#include #include #include #include #include #include int finished_enqueueing_work = 0; char *name = NULL; void touch (const char *name, unsigned n) { char token[2048]; snprintf (token, 2048, "%s%d", name, n); FILE *f = fopen (token, "wx"); if (!f) exit (1); fputs ("\n", f); fflush (f); fclose (f); } void doing_the_work_1(void *in) { touch (name, 0); while (1) sleep (1); } void submit_work_1a(void *in) { dispatch_queue_t *work_performer_1 = (dispatch_queue_t*) in; dispatch_async_f (*work_performer_1, NULL, doing_the_work_1); dispatch_async_f (*work_performer_1, NULL, doing_the_work_1); } void submit_work_1b(void *in) { dispatch_queue_t *work_performer_1 = (dispatch_queue_t*) in; dispatch_async_f (*work_performer_1, NULL, doing_the_work_1); dispatch_async_f (*work_performer_1, NULL, doing_the_work_1); while (1) sleep (1); } void doing_the_work_2(void *in) { while (1) sleep (1); } void submit_work_2(void *in) { dispatch_queue_t *work_performer_2 = (dispatch_queue_t*) in; int i = 0; while (i++ < 5000) { dispatch_async_f (*work_performer_2, NULL, doing_the_work_2); dispatch_async_f (*work_performer_2, NULL, doing_the_work_2); } finished_enqueueing_work = 1; } void doing_the_work_3(void *in) { while (1) sleep(1); } void submit_work_3(void *in) { dispatch_queue_t *work_performer_3 = (dispatch_queue_t*) in; dispatch_async_f (*work_performer_3, NULL, doing_the_work_3); dispatch_async_f (*work_performer_3, NULL, doing_the_work_3); dispatch_async_f (*work_performer_3, NULL, doing_the_work_3); dispatch_async_f (*work_performer_3, NULL, doing_the_work_3); } void stopper () { while (1) sleep (1); } int main (int argc, const char **argv) { if (argc != 2) return 2; name = argv[1]; dispatch_queue_t work_submittor_1 = dispatch_queue_create ("com.apple.work_submittor_1", DISPATCH_QUEUE_SERIAL); dispatch_queue_t work_submittor_2 = dispatch_queue_create ("com.apple.work_submittor_and_quit_2", DISPATCH_QUEUE_SERIAL); dispatch_queue_t work_submittor_3 = dispatch_queue_create ("com.apple.work_submittor_3", DISPATCH_QUEUE_SERIAL); dispatch_queue_t work_performer_1 = dispatch_queue_create ("com.apple.work_performer_1", DISPATCH_QUEUE_SERIAL); dispatch_queue_t work_performer_2 = dispatch_queue_create ("com.apple.work_performer_2", DISPATCH_QUEUE_SERIAL); dispatch_queue_t work_performer_3 = dispatch_queue_create ("com.apple.work_performer_3", DISPATCH_QUEUE_CONCURRENT); dispatch_async_f (work_submittor_1, (void*) &work_performer_1, submit_work_1a); dispatch_async_f (work_submittor_1, (void*) &work_performer_1, submit_work_1b); dispatch_async_f (work_submittor_2, (void*) &work_performer_2, submit_work_2); dispatch_async_f (work_submittor_3, (void*) &work_performer_3, submit_work_3); // Spin up threads with each of the different libdispatch QoS values. dispatch_async (dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0), ^{ pthread_setname_np ("user initiated QoS"); touch(name, 1); while (1) sleep (10); }); dispatch_async (dispatch_get_global_queue(QOS_CLASS_USER_INTERACTIVE, 0), ^{ pthread_setname_np ("user interactive QoS"); touch(name, 2); while (1) sleep (10); }); dispatch_async (dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0), ^{ pthread_setname_np ("default QoS"); touch(name, 3); while (1) sleep (10); }); dispatch_async (dispatch_get_global_queue(QOS_CLASS_UTILITY, 0), ^{ pthread_setname_np ("utility QoS"); touch(name, 4); while (1) sleep (10); }); dispatch_async (dispatch_get_global_queue(QOS_CLASS_BACKGROUND, 0), ^{ pthread_setname_np ("background QoS"); touch(name, 5); while (1) sleep (10); }); dispatch_async (dispatch_get_global_queue(QOS_CLASS_UNSPECIFIED, 0), ^{ pthread_setname_np ("unspecified QoS"); touch(name, 6); while (1) sleep (10); }); while (finished_enqueueing_work == 0) sleep (1); stopper (); }