llvm-project/clang/test/CodeGen/builtins-image-store.c
Rana Pratap Reddy df9eb79970
[Clang][AMDGPU] Lower __amdgpu_texture_t to <8 x i32> instead of ptr adrspace(0) (#187774)
Fix the IR lowering for `__amdgpu_texture_t` to generate a single
256-bit load instead of a double indirection through a flat pointer.

Previously, `__amdgpu_texture_t` was lowered to `ptr addrspace(0)`
(64-bit flat pointer), which caused the double load and indirection.
With the same reproducer like #187697.

```c
#define TSHARP __constant uint *

// Old tsharp handling:
// #define LOAD_TSHARP(I) *(__constant uint8 *)I

#define LOAD_TSHARP(I) *(__constant __amdgpu_texture_t *)I

float4 test_image_load_1D(TSHARP i, int c) {
  return __builtin_amdgcn_image_load_1d_v4f32_i32(15, c, LOAD_TSHARP(i), 0, 0);
}
```
old output: 

```llvm
define hidden <4 x float> @test_image_load_1D(ptr addrspace(4) noundef readonly captures(none) %i, i32 noundef %c) local_unnamed_addr #0 {
entry:
  %0 = load ptr, ptr addrspace(4) %i, align 32, !tbaa !9
  %1 = addrspacecast ptr %0 to ptr addrspace(1)
  %tex.rsrc.val = load <8 x i32>, ptr addrspace(1) %1, align 32
  %2 = tail call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32.v8i32(i32 15, i32 %c, <8 x i32> %tex.rsrc.val, i32 0, i32 0)
  ret <4 x float> %2
}
```
This matches the old `__constant uint8 *` behavior. With this fix new
output is
```llvm
define hidden <4 x float> @test_image_load_1D(ptr addrspace(4) noundef readonly captures(none) %0, i32 noundef %1) local_unnamed_addr #0 {
  %3 = load <8 x i32>, ptr addrspace(4) %0, align 32, !tbaa !10
  %4 = tail call <4 x float> @llvm.amdgcn.image.load.1d.v4f32.i32.v8i32(i32 15, i32 %1, <8 x i32> %3, i32 0, i32 0)
  ret <4 x float> %4
}
```

Fixes #187697
2026-03-21 22:21:12 +05:30

703 lines
48 KiB
C

// NOTE: Assertions have been autogenerated by utils/update_cc_test_checks.py UTC_ARGS: --version 5
// RUN: %clang_cc1 -triple amdgcn-- -target-cpu gfx1010 %s -emit-llvm -o - | FileCheck %s
typedef float float4 __attribute__((ext_vector_type(4)));
typedef _Float16 half;
typedef half half4 __attribute__((ext_vector_type(4)));
// CHECK-LABEL: define dso_local void @test_builtin_image_store_2d(
// CHECK-SAME: float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0:[0-9]+]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.2d.f32.i32.v8i32(float [[TMP0]], i32 12, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TMP3]], i32 106, i32 103)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_2d(float f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_2d_f32_i32(f32, 12, i32, i32, tex, 106, 103);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_2d_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.2d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TMP3]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_2d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_2d_v4f32_i32(v4f32, 15, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_2d_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.2d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TMP3]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_2d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_2d_v4f16_i32(v4f16, 15, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_2darray(
// CHECK-SAME: float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.2darray.f32.i32.v8i32(float [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_2darray(float f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_2darray_f32_i32(f32, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_2darray_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.2darray.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_2darray_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_2darray_v4f32_i32(v4f32, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_2darray_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.2darray.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_2darray_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_2darray_v4f16_i32(v4f16, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_1d_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.1d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], <8 x i32> [[TMP2]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_1d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_1d_v4f32_i32(v4f32, 15, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_1d_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.1d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], <8 x i32> [[TMP2]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_1d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_1d_v4f16_i32(v4f16, 15, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_1darray_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.1darray.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TMP3]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_1darray_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_1darray_v4f32_i32(v4f32, 15, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_1darray_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.1darray.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TMP3]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_1darray_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_1darray_v4f16_i32(v4f16, 15, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_3d_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.3d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_3d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_3d_v4f32_i32(v4f32, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_3d_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.3d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_3d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_3d_v4f16_i32(v4f16, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_cube_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.cube.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_cube_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_cube_v4f32_i32(v4f32, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_cube_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.cube.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_cube_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_cube_v4f16_i32(v4f16, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_1d_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.1d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TMP3]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_1d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_1d_v4f32_i32(v4f32, 15, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_1d_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.1d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], <8 x i32> [[TMP3]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_1d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_1d_v4f16_i32(v4f16, 15, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_1darray_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.1darray.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_1darray_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_1darray_v4f32_i32(v4f32, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_1darray_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.1darray.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_1darray_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_1darray_v4f16_i32(v4f16, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2d(
// CHECK-SAME: float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2d.f32.i32.v8i32(float [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_2d(float f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_2d_f32_i32(f32, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2d_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_2d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_2d_v4f32_i32(v4f32, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2d_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], <8 x i32> [[TMP4]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_2d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_2d_v4f16_i32(v4f16, 15, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2darray(
// CHECK-SAME: float noundef [[F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[F32_ADDR:%.*]] = alloca float, align 4, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store float [[F32]], ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load float, ptr [[F32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP5:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2darray.f32.i32.v8i32(float [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TMP5]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_2darray(float f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_2darray_f32_i32(f32, 15, i32, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2darray_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP5:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2darray.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TMP5]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_2darray_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_2darray_v4f32_i32(v4f32, 15, i32, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_2darray_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP5:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.2darray.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TMP5]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_2darray_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_2darray_v4f16_i32(v4f16, 15, i32, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_3d_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP5:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.3d.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TMP5]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_3d_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_3d_v4f32_i32(v4f32, 15, i32, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_3d_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP5:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.3d.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TMP5]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_3d_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_3d_v4f16_i32(v4f16, 15, i32, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_cube_1(
// CHECK-SAME: <4 x float> noundef [[V4F32:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F32_ADDR:%.*]] = alloca <4 x float>, align 16, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F32_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x float> [[V4F32]], ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[V4F32_ADDR_ASCAST]], align 16
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP5:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.cube.v4f32.i32.v8i32(<4 x float> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TMP5]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_cube_1(float4 v4f32, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_cube_v4f32_i32(v4f32, 15, i32, i32, i32, i32, tex, 120, 110);
}
// CHECK-LABEL: define dso_local void @test_builtin_image_store_mip_cube_2(
// CHECK-SAME: <4 x half> noundef [[V4F16:%.*]], i32 noundef [[I32:%.*]], <8 x i32> [[TEX:%.*]]) #[[ATTR0]] {
// CHECK-NEXT: [[ENTRY:.*:]]
// CHECK-NEXT: [[V4F16_ADDR:%.*]] = alloca <4 x half>, align 8, addrspace(5)
// CHECK-NEXT: [[I32_ADDR:%.*]] = alloca i32, align 4, addrspace(5)
// CHECK-NEXT: [[TEX_ADDR:%.*]] = alloca <8 x i32>, align 32, addrspace(5)
// CHECK-NEXT: [[V4F16_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[V4F16_ADDR]] to ptr
// CHECK-NEXT: [[I32_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[I32_ADDR]] to ptr
// CHECK-NEXT: [[TEX_ADDR_ASCAST:%.*]] = addrspacecast ptr addrspace(5) [[TEX_ADDR]] to ptr
// CHECK-NEXT: store <4 x half> [[V4F16]], ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: store i32 [[I32]], ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: store <8 x i32> [[TEX]], ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: [[TMP0:%.*]] = load <4 x half>, ptr [[V4F16_ADDR_ASCAST]], align 8
// CHECK-NEXT: [[TMP1:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP2:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP3:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP4:%.*]] = load i32, ptr [[I32_ADDR_ASCAST]], align 4
// CHECK-NEXT: [[TMP5:%.*]] = load <8 x i32>, ptr [[TEX_ADDR_ASCAST]], align 32
// CHECK-NEXT: call void @llvm.amdgcn.image.store.mip.cube.v4f16.i32.v8i32(<4 x half> [[TMP0]], i32 15, i32 [[TMP1]], i32 [[TMP2]], i32 [[TMP3]], i32 [[TMP4]], <8 x i32> [[TMP5]], i32 120, i32 110)
// CHECK-NEXT: ret void
//
void test_builtin_image_store_mip_cube_2(half4 v4f16, int i32, __amdgpu_texture_t tex) {
__builtin_amdgcn_image_store_mip_cube_v4f16_i32(v4f16, 15, i32, i32, i32, i32, tex, 120, 110);
}