
For PlayStation, make the propagation of DLL import/export attributes for explicit template instantiations the same as MSVC and Windows Itanium.
20 lines
805 B
C++
20 lines
805 B
C++
// RUN: %clang_cc1 -std=c++11 -triple i686-windows -fdeclspec -emit-llvm %s -o - | FileCheck %s -check-prefix CHECK-MS
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// RUN: %clang_cc1 -std=c++11 -triple i686-windows-itanium -fdeclspec -emit-llvm %s -o - | FileCheck %s
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// RUN: %clang_cc1 -std=c++11 -triple x86_64-scei-ps4 -fdeclspec -emit-llvm %s -o - | FileCheck %s
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// RUN: %clang_cc1 -std=c++11 -triple x86_64-sie-ps5 -fdeclspec -emit-llvm %s -o - | FileCheck %s
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template <typename>
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struct s {};
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template <typename T_>
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class t : s<T_> {};
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extern template class t<char>;
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template class __declspec(dllexport) t<char>;
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// CHECK-MS: dllexport {{.*}} @"??4?$t@D@@QAEAAV0@ABV0@@Z"
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// CHECK-MS: dllexport {{.*}} @"??4?$s@D@@QAEAAU0@ABU0@@Z"
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// CHECK: dllexport {{.*}} @_ZN1tIcEaSERKS0_
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// CHECK: dllexport {{.*}} @_ZN1sIcEaSERKS0_
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