// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s void fn(float x[2]) { } // CHECK-LABEL: define hidden void {{.*}}call{{.*}} // CHECK: [[Arr:%.*]] = alloca [2 x float] // CHECK: [[Tmp:%.*]] = alloca [2 x float] // CHECK: call void @llvm.memset.p0.i32(ptr align 4 [[Arr]], i8 0, i32 8, i1 false) // CHECK: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[Arr]], i32 8, i1 false) // CHECK: call void {{.*}}fn{{.*}}(ptr noundef byval([2 x float]) align 4 [[Tmp]]) void call() { float Arr[2] = {0, 0}; fn(Arr); } struct Obj { float V; int X; }; void fn2(Obj O[4]) { } // CHECK-LABEL: define hidden void {{.*}}call2{{.*}} // CHECK: [[Arr:%.*]] = alloca [4 x %struct.Obj] // CHECK: [[Tmp:%.*]] = alloca [4 x %struct.Obj] // CHECK: call void @llvm.memset.p0.i32(ptr align 1 [[Arr]], i8 0, i32 32, i1 false) // CHECK: call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[Tmp]], ptr align 1 [[Arr]], i32 32, i1 false) // CHECK: call void {{.*}}fn2{{.*}}(ptr noundef byval([4 x %struct.Obj]) align 1 [[Tmp]]) void call2() { Obj Arr[4] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}}; fn2(Arr); } void fn3(float x[2][2]) { } // CHECK-LABEL: define hidden void {{.*}}call3{{.*}} // CHECK: [[Arr:%.*]] = alloca [2 x [2 x float]] // CHECK: [[Tmp:%.*]] = alloca [2 x [2 x float]] // CHECK: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 {{.*}}, i32 16, i1 false) // CHECK: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[Arr]], i32 16, i1 false) // CHECK: call void {{.*}}fn3{{.*}}(ptr noundef byval([2 x [2 x float]]) align 4 [[Tmp]]) void call3() { float Arr[2][2] = {{0, 0}, {1,1}}; fn3(Arr); } // CHECK-LABEL: define hidden void {{.*}}call4{{.*}}(ptr // CHECK-SAME: noundef byval([2 x [2 x float]]) align 4 [[Arr:%.*]]) // CHECK: [[Tmp:%.*]] = alloca [2 x [2 x float]] // CHECK: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 [[Arr]], i32 16, i1 false) // CHECK: call void {{.*}}fn3{{.*}}(ptr noundef byval([2 x [2 x float]]) align 4 [[Tmp]]) void call4(float Arr[2][2]) { fn3(Arr); } // Verify that each template instantiation codegens to a unique and correctly // mangled function name. // CHECK-LABEL: define hidden void {{.*}}template_call{{.*}}(ptr // CHECK-SAME: noundef byval([2 x float]) align 4 [[FA2:%[0-9A-Z]+]], // CHECK-SAME: ptr noundef byval([4 x float]) align 4 [[FA4:%[0-9A-Z]+]], // CHECK-SAME: ptr noundef byval([3 x i32]) align 4 [[IA3:%[0-9A-Z]+]] // CHECK: [[Tmp1:%.*]] = alloca [2 x float] // CHECK: [[Tmp2:%.*]] = alloca [4 x float] // CHECK: [[Tmp3:%.*]] = alloca [3 x i32] // CHECK: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp1]], ptr align 4 [[FA2]], i32 8, i1 false) // CHECK: call void @_Z11template_fnIA2_fEvT_(ptr noundef byval([2 x float]) align 4 [[Tmp1]]) // CHECK: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp2]], ptr align 4 [[FA4]], i32 16, i1 false) // CHECK: call void @_Z11template_fnIA4_fEvT_(ptr noundef byval([4 x float]) align 4 [[Tmp2]]) // CHECK: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp3]], ptr align 4 [[IA3]], i32 12, i1 false) // CHECK: call void @_Z11template_fnIA3_iEvT_(ptr noundef byval([3 x i32]) align 4 [[Tmp3]]) template void template_fn(T Val) {} void template_call(float FA2[2], float FA4[4], int IA3[3]) { template_fn(FA2); template_fn(FA4); template_fn(IA3); } // Verify that Array parameter element access correctly codegens. // CHECK-LABEL: define hidden void {{.*}}element_access{{.*}}(ptr // CHECK-SAME: noundef byval([2 x float]) align 4 [[FA2:%[0-9A-Z]+]] // CHECK: [[Addr:%.*]] = getelementptr inbounds [2 x float], ptr [[FA2]], i32 0, i32 0 // CHECK: [[Tmp:%.*]] = load float, ptr [[Addr]] // CHECK: call void @_Z11template_fnIfEvT_(float noundef nofpclass(nan inf) [[Tmp]]) // CHECK: [[Idx0:%.*]] = getelementptr inbounds [2 x float], ptr [[FA2]], i32 0, i32 0 // CHECK: [[Val0:%.*]] = load float, ptr [[Idx0]] // CHECK: [[Sum:%.*]] = fadd reassoc nnan ninf nsz arcp afn float [[Val0]], 5.000000e+00 // CHECK: [[Idx1:%.*]] = getelementptr inbounds [2 x float], ptr [[FA2]], i32 0, i32 1 // CHECK: store float [[Sum]], ptr [[Idx1]] void element_access(float FA2[2]) { template_fn(FA2[0]); FA2[1] = FA2[0] + 5; }