
Closes #57270. This PR changes the `Stmt *` field in `SymbolConjured` with `CFGBlock::ConstCFGElementRef`. The motivation is that, when conjuring a symbol, there might not always be a statement available, causing information to be lost for conjured symbols, whereas the CFGElementRef can always be provided at the callsite. Following the idea, this PR changes callsites of functions to create conjured symbols, and replaces them with appropriate `CFGElementRef`s. There is a caveat at loop widening, where the correct location is the CFG terminator (which is not an element and does not have a ref). In this case, the first element in the block is passed as a location. Previous PR #128251, Reverted at #137304.
302 lines
12 KiB
C++
302 lines
12 KiB
C++
//=-- ExprEngineObjC.cpp - ExprEngine support for Objective-C ---*- C++ -*-===//
|
|
//
|
|
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
|
|
// See https://llvm.org/LICENSE.txt for license information.
|
|
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file defines ExprEngine's support for Objective-C expressions.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "clang/AST/StmtObjC.h"
|
|
#include "clang/StaticAnalyzer/Core/CheckerManager.h"
|
|
#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
|
|
#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
|
|
|
|
using namespace clang;
|
|
using namespace ento;
|
|
|
|
void ExprEngine::VisitLvalObjCIvarRefExpr(const ObjCIvarRefExpr *Ex,
|
|
ExplodedNode *Pred,
|
|
ExplodedNodeSet &Dst) {
|
|
ProgramStateRef state = Pred->getState();
|
|
const LocationContext *LCtx = Pred->getLocationContext();
|
|
SVal baseVal = state->getSVal(Ex->getBase(), LCtx);
|
|
SVal location = state->getLValue(Ex->getDecl(), baseVal);
|
|
|
|
ExplodedNodeSet dstIvar;
|
|
StmtNodeBuilder Bldr(Pred, dstIvar, *currBldrCtx);
|
|
Bldr.generateNode(Ex, Pred, state->BindExpr(Ex, LCtx, location));
|
|
|
|
// Perform the post-condition check of the ObjCIvarRefExpr and store
|
|
// the created nodes in 'Dst'.
|
|
getCheckerManager().runCheckersForPostStmt(Dst, dstIvar, Ex, *this);
|
|
}
|
|
|
|
void ExprEngine::VisitObjCAtSynchronizedStmt(const ObjCAtSynchronizedStmt *S,
|
|
ExplodedNode *Pred,
|
|
ExplodedNodeSet &Dst) {
|
|
getCheckerManager().runCheckersForPreStmt(Dst, Pred, S, *this);
|
|
}
|
|
|
|
/// Generate a node in \p Bldr for an iteration statement using ObjC
|
|
/// for-loop iterator.
|
|
static void populateObjCForDestinationSet(
|
|
ExplodedNodeSet &dstLocation, SValBuilder &svalBuilder,
|
|
const ObjCForCollectionStmt *S, ConstCFGElementRef elem, SVal elementV,
|
|
SymbolManager &SymMgr, const NodeBuilderContext *currBldrCtx,
|
|
StmtNodeBuilder &Bldr, bool hasElements) {
|
|
|
|
for (ExplodedNode *Pred : dstLocation) {
|
|
ProgramStateRef state = Pred->getState();
|
|
const LocationContext *LCtx = Pred->getLocationContext();
|
|
|
|
ProgramStateRef nextState =
|
|
ExprEngine::setWhetherHasMoreIteration(state, S, LCtx, hasElements);
|
|
|
|
if (auto MV = elementV.getAs<loc::MemRegionVal>())
|
|
if (const auto *R = dyn_cast<TypedValueRegion>(MV->getRegion())) {
|
|
// FIXME: The proper thing to do is to really iterate over the
|
|
// container. We will do this with dispatch logic to the store.
|
|
// For now, just 'conjure' up a symbolic value.
|
|
QualType T = R->getValueType();
|
|
assert(Loc::isLocType(T));
|
|
|
|
SVal V;
|
|
if (hasElements) {
|
|
SymbolRef Sym =
|
|
SymMgr.conjureSymbol(elem, LCtx, T, currBldrCtx->blockCount());
|
|
V = svalBuilder.makeLoc(Sym);
|
|
} else {
|
|
V = svalBuilder.makeIntVal(0, T);
|
|
}
|
|
|
|
nextState = nextState->bindLoc(elementV, V, LCtx);
|
|
}
|
|
|
|
Bldr.generateNode(S, Pred, nextState);
|
|
}
|
|
}
|
|
|
|
void ExprEngine::VisitObjCForCollectionStmt(const ObjCForCollectionStmt *S,
|
|
ExplodedNode *Pred,
|
|
ExplodedNodeSet &Dst) {
|
|
|
|
// ObjCForCollectionStmts are processed in two places. This method
|
|
// handles the case where an ObjCForCollectionStmt* occurs as one of the
|
|
// statements within a basic block. This transfer function does two things:
|
|
//
|
|
// (1) binds the next container value to 'element'. This creates a new
|
|
// node in the ExplodedGraph.
|
|
//
|
|
// (2) note whether the collection has any more elements (or in other words,
|
|
// whether the loop has more iterations). This will be tested in
|
|
// processBranch.
|
|
//
|
|
// FIXME: Eventually this logic should actually do dispatches to
|
|
// 'countByEnumeratingWithState:objects:count:' (NSFastEnumeration).
|
|
// This will require simulating a temporary NSFastEnumerationState, either
|
|
// through an SVal or through the use of MemRegions. This value can
|
|
// be affixed to the ObjCForCollectionStmt* instead of 0/1; when the loop
|
|
// terminates we reclaim the temporary (it goes out of scope) and we
|
|
// we can test if the SVal is 0 or if the MemRegion is null (depending
|
|
// on what approach we take).
|
|
//
|
|
// For now: simulate (1) by assigning either a symbol or nil if the
|
|
// container is empty. Thus this transfer function will by default
|
|
// result in state splitting.
|
|
|
|
const Stmt *elem = S->getElement();
|
|
const Stmt *collection = S->getCollection();
|
|
const ConstCFGElementRef &elemRef = getCFGElementRef();
|
|
ProgramStateRef state = Pred->getState();
|
|
SVal collectionV = state->getSVal(collection, Pred->getLocationContext());
|
|
|
|
SVal elementV;
|
|
if (const auto *DS = dyn_cast<DeclStmt>(elem)) {
|
|
const VarDecl *elemD = cast<VarDecl>(DS->getSingleDecl());
|
|
assert(elemD->getInit() == nullptr);
|
|
elementV = state->getLValue(elemD, Pred->getLocationContext());
|
|
} else {
|
|
elementV = state->getSVal(elem, Pred->getLocationContext());
|
|
}
|
|
|
|
bool isContainerNull = state->isNull(collectionV).isConstrainedTrue();
|
|
|
|
ExplodedNodeSet DstLocation; // states in `DstLocation` may differ from `Pred`
|
|
evalLocation(DstLocation, S, elem, Pred, state, elementV, false);
|
|
|
|
for (ExplodedNode *dstLocation : DstLocation) {
|
|
ExplodedNodeSet DstLocationSingleton{dstLocation}, Tmp;
|
|
StmtNodeBuilder Bldr(dstLocation, Tmp, *currBldrCtx);
|
|
|
|
if (!isContainerNull)
|
|
populateObjCForDestinationSet(DstLocationSingleton, svalBuilder, S,
|
|
elemRef, elementV, SymMgr, currBldrCtx,
|
|
Bldr,
|
|
/*hasElements=*/true);
|
|
|
|
populateObjCForDestinationSet(DstLocationSingleton, svalBuilder, S, elemRef,
|
|
elementV, SymMgr, currBldrCtx, Bldr,
|
|
/*hasElements=*/false);
|
|
|
|
// Finally, run any custom checkers.
|
|
// FIXME: Eventually all pre- and post-checks should live in VisitStmt.
|
|
getCheckerManager().runCheckersForPostStmt(Dst, Tmp, S, *this);
|
|
}
|
|
}
|
|
|
|
void ExprEngine::VisitObjCMessage(const ObjCMessageExpr *ME,
|
|
ExplodedNode *Pred,
|
|
ExplodedNodeSet &Dst) {
|
|
CallEventManager &CEMgr = getStateManager().getCallEventManager();
|
|
CallEventRef<ObjCMethodCall> Msg = CEMgr.getObjCMethodCall(
|
|
ME, Pred->getState(), Pred->getLocationContext(), getCFGElementRef());
|
|
|
|
// There are three cases for the receiver:
|
|
// (1) it is definitely nil,
|
|
// (2) it is definitely non-nil, and
|
|
// (3) we don't know.
|
|
//
|
|
// If the receiver is definitely nil, we skip the pre/post callbacks and
|
|
// instead call the ObjCMessageNil callbacks and return.
|
|
//
|
|
// If the receiver is definitely non-nil, we call the pre- callbacks,
|
|
// evaluate the call, and call the post- callbacks.
|
|
//
|
|
// If we don't know, we drop the potential nil flow and instead
|
|
// continue from the assumed non-nil state as in (2). This approach
|
|
// intentionally drops coverage in order to prevent false alarms
|
|
// in the following scenario:
|
|
//
|
|
// id result = [o someMethod]
|
|
// if (result) {
|
|
// if (!o) {
|
|
// // <-- This program point should be unreachable because if o is nil
|
|
// // it must the case that result is nil as well.
|
|
// }
|
|
// }
|
|
//
|
|
// However, it also loses coverage of the nil path prematurely,
|
|
// leading to missed reports.
|
|
//
|
|
// It's possible to handle this by performing a state split on every call:
|
|
// explore the state where the receiver is non-nil, and independently
|
|
// explore the state where it's nil. But this is not only slow, but
|
|
// completely unwarranted. The mere presence of the message syntax in the code
|
|
// isn't sufficient evidence that nil is a realistic possibility.
|
|
//
|
|
// An ideal solution would be to add the following constraint that captures
|
|
// both possibilities without splitting the state:
|
|
//
|
|
// ($x == 0) => ($y == 0) (1)
|
|
//
|
|
// where in our case '$x' is the receiver symbol, '$y' is the returned symbol,
|
|
// and '=>' is logical implication. But RangeConstraintManager can't handle
|
|
// such constraints yet, so for now we go with a simpler, more restrictive
|
|
// constraint: $x != 0, from which (1) follows as a vacuous truth.
|
|
if (Msg->isInstanceMessage()) {
|
|
SVal recVal = Msg->getReceiverSVal();
|
|
if (!recVal.isUndef()) {
|
|
// Bifurcate the state into nil and non-nil ones.
|
|
DefinedOrUnknownSVal receiverVal =
|
|
recVal.castAs<DefinedOrUnknownSVal>();
|
|
ProgramStateRef State = Pred->getState();
|
|
|
|
ProgramStateRef notNilState, nilState;
|
|
std::tie(notNilState, nilState) = State->assume(receiverVal);
|
|
|
|
// Receiver is definitely nil, so run ObjCMessageNil callbacks and return.
|
|
if (nilState && !notNilState) {
|
|
ExplodedNodeSet dstNil;
|
|
StmtNodeBuilder Bldr(Pred, dstNil, *currBldrCtx);
|
|
bool HasTag = Pred->getLocation().getTag();
|
|
Pred = Bldr.generateNode(ME, Pred, nilState, nullptr,
|
|
ProgramPoint::PreStmtKind);
|
|
assert((Pred || HasTag) && "Should have cached out already!");
|
|
(void)HasTag;
|
|
if (!Pred)
|
|
return;
|
|
|
|
ExplodedNodeSet dstPostCheckers;
|
|
getCheckerManager().runCheckersForObjCMessageNil(dstPostCheckers, Pred,
|
|
*Msg, *this);
|
|
for (auto *I : dstPostCheckers)
|
|
finishArgumentConstruction(Dst, I, *Msg);
|
|
return;
|
|
}
|
|
|
|
ExplodedNodeSet dstNonNil;
|
|
StmtNodeBuilder Bldr(Pred, dstNonNil, *currBldrCtx);
|
|
// Generate a transition to the non-nil state, dropping any potential
|
|
// nil flow.
|
|
if (notNilState != State) {
|
|
bool HasTag = Pred->getLocation().getTag();
|
|
Pred = Bldr.generateNode(ME, Pred, notNilState);
|
|
assert((Pred || HasTag) && "Should have cached out already!");
|
|
(void)HasTag;
|
|
if (!Pred)
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Handle the previsits checks.
|
|
ExplodedNodeSet dstPrevisit;
|
|
getCheckerManager().runCheckersForPreObjCMessage(dstPrevisit, Pred,
|
|
*Msg, *this);
|
|
ExplodedNodeSet dstGenericPrevisit;
|
|
getCheckerManager().runCheckersForPreCall(dstGenericPrevisit, dstPrevisit,
|
|
*Msg, *this);
|
|
|
|
// Proceed with evaluate the message expression.
|
|
ExplodedNodeSet dstEval;
|
|
StmtNodeBuilder Bldr(dstGenericPrevisit, dstEval, *currBldrCtx);
|
|
|
|
for (ExplodedNodeSet::iterator DI = dstGenericPrevisit.begin(),
|
|
DE = dstGenericPrevisit.end(); DI != DE; ++DI) {
|
|
ExplodedNode *Pred = *DI;
|
|
ProgramStateRef State = Pred->getState();
|
|
CallEventRef<ObjCMethodCall> UpdatedMsg = Msg.cloneWithState(State);
|
|
|
|
if (UpdatedMsg->isInstanceMessage()) {
|
|
SVal recVal = UpdatedMsg->getReceiverSVal();
|
|
if (!recVal.isUndef()) {
|
|
if (ObjCNoRet.isImplicitNoReturn(ME)) {
|
|
// If we raise an exception, for now treat it as a sink.
|
|
// Eventually we will want to handle exceptions properly.
|
|
Bldr.generateSink(ME, Pred, State);
|
|
continue;
|
|
}
|
|
}
|
|
} else {
|
|
// Check for special class methods that are known to not return
|
|
// and that we should treat as a sink.
|
|
if (ObjCNoRet.isImplicitNoReturn(ME)) {
|
|
// If we raise an exception, for now treat it as a sink.
|
|
// Eventually we will want to handle exceptions properly.
|
|
Bldr.generateSink(ME, Pred, Pred->getState());
|
|
continue;
|
|
}
|
|
}
|
|
|
|
defaultEvalCall(Bldr, Pred, *UpdatedMsg);
|
|
}
|
|
|
|
// If there were constructors called for object-type arguments, clean them up.
|
|
ExplodedNodeSet dstArgCleanup;
|
|
for (auto *I : dstEval)
|
|
finishArgumentConstruction(dstArgCleanup, I, *Msg);
|
|
|
|
ExplodedNodeSet dstPostvisit;
|
|
getCheckerManager().runCheckersForPostCall(dstPostvisit, dstArgCleanup,
|
|
*Msg, *this);
|
|
|
|
// Finally, perform the post-condition check of the ObjCMessageExpr and store
|
|
// the created nodes in 'Dst'.
|
|
getCheckerManager().runCheckersForPostObjCMessage(Dst, dstPostvisit,
|
|
*Msg, *this);
|
|
}
|