; RUN: not opt -S -passes='dxil-post-optimization-validation' -mtriple=dxil-pc-shadermodel6.6-compute %s 2>&1 | FileCheck %s ; CHECK: error: resource Sampler (space=0, registers=[42, 42]) overlaps with resource Sampler (space=0, registers=[42, 42]) define void @CSMain() "hlsl.shader"="compute" { entry: ret void } !dx.rootsignatures = !{!0} !0 = !{ptr @CSMain, !1, i32 2} !1 = !{!2, !3} !2 = !{ !"StaticSampler", i32 5, i32 4, i32 5, i32 3, float 0x3FF7CCCCC0000000, i32 10, i32 2, i32 1, float -1.270000e+02, float 1.220000e+02, i32 42, i32 0, i32 0 } !3 = !{ !"StaticSampler", i32 4, i32 2, i32 3, i32 5, float 0x3FF6CCCCC0000000, i32 9, i32 3, i32 2, float -1.280000e+02, float 1.280000e+02, i32 42, i32 0, i32 0 }