// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -emit-llvm-only -disable-llvm-passes -verify float test_too_few_arg() { return __builtin_hlsl_elementwise_rcp(); // expected-error@-1 {{too few arguments to function call, expected 1, have 0}} } float2 test_too_many_arg(float2 p0) { return __builtin_hlsl_elementwise_rcp(p0, p0); // expected-error@-1 {{too many arguments to function call, expected 1, have 2}} } float builtin_bool_to_float_type_promotion(bool p1) { return __builtin_hlsl_elementwise_rcp(p1); // expected-error@-1 {{1st argument must be a scalar or vector of floating-point types (was 'bool')}} } float builtin_rcp_int_to_float_promotion(int p1) { return __builtin_hlsl_elementwise_rcp(p1); // expected-error@-1 {{1st argument must be a scalar or vector of floating-point types (was 'int')}} } float2 builtin_rcp_int2_to_float2_promotion(int2 p1) { return __builtin_hlsl_elementwise_rcp(p1); // expected-error@-1 {{1st argument must be a scalar or vector of floating-point types (was 'int2' (aka 'vector'))}} }