// RUN: mlir-opt -split-input-file -convert-vector-to-spirv -verify-diagnostics %s -o - | FileCheck %s module attributes { spv.target_env = #spv.target_env<#spv.vce, {}> } { // CHECK-LABEL: func @bitcast // CHECK-SAME: %[[ARG0:.+]]: vector<2xf32>, %[[ARG1:.+]]: vector<2xf16> // CHECK: %{{.+}} = spv.Bitcast %[[ARG0]] : vector<2xf32> to vector<4xf16> // CHECK: %{{.+}} = spv.Bitcast %[[ARG1]] : vector<2xf16> to f32 func @bitcast(%arg0 : vector<2xf32>, %arg1: vector<2xf16>) { %0 = vector.bitcast %arg0 : vector<2xf32> to vector<4xf16> %1 = vector.bitcast %arg1 : vector<2xf16> to vector<1xf32> spv.Return } } // end module // ----- // CHECK-LABEL: broadcast // CHECK-SAME: %[[A:.*]]: f32 // CHECK: spv.CompositeConstruct %[[A]], %[[A]], %[[A]], %[[A]] : vector<4xf32> // CHECK: spv.CompositeConstruct %[[A]], %[[A]] : vector<2xf32> func @broadcast(%arg0 : f32) { %0 = vector.broadcast %arg0 : f32 to vector<4xf32> %1 = vector.broadcast %arg0 : f32 to vector<2xf32> spv.Return } // ----- // CHECK-LABEL: func @extract // CHECK-SAME: %[[ARG:.+]]: vector<2xf32> // CHECK: %{{.+}} = spv.CompositeExtract %[[ARG]][0 : i32] : vector<2xf32> // CHECK: %{{.+}} = spv.CompositeExtract %[[ARG]][1 : i32] : vector<2xf32> func @extract(%arg0 : vector<2xf32>) { %0 = "vector.extract"(%arg0) {position = [0]} : (vector<2xf32>) -> vector<1xf32> %1 = "vector.extract"(%arg0) {position = [1]} : (vector<2xf32>) -> f32 spv.Return } // ----- // CHECK-LABEL: extract_insert // CHECK-SAME: %[[V:.*]]: vector<4xf32> // CHECK: %[[S:.*]] = spv.CompositeExtract %[[V]][1 : i32] : vector<4xf32> // CHECK: spv.CompositeInsert %[[S]], %[[V]][0 : i32] : f32 into vector<4xf32> func @extract_insert(%arg0 : vector<4xf32>) { %0 = vector.extract %arg0[1] : vector<4xf32> %1 = vector.insert %0, %arg0[0] : f32 into vector<4xf32> spv.Return } // ----- // CHECK-LABEL: extract_element // CHECK-SAME: %[[V:.*]]: vector<4xf32>, %[[ID:.*]]: i32 // CHECK: spv.VectorExtractDynamic %[[V]][%[[ID]]] : vector<4xf32>, i32 func @extract_element(%arg0 : vector<4xf32>, %id : i32) { %0 = vector.extractelement %arg0[%id : i32] : vector<4xf32> spv.ReturnValue %0: f32 } // ----- func @extract_element_negative(%arg0 : vector<5xf32>, %id : i32) { // expected-error @+1 {{failed to legalize operation 'vector.extractelement'}} %0 = vector.extractelement %arg0[%id : i32] : vector<5xf32> spv.ReturnValue %0: f32 } // ----- // CHECK-LABEL: func @extract_strided_slice // CHECK-SAME: %[[ARG:.+]]: vector<4xf32> // CHECK: %{{.+}} = spv.VectorShuffle [1 : i32, 2 : i32] %[[ARG]] : vector<4xf32>, %[[ARG]] : vector<4xf32> -> vector<2xf32> func @extract_strided_slice(%arg0: vector<4xf32>) { %0 = vector.extract_strided_slice %arg0 {offsets = [1], sizes = [2], strides = [1]} : vector<4xf32> to vector<2xf32> spv.Return } // ----- // CHECK-LABEL: insert_element // CHECK-SAME: %[[VAL:.*]]: f32, %[[V:.*]]: vector<4xf32>, %[[ID:.*]]: i32 // CHECK: spv.VectorInsertDynamic %[[VAL]], %[[V]][%[[ID]]] : vector<4xf32>, i32 func @insert_element(%val: f32, %arg0 : vector<4xf32>, %id : i32) { %0 = vector.insertelement %val, %arg0[%id : i32] : vector<4xf32> spv.ReturnValue %0: vector<4xf32> } // ----- func @insert_element_negative(%val: f32, %arg0 : vector<5xf32>, %id : i32) { // expected-error @+1 {{failed to legalize operation 'vector.insertelement'}} %0 = vector.insertelement %val, %arg0[%id : i32] : vector<5xf32> spv.Return } // ----- // CHECK-LABEL: func @insert_strided_slice // CHECK-SAME: %[[PART:.+]]: vector<2xf32>, %[[ALL:.+]]: vector<4xf32> // CHECK: %{{.+}} = spv.VectorShuffle [0 : i32, 4 : i32, 5 : i32, 3 : i32] %[[ALL]] : vector<4xf32>, %[[PART]] : vector<2xf32> -> vector<4xf32> func @insert_strided_slice(%arg0: vector<2xf32>, %arg1: vector<4xf32>) { %0 = vector.insert_strided_slice %arg0, %arg1 {offsets = [1], strides = [1]} : vector<2xf32> into vector<4xf32> spv.Return } // ----- // CHECK-LABEL: func @fma // CHECK-SAME: %[[A:.*]]: vector<4xf32>, %[[B:.*]]: vector<4xf32>, %[[C:.*]]: vector<4xf32> // CHECK: spv.GLSL.Fma %[[A]], %[[B]], %[[C]] : vector<4xf32> func @fma(%a: vector<4xf32>, %b: vector<4xf32>, %c: vector<4xf32>) { %0 = vector.fma %a, %b, %c: vector<4xf32> spv.Return }