; RUN: opt %loadPolly -basicaa -polly-codegen-isl %vector-opt -S -polly-codegen-scev=false < %s | FileCheck %s ; RUN: opt %loadPolly -basicaa -polly-codegen-isl %vector-opt -S -polly-codegen-scev=true < %s | FileCheck %s -check-prefix=CHECK-SCEV target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64" target triple = "x86_64-unknown-linux-gnu" @A = common global [1024 x float**] zeroinitializer, align 16 @B = common global [1024 x float**] zeroinitializer, align 16 declare float @foo(float) readnone define void @simple_vec_call() nounwind { entry: br label %body body: %indvar = phi i64 [ 0, %entry ], [ %indvar_next, %body ] %scevgep = getelementptr [1024 x float**]* @B, i64 0, i64 %indvar %value = load float*** getelementptr inbounds ([1024 x float**]* @A, i64 0, i64 0), align 16 store float** %value, float*** %scevgep, align 4 %indvar_next = add i64 %indvar, 1 %exitcond = icmp eq i64 %indvar_next, 4 br i1 %exitcond, label %return, label %body return: ret void } ; CHECK: %p_scevgep = getelementptr [1024 x float**]* @B, i64 0, i64 0 ; CHECK: %p_scevgep1 = getelementptr [1024 x float**]* @B, i64 0, i64 1 ; CHECK: %p_scevgep2 = getelementptr [1024 x float**]* @B, i64 0, i64 2 ; CHECK: %p_scevgep3 = getelementptr [1024 x float**]* @B, i64 0, i64 3 ; CHECK: %value_p_splat_one = load <1 x float**>* bitcast ([1024 x float**]* @A to <1 x float**>*), align 8 ; CHECK: %value_p_splat = shufflevector <1 x float**> %value_p_splat_one, <1 x float**> %value_p_splat_one, <4 x i32> zeroinitializer ; CHECK: %vector_ptr = bitcast float*** %p_scevgep to <4 x float**>* ; CHECK: store <4 x float**> %value_p_splat, <4 x float**>* %vector_ptr ; CHECK-SCEV: %value_p_splat_one = load <1 x float**>* bitcast ([1024 x float**]* @A to <1 x float**>*), align 8 ; CHECK-SCEV: %value_p_splat = shufflevector <1 x float**> %value_p_splat_one, <1 x float**> %value_p_splat_one, <4 x i32> zeroinitializer ; CHECK-SCEV: store <4 x float**> %value_p_splat, <4 x float**>* bitcast ([1024 x float**]* @B to <4 x float**>*), align 8