
Basic infrastructure to collect Function properties in Metadata Analysis - Add a `SmallVector` of entry properties to the metadata information. - Add a structure to represent function properties. Currently `numthreads` and shader kind properties of shader entry functions are represented.
19 lines
493 B
LLVM
19 lines
493 B
LLVM
; RUN: opt -S -passes="print<dxil-metadata>" -disable-output %s 2>&1 | FileCheck %s
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target triple = "dxil-pc-shadermodel-vertex"
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; CHECK: Shader Model Version : 0
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; CHECK-NEXT: DXIL Version : 1.0
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; CHECK-NEXT: Shader Stage : vertex
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; CHECK-NEXT: Validator Version : 0
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; CHECK-NEXT: entry
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; CHECK-NEXT: Function Shader Stage : vertex
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; CHECK-NEXT: NumThreads: 0,0,0
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; CHECK-EMPTY:
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define void @entry() #0 {
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entry:
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ret void
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}
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attributes #0 = { noinline nounwind "hlsl.shader"="vertex" }
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