; RUN: opt -S -passes='dxil-post-optimization-validation' -mtriple=dxil-pc-shadermodel6.6-compute %s ; We have a valid root signature, this should compile successfully define void @CSMain() "hlsl.shader"="compute" { entry: ret void } !dx.rootsignatures = !{!0} !0 = !{ptr @CSMain, !1, i32 2} !1 = !{!2, !3, !5, !7, !9} !2 = !{!"RootCBV", i32 0, i32 3, i32 1, i32 4} !9 = !{!"RootConstants", i32 0, i32 2, i32 0, i32 4} !3 = !{!"DescriptorTable", i32 0, !4} !4 = !{!"SRV", i32 1, i32 0, i32 0, i32 -1, i32 0} !5 = !{!"DescriptorTable", i32 0, !6} !6 = !{!"Sampler", i32 5, i32 3, i32 2, i32 -1, i32 0} !7 = !{!"DescriptorTable", i32 0, !8} !8 = !{!"UAV", i32 -1, i32 0, i32 0, i32 -1, i32 2}