Ying Yi fe42d34274
[clang][headers]Remove unnecessary guard of !defined(__SCE__). (#144522)
Sony PlayStation now supports C++20, and we wish to change the default
C++ mode to C++20 sometime in the future. As such, the !defined(__SCE__)
guards are redundant and we want to remove them. This in turn makes the
entire guard lines redundant (always true), so this patch removes them
entirely.
2025-06-18 10:13:46 +01:00

36 lines
721 B
C

/*===---- x86intrin.h - X86 intrinsics -------------------------------------===
*
* Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
* See https://llvm.org/LICENSE.txt for license information.
* SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
*
*===-----------------------------------------------------------------------===
*/
#ifndef __X86INTRIN_H
#define __X86INTRIN_H
#include <ia32intrin.h>
#include <immintrin.h>
#include <prfchwintrin.h>
#include <ammintrin.h>
#include <fma4intrin.h>
#include <xopintrin.h>
#include <tbmintrin.h>
#include <lwpintrin.h>
#include <mwaitxintrin.h>
#include <clzerointrin.h>
#include <rdpruintrin.h>
#endif /* __X86INTRIN_H */