; RUN: opt -S -dxil-translate-metadata %s | FileCheck %s ; RUN: opt -S -passes="print" -disable-output %s 2>&1 | FileCheck %s --check-prefix=ANALYSIS target triple = "dxil-pc-shadermodel-vertex" ; CHECK: !dx.shaderModel = !{![[SM:[0-9]+]]} ; CHECK: ![[SM]] = !{!"vs", i32 0, i32 0} ; ANALYSIS: Shader Model Version : 0 ; ANALYSIS: DXIL Version : 1.0 ; ANALYSIS: Shader Stage : vertex define void @entry() #0 { entry: ret void } attributes #0 = { noinline nounwind "hlsl.shader"="vertex" }