
Sony PlayStation now supports C++20, and we wish to change the default C++ mode to C++20 sometime in the future. As such, the !defined(__SCE__) guards are redundant and we want to remove them. This in turn makes the entire guard lines redundant (always true), so this patch removes them entirely.
36 lines
721 B
C
36 lines
721 B
C
/*===---- x86intrin.h - X86 intrinsics -------------------------------------===
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*
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* Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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* See https://llvm.org/LICENSE.txt for license information.
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* SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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*
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*===-----------------------------------------------------------------------===
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*/
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#ifndef __X86INTRIN_H
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#define __X86INTRIN_H
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#include <ia32intrin.h>
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#include <immintrin.h>
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#include <prfchwintrin.h>
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#include <ammintrin.h>
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#include <fma4intrin.h>
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#include <xopintrin.h>
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#include <tbmintrin.h>
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#include <lwpintrin.h>
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#include <mwaitxintrin.h>
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#include <clzerointrin.h>
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#include <rdpruintrin.h>
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#endif /* __X86INTRIN_H */
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