; RUN: not opt -S -passes='dxil-post-optimization-validation' -mtriple=dxil-pc-shadermodel6.6-compute %s 2>&1 | FileCheck %s ; CHECK: error: resource UAV (space=1, registers=[3, 3]) overlaps with resource UAV (space=1, registers=[0, 3]) define void @CSMain() "hlsl.shader"="compute" { entry: ret void } !dx.rootsignatures = !{!0} !0 = !{ptr @CSMain, !1, i32 2} !1 = !{!2, !4} !2 = !{!"RootUAV", i32 0, i32 3, i32 1, i32 4} !4 = !{!"DescriptorTable", i32 0, !5} !5 = !{!"UAV", i32 4, i32 0, i32 1, i32 -1, i32 2}