// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s // CHECK: %__cblayout_A = type <{ float }> // CHECK: @A.cb = global target("dx.CBuffer", target("dx.Layout", %__cblayout_A, 4, 0)) // CHECK: @a = external addrspace(2) global float, align 4 // CHECK-DAG: @_ZL1b = internal global float 3.000000e+00, align 4 // CHECK-NOT: @B.cb cbuffer A { float a; static float b = 3; float foo() { return a + b; } } cbuffer B { // intentionally empty } // CHECK: define {{.*}} float @_Z3foov() #0 { // CHECK: load float, ptr addrspace(2) @a, align 4 // CHECK: load float, ptr @_ZL1b, align 4 extern float bar() { return foo(); } // CHECK: !hlsl.cbs = !{![[CB:[0-9]+]]} // CHECK: ![[CB]] = !{ptr @A.cb, ptr addrspace(2) @a}