; RUN: opt -S -dxil-translate-metadata < %s | FileCheck %s ; RUN: opt -S --passes="dxil-pretty-printer" < %s 2>&1 | FileCheck %s --check-prefix=PRINT ; RUN: llc %s --filetype=asm -o - < %s 2>&1 | FileCheck %s --check-prefixes=CHECK,PRINT target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64" target triple = "dxil-pc-shadermodel6.6-compute" %"class.hlsl::Buffer" = type { target("dx.TypedBuffer", <4 x half>, 0, 0, 0) } %"class.hlsl::Buffer.1" = type { target("dx.TypedBuffer", <2 x float>, 0, 0, 0) } %"class.hlsl::Buffer.2" = type { target("dx.TypedBuffer", double, 0, 0, 0) } %"class.hlsl::Buffer.3" = type { target("dx.TypedBuffer", i32, 0, 0, 1) } %"class.hlsl::ByteAddressBuffer" = type { target("dx.RawBuffer", i8, 0, 0) } %"class.hlsl::StructuredBuffer" = type { target("dx.RawBuffer", i16, 0, 0) } %"class.hlsl::Buffer.4" = type { target("dx.TypedBuffer", i64, 0, 0, 0) } @Zero = internal global %"class.hlsl::Buffer" poison, align 4 @One = internal global %"class.hlsl::Buffer.1" poison, align 4 @Two = internal global %"class.hlsl::Buffer.2" poison, align 4 @Three = internal global %"class.hlsl::Buffer.3" poison, align 4 @Four = internal global %"class.hlsl::ByteAddressBuffer" poison, align 4 @Five = internal global %"class.hlsl::StructuredBuffer" poison, align 4 @Six = internal global %"class.hlsl::Buffer.4" poison, align 4 ; PRINT:; Resource Bindings: ; PRINT-NEXT:; ; PRINT-NEXT:; Name Type Format Dim ID HLSL Bind Count ; PRINT-NEXT:; ------------------------------ ---------- ------- ----------- ------- -------------- ------ ; PRINT-NEXT:; texture f16 buf T0 t0 1 ; PRINT-NEXT:; texture f32 buf T1 t1 1 ; PRINT-NEXT:; texture f64 buf T2 t2 1 ; PRINT-NEXT:; texture i32 buf T3 t3 1 ; PRINT-NEXT:; texture byte r/o T4 t5 1 ; PRINT-NEXT:; texture struct r/o T5 t6 1 ; PRINT-NEXT:; texture u64 buf T6 t10,space2 1 ; PRINT-NEXT:; texture f32 buf T7 t4,space3 100 define void @test() #0 { ; Buffer Buf : register(t0) %Zero_h = call target("dx.TypedBuffer", <4 x half>, 0, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false) store target("dx.TypedBuffer", <4 x half>, 0, 0, 0) %Zero_h, ptr @Zero, align 4 ; Buffer Buf : register(t1) %One_h = call target("dx.TypedBuffer", <2 x float>, 0, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, i1 false) store target("dx.TypedBuffer", <2 x float>, 0, 0, 0) %One_h, ptr @One, align 4 ; Buffer Two : register(t2); %Two_h = call target("dx.TypedBuffer", double, 0, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 2, i32 1, i32 0, i1 false) store target("dx.TypedBuffer", double, 0, 0, 0) %Two_h, ptr @Two, align 4 ; Buffer Three : register(t3); %Three_h = call target("dx.TypedBuffer", <4 x i32>, 0, 0, 1) @llvm.dx.resource.handlefrombinding(i32 0, i32 3, i32 1, i32 0, i1 false) store target("dx.TypedBuffer", <4 x i32>, 0, 0, 1) %Three_h, ptr @Three, align 4 ; ByteAddressBuffer Four : register(t4) %Four_h = call target("dx.RawBuffer", i8, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 5, i32 1, i32 0, i1 false) store target("dx.RawBuffer", i8, 0, 0) %Four_h, ptr @Four, align 4 ; StructuredBuffer Five : register(t6); %Five_h = call target("dx.RawBuffer", i16, 0, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 6, i32 1, i32 0, i1 false) store target("dx.RawBuffer", i16, 0, 0) %Five_h, ptr @Five, align 4 ; Buffer Six : register(t10, space2); %Six_h = call target("dx.TypedBuffer", i64, 0, 0, 0) @llvm.dx.resource.handlefrombinding(i32 2, i32 10, i32 1, i32 0, i1 false) store target("dx.TypedBuffer", i64, 0, 0, 0) %Six_h, ptr @Six, align 4 ; Buffer Array[100] : register(t4, space3); ; Buffer B1 = Array[30]; ; Buffer B1 = Array[42]; ; resource array accesses should produce one metadata entry %Array_30_h = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0) @llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 30, i1 false) %Array_42_h = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0) @llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 42, i1 false) ret void } attributes #0 = { noinline nounwind "hlsl.shader"="compute" } ; CHECK: !dx.resources = !{[[ResList:[!][0-9]+]]} ; CHECK: [[ResList]] = !{[[SRVList:[!][0-9]+]], null, null, null} ; CHECK: [[SRVList]] = !{![[Zero:[0-9]+]], ![[One:[0-9]+]], ![[Two:[0-9]+]], ; CHECK-SAME: ![[Three:[0-9]+]], ![[Four:[0-9]+]], ![[Five:[0-9]+]], ; CHECK-SAME: ![[Six:[0-9]+]], ![[Array:[0-9]+]]} ; CHECK: ![[Zero]] = !{i32 0, ptr @0, !"", i32 0, i32 0, i32 1, i32 10, i32 0, ![[Half:[0-9]+]]} ; CHECK: ![[Half]] = !{i32 0, i32 8} ; CHECK: ![[One]] = !{i32 1, ptr @1, !"", i32 0, i32 1, i32 1, i32 10, i32 0, ![[Float:[0-9]+]]} ; CHECK: ![[Float]] = !{i32 0, i32 9} ; CHECK: ![[Two]] = !{i32 2, ptr @2, !"", i32 0, i32 2, i32 1, i32 10, i32 0, ![[Double:[0-9]+]]} ; CHECK: ![[Double]] = !{i32 0, i32 10} ; CHECK: ![[Three]] = !{i32 3, ptr @3, !"", i32 0, i32 3, i32 1, i32 10, i32 0, ![[I32:[0-9]+]]} ; CHECK: ![[I32]] = !{i32 0, i32 4} ; CHECK: ![[Four]] = !{i32 4, ptr @4, !"", i32 0, i32 5, i32 1, i32 11, i32 0, null} ; CHECK: ![[Five]] = !{i32 5, ptr @5, !"", i32 0, i32 6, i32 1, i32 12, i32 0, ![[FiveStride:[0-9]+]]} ; CHECK: ![[FiveStride]] = !{i32 1, i32 2} ; CHECK: ![[Six]] = !{i32 6, ptr @6, !"", i32 2, i32 10, i32 1, i32 10, i32 0, ![[U64:[0-9]+]]} ; CHECK: ![[U64]] = !{i32 0, i32 7} ; CHECK: ![[Array]] = !{i32 7, ptr @7, !"", i32 3, i32 4, i32 100, i32 10, i32 0, ![[Float]]}