; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s ; Make sure dxil operation function calls for round are generated for float and half. ; CHECK-LABEL: round_half define noundef half @round_half(half noundef %a) { entry: ; CHECK: call half @dx.op.unary.f16(i32 26, half %{{.*}}) #[[#ATTR:]] %elt.roundeven = call half @llvm.roundeven.f16(half %a) ret half %elt.roundeven } ; CHECK-LABEL: round_float define noundef float @round_float(float noundef %a) { entry: ; CHECK: call float @dx.op.unary.f32(i32 26, float %{{.*}}) #[[#ATTR]] %elt.roundeven = call float @llvm.roundeven.f32(float %a) ret float %elt.roundeven } define noundef <4 x float> @round_float4(<4 x float> noundef %a) #0 { entry: ; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0 ; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 26, float [[ee0]]) #[[#ATTR]] ; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1 ; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 26, float [[ee1]]) #[[#ATTR]] ; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2 ; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 26, float [[ee2]]) #[[#ATTR]] ; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3 ; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 26, float [[ee3]]) #[[#ATTR]] ; CHECK: insertelement <4 x float> poison, float [[ie0]], i64 0 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie1]], i64 1 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie2]], i64 2 ; CHECK: insertelement <4 x float> %{{.*}}, float [[ie3]], i64 3 %2 = call <4 x float> @llvm.roundeven.v4f32(<4 x float> %a) ret <4 x float> %2 } ; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(none) {{.*}}} declare half @llvm.roundeven.f16(half) declare float @llvm.roundeven.f32(float) declare <4 x float> @llvm.roundeven.v4f32(<4 x float>)