llvm-project/clang/test/SemaHLSL/Availability/attr-availability-errors.hlsl
Helena Kotas 3f33c4c14e
[Clang][HLSL] Add environment parameter to availability attribute (#89809)
Add `environment` parameter to Clang availability attribute. The allowed
values for this parameter are a subset of values allowed in the
`llvm::Triple` environment component. If the `environment` parameters is
present, the declared availability attribute applies only to targets
with the same platform and environment.

This new parameter will be initially used for annotating HLSL functions
for the `shadermodel` platform because in HLSL built-in function
availability can depend not just on the shader model version (mapped to
`llvm::Triple::OSType`) but also on the target shader stage (mapped to
`llvm::Triple::EnvironmentType`). See example in #89802 and
microsoft/hlsl-specs#204 for more details.

The environment parameter is currently supported only for HLSL.

Fixes #89802
2024-05-19 10:46:12 -07:00

12 lines
700 B
HLSL

// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.5-library -fsyntax-only -verify %s
void f1(void) __attribute__((availability(shadermodel, introduced = 6.0, environment="pixel"))); // expected-error {{expected an environment name, e.g., 'compute'}}
void f2(void) __attribute__((availability(shadermodel, introduced = 6.0, environment=pixel, environment=compute))); // expected-error {{redundant 'environment' availability change; only the last specified change will be used}}
void f3(void) __attribute__((availability(shadermodel, strict, introduced = 6.0, environment = mesh))); // expected-error {{unexpected parameter 'strict' in availability attribute, not permitted in HLSL}}
int main() {
}