//===-- ScopesRequestHandler.cpp ------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "DAP.h" #include "RequestHandler.h" #include "Variables.h" using namespace lldb_dap::protocol; namespace lldb_dap { llvm::Expected ScopesRequestHandler::Run(const ScopesArguments &args) const { lldb::SBFrame frame = dap.GetLLDBFrame(args.frameId); // As the user selects different stack frames in the GUI, a "scopes" request // will be sent to the DAP. This is the only way we know that the user has // selected a frame in a thread. There are no other notifications that are // sent and VS code doesn't allow multiple frames to show variables // concurrently. If we select the thread and frame as the "scopes" requests // are sent, this allows users to type commands in the debugger console // with a backtick character to run lldb commands and these lldb commands // will now have the right context selected as they are run. If the user // types "`bt" into the debugger console, and we had another thread selected // in the LLDB library, we would show the wrong thing to the user. If the // users switch threads with a lldb command like "`thread select 14", the // GUI will not update as there are no "event" notification packets that // allow us to change the currently selected thread or frame in the GUI that // I am aware of. if (frame.IsValid()) { frame.GetThread().GetProcess().SetSelectedThread(frame.GetThread()); frame.GetThread().SetSelectedFrame(frame.GetFrameID()); } std::vector scopes = dap.variables.CreateScopes(args.frameId, frame); return ScopesResponseBody{std::move(scopes)}; } } // namespace lldb_dap