
Detect script locations in a more straightforward way: we don't need to search for them because we know exactly where they are anyway. Fix a file path escaping issue in exploded-graph-rewriter with Windows backslashes in the path. 'REQUIRES: shell' remains in scan-build tests for now, so that to observe the buildbot reaction on removing it in a cleaner experiment. Patch by Denys Petrov! Differential Revision: https://reviews.llvm.org/D76768
27 lines
798 B
Plaintext
27 lines
798 B
Plaintext
// RUN: %exploded_graph_rewriter %s | FileCheck %s -check-prefix=LIGHT
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// RUN: %exploded_graph_rewriter --dark %s | FileCheck %s -check-prefixes=DARK
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Node0x1 [shape=record,label=
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"{{ "state_id": 0, "program_state": null, "program_points": [
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{
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"kind": "BlockEntrance", "block_id": 1,
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"terminator": null, "term_kind": null,
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"tag": null, "node_id": 1,
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"has_report": 0, "is_sink": 0
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}
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]}\l}"];
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// LIGHT: Node0x1 -> Node0x2;
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// DARK: Node0x1 -> Node0x2 [color="white"];
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Node0x1 -> Node0x2;
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Node0x2 [shape=record,label=
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"{{ "state_id": 0, "program_state": null, "program_points": [
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{
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"kind": "BlockEntrance", "block_id": 1,
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"terminator": null, "term_kind": null,
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"tag": null, "node_id": 1,
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"has_report": 0, "is_sink": 0
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}
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]}\l}"];
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