//===-- ScriptInterpreterLua.cpp --------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "ScriptInterpreterLua.h" #include "Lua.h" #include "lldb/Core/Debugger.h" #include "lldb/Core/PluginManager.h" #include "lldb/Core/StreamFile.h" #include "lldb/Interpreter/CommandReturnObject.h" #include "lldb/Utility/Stream.h" #include "lldb/Utility/StringList.h" #include "lldb/Utility/Timer.h" using namespace lldb; using namespace lldb_private; class IOHandlerLuaInterpreter : public IOHandlerDelegate, public IOHandlerEditline { public: IOHandlerLuaInterpreter(Debugger &debugger) : IOHandlerEditline(debugger, IOHandler::Type::LuaInterpreter, "lua", ">>> ", "..> ", true, debugger.GetUseColor(), 0, *this, nullptr), m_lua() {} void IOHandlerInputComplete(IOHandler &io_handler, std::string &data) override { if (llvm::Error error = m_lua.Run(data)) { *GetOutputStreamFileSP() << llvm::toString(std::move(error)); } } private: Lua m_lua; }; ScriptInterpreterLua::ScriptInterpreterLua(Debugger &debugger) : ScriptInterpreter(debugger, eScriptLanguageLua) {} ScriptInterpreterLua::~ScriptInterpreterLua() {} bool ScriptInterpreterLua::ExecuteOneLine(llvm::StringRef command, CommandReturnObject *result, const ExecuteScriptOptions &options) { Lua l; if (llvm::Error e = l.Run(command)) { result->AppendErrorWithFormatv( "lua failed attempting to evaluate '{0}': {1}\n", command, llvm::toString(std::move(e))); return false; } return true; } void ScriptInterpreterLua::ExecuteInterpreterLoop() { static Timer::Category func_cat(LLVM_PRETTY_FUNCTION); Timer scoped_timer(func_cat, LLVM_PRETTY_FUNCTION); Debugger &debugger = m_debugger; // At the moment, the only time the debugger does not have an input file // handle is when this is called directly from lua, in which case it is // both dangerous and unnecessary (not to mention confusing) to try to embed // a running interpreter loop inside the already running lua interpreter // loop, so we won't do it. if (!debugger.GetInputFile().IsValid()) return; IOHandlerSP io_handler_sp(new IOHandlerLuaInterpreter(debugger)); debugger.PushIOHandler(io_handler_sp); } void ScriptInterpreterLua::Initialize() { static llvm::once_flag g_once_flag; llvm::call_once(g_once_flag, []() { PluginManager::RegisterPlugin(GetPluginNameStatic(), GetPluginDescriptionStatic(), lldb::eScriptLanguageLua, CreateInstance); }); } void ScriptInterpreterLua::Terminate() {} lldb::ScriptInterpreterSP ScriptInterpreterLua::CreateInstance(Debugger &debugger) { return std::make_shared(debugger); } lldb_private::ConstString ScriptInterpreterLua::GetPluginNameStatic() { static ConstString g_name("script-lua"); return g_name; } const char *ScriptInterpreterLua::GetPluginDescriptionStatic() { return "Lua script interpreter"; } lldb_private::ConstString ScriptInterpreterLua::GetPluginName() { return GetPluginNameStatic(); } uint32_t ScriptInterpreterLua::GetPluginVersion() { return 1; }