internal void @"?foo@@YAXXZ"() define hidden void @"?foo@@YAXXZ"() #0 { entry: call void @"?f2@@YAXXZ"() #3 ret void } ; Exported function - do not change linkage ; CHECK: define void @"?bar@@YAXXZ"() define void @"?bar@@YAXXZ"() #0 { entry: call void @"?f3@@YAXXZ"() #3 ret void } ; CHECK: define internal void @"?main@@YAXXZ"() #0 define internal void @"?main@@YAXXZ"() #0 { entry: call void @"?foo@@YAXXZ"() #2 call void @"?bar@@YAXXZ"() #2 ret void } ; Entry point function - do not change linkage ; CHECK: define void @main() #1 define void @main() #1 { entry: call void @"?main@@YAXXZ"() ret void } attributes #0 = { convergent noinline nounwind optnone} attributes #1 = { convergent "hlsl.numthreads"="4,1,1" "hlsl.shader"="compute"} attributes #2 = { convergent } ; Make sure "hlsl.export" attribute is stripped by llc ; CHECK-LLC-NOT: "hlsl.export"